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vkd3d-shader/ir: Introduce a helper for validating REP.
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Notes:
Henri Verbeet
2024-09-13 16:05:51 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1067
@ -6220,6 +6220,12 @@ static void vsir_validate_loop(struct validation_context *ctx, const struct vkd3
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vsir_validator_push_block(ctx, VKD3DSIH_LOOP);
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}
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static void vsir_validate_rep(struct validation_context *ctx, const struct vkd3d_shader_instruction *instruction)
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{
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vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
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vsir_validator_push_block(ctx, VKD3DSIH_REP);
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}
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struct vsir_validator_instruction_desc
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{
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unsigned int dst_param_count;
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@ -6236,6 +6242,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VKD3DSIH_IF] = {0, 1, vsir_validate_if},
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[VKD3DSIH_IFC] = {0, 2, vsir_validate_ifc},
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[VKD3DSIH_LOOP] = {0, ~0u, vsir_validate_loop},
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[VKD3DSIH_REP] = {0, 1, vsir_validate_rep},
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};
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static void vsir_validate_instruction(struct validation_context *ctx)
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@ -6398,15 +6405,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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switch (instruction->opcode)
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{
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case VKD3DSIH_REP:
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vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
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vsir_validate_dst_count(ctx, instruction, 0);
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vsir_validate_src_count(ctx, instruction, 1);
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if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
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return;
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ctx->blocks[ctx->depth++] = instruction->opcode;
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break;
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case VKD3DSIH_ENDREP:
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vsir_validate_cf_type(ctx, instruction, VSIR_CF_STRUCTURED);
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vsir_validate_dst_count(ctx, instruction, 0);
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