vkd3d-shader/msl: Implement VKD3DSIH_NOP.

This commit is contained in:
Feifan He 2024-09-16 18:37:58 +08:00 committed by Henri Verbeet
parent 842841907e
commit deda49e501
Notes: Henri Verbeet 2024-09-17 11:36:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1076

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@ -55,7 +55,15 @@ static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_i
static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
{
gen->location = ins->location;
msl_unhandled(gen, ins);
switch (ins->opcode)
{
case VKD3DSIH_NOP:
break;
default:
msl_unhandled(gen, ins);
break;
}
}
static void msl_generator_generate(struct msl_generator *gen)