Commit Graph

871 Commits

Author SHA1 Message Date
luckytyphlosion
79bd48f85c Replace Stack with wStack. 2018-01-23 16:49:58 -05:00
luckytyphlosion
f2ae74079f Prefix wram labels with w, part 1.
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
09ff04dbfc wMenuData3 → w2DMenuData 2018-01-23 16:38:52 -05:00
Rangi
ead103d2c6 MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
Rangi
c5cc23a35f wGameTimerPause bit flag constants 2018-01-23 12:40:29 -05:00
Rangi
7c0553b2d2 x is the standard temp variable 2018-01-23 10:56:36 -05:00
Rangi
94ae404732 Separate data/mon_menu.asm 2018-01-23 10:46:26 -05:00
Rangi
0261bd2ff5 Daisy offers "grooming", not "massage" 2018-01-23 00:11:23 -05:00
Rangi
14ef9d3066 PALETTE_SIZE 2018-01-22 19:57:35 -05:00
Rangi
a73c532738 tile+color macros in gfx.asm 2018-01-22 19:40:17 -05:00
Rangi
f81add782a $20 is BG_MAP_WIDTH 2018-01-22 19:29:22 -05:00
Rangi
fa3192e3da No significance to what data is at the dummied-out broken pointers 2018-01-22 19:25:14 -05:00
Rangi
363d8b9242 KrissHouse → PlayersHouse 2018-01-22 19:10:09 -05:00
Rangi
f44b7ad5c3 Add data/text/ 2018-01-22 17:33:52 -05:00
Rangi
cb5e3378de Move type data to data/types/ 2018-01-22 16:23:34 -05:00
Rangi
efe6981a0d Add daily+weekly bit flags (close issue #429) 2018-01-22 15:59:24 -05:00
Rangi
3a7f518de4 wStatusFlags/2 bit constants 2018-01-22 15:40:43 -05:00
Rangi
4d8528f903 More engine flag constants 2018-01-22 14:34:55 -05:00
Rangi
125d51b3b2 More engine bit flag constants 2018-01-22 13:57:44 -05:00
Rangi
f75bfbeac3 Actually use PLAYER_OBJECT 2018-01-22 13:25:49 -05:00
Rangi
e135091f09 Day-Care bit flags 2018-01-22 13:18:23 -05:00
Rangi
7cef012335 wUnlockedUnowns engine flag constants
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi
6ecf18aa52 Engine flag bit constants for wPokegearFlags 2018-01-22 12:03:18 -05:00
Remy Oukaour
5ddea59ec5 wGBCOnlyDecompressBuffer 2018-01-21 20:10:38 -05:00
Remy Oukaour
7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour
5e4fa42fa7 Unrelated routine gets its own file 2018-01-21 17:45:56 -05:00
Remy Oukaour
5db31feba9 POKEDEX_SCX 2018-01-21 16:53:19 -05:00
Remy Oukaour
81ba6c848a cgb layouts 2018-01-21 14:05:32 -05:00
Remy Oukaour
a8eb44b6e3 Separate new_game graphics 2018-01-21 13:58:16 -05:00
Remy Oukaour
732bb36c86 Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
Remy Oukaour
05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf Rename BATTLETOWER_NROF constants 2018-01-20 12:05:16 -05:00
Remy Oukaour
b071dd364f Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305 More Japanese characters 2018-01-19 20:48:33 -05:00
Remy Oukaour
b199f6cfbf Use hSerialConnectionStatus constants elsewhere 2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
Remy Oukaour
e69544b61f More Unicode 2018-01-19 02:30:19 -05:00
Remy Oukaour
9576740b70 clean up GetName/NamesPointers 2018-01-19 00:29:05 -05:00
Remy Oukaour
25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour
2c7ca13194 Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
Remy Oukaour
a9f8aeb94e Remove trailing whitespace 2018-01-18 21:48:52 -05:00
Remy Oukaour
17336221e6 newline before para 2018-01-18 21:15:59 -05:00
Remy Oukaour
a3beba1e64 Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
Remy Oukaour
72c4f9e04a More constants, related to map objects 2018-01-18 15:58:55 -05:00
Remy Oukaour
3bf8325edd More accurate constant/label names 2018-01-18 15:06:43 -05:00
Remy Oukaour
69ace7f48d Identify leftover SGB palettes from R/B 2018-01-18 12:31:19 -05:00
Remy Oukaour
f556ab9a4c Comment on RIVAL1 item 2018-01-18 12:03:58 -05:00
Remy Oukaour
22fd1221f5 More .pal files 2018-01-18 11:37:05 -05:00
Remy Oukaour
226d1812b3 Only graphics data goes in gfx/
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
95c0c31c8f Eliminate wd000 2018-01-18 01:25:19 -05:00
Remy Oukaour
23f2c056e8 Heal machine jumptable index constants 2018-01-18 00:57:06 -05:00
Remy Oukaour
0306e94cc3 More SGB documentation 2018-01-18 00:16:03 -05:00
Remy Oukaour
c5d9ecae9c More SGB documentation 2018-01-17 22:48:57 -05:00
Remy Oukaour
4161ec98b4 Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
Remy Oukaour
b1c808f9f8 Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
Remy Oukaour
6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour
01ba6bed88 Move code out of data/ 2018-01-16 18:07:06 -05:00
Remy Oukaour
5407d8de92 Cleaner Pokédex code 2018-01-16 17:59:05 -05:00
Remy Oukaour
50ce0a219e Fewer hard-coded values 2018-01-16 17:36:12 -05:00
Remy Oukaour
7b3de85a06 Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114 Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
Remy Oukaour
2b82338920 Phone data 0/7 are time masks 2018-01-15 22:00:56 -05:00
Remy Oukaour
6c7e88513a Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
Remy Oukaour
9180362211 Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
Remy Oukaour
9bb584798e _Special_BugContestJudging → _BugContestJudging; HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic (close #473) 2018-01-15 10:55:44 -05:00
Remy Oukaour
911c1320a2 Document PredefPals still used by CGB layouts 2018-01-15 01:10:56 -05:00
Remy Oukaour
fe3ef73a8c Group unused data 2018-01-15 00:44:40 -05:00
Remy Oukaour
14c8cf5b48 Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)
# Conflicts:
#	data/player_names.asm
#	engine/battle/menu.asm
#	engine/billspc.asm
#	engine/billspctop.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/delete_save_change_clock.asm
#	engine/events/buena.asm
#	engine/events/elevator.asm
#	engine/events/kurt.asm
#	engine/events/mom.asm
#	engine/events/move_tutor.asm
#	engine/events/pokecenter_pc.asm
#	engine/events/pokepic.asm
#	engine/events/std_scripts.asm
#	engine/events/unown_walls.asm
#	engine/init_gender.asm
#	engine/intro_menu.asm
#	engine/mail.asm
#	engine/main_menu.asm
#	engine/mart.asm
#	engine/menu_2.asm
#	engine/mon_menu.asm
#	engine/pack.asm
#	engine/slot_machine.asm
#	engine/start_menu.asm
#	home/menu.asm
#	maps/CeladonDeptStore6F.asm
#	maps/CeladonGameCornerPrizeRoom.asm
#	maps/DragonShrine.asm
#	maps/EarlsPokemonAcademy.asm
#	maps/GoldenrodCity.asm
#	maps/GoldenrodDeptStore6F.asm
#	maps/GoldenrodGameCorner.asm
#	maps/GoldenrodPokeComCenter2FMobile.asm
#	mobile/mobile_12.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_22.asm
#	mobile/mobile_22_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_45.asm
#	mobile/mobile_45_sprite_engine.asm
#	mobile/mobile_46.asm
#	mobile/mobile_5c.asm
#	mobile/mobile_5f.asm
#	mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
dfcca93b45 Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460)
# Conflicts:
#	engine/battle/core.asm
#	engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
8e1e583640 Close #470 (JOHTO_POKEMON) 2018-01-14 20:58:49 -05:00
Remy Oukaour
7a09fc9f75 GFX tile sizes in decimal 2018-01-14 19:43:35 -05:00
Remy Oukaour
eb3102200f More Battle Tower map script constants, fewer raw hex values 2018-01-14 19:26:55 -05:00
mid-kid
11d67567d2 Use constants for menu flags
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
mid-kid
066cc91b13 Fix some MenuData2 labels
Gave them better names, moved the flags out of the union, and documented
the w2DMenuFlags1.
2018-01-14 11:59:27 +01:00
Remy Oukaour
2ab60fa8a4 menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
Remy Oukaour
0197e6f23c Don't split stats gfx in three 2018-01-13 15:22:16 -05:00
Remy Oukaour
d054116458 Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
# Conflicts:
#	constants/sprite_anim_constants.asm
#	data/sprite_anims/framesets.asm
#	data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
Remy Oukaour
f1e1b26138 More gfx/**/*.pal files 2018-01-12 14:54:00 -05:00
Remy Oukaour
31caeeba3c Separate more palettes into gfx/**/*.pal files 2018-01-12 14:41:42 -05:00
Remy Oukaour
960783cdf4 Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
mid-kid
5b7773b7d3 Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
0e1148fb2c Move code out of data/ 2018-01-12 03:15:58 -05:00
Remy Oukaour
bdc95598d7 Easier to find palette data 2018-01-12 03:07:48 -05:00
Remy Oukaour
c6a4d35d57 npc_sprites.pal matches PAL_NPC constants 2018-01-12 02:56:14 -05:00
Remy Oukaour
d83aefb30a Use more constants in scripts 2018-01-12 02:27:42 -05:00
Remy Oukaour
af4001132e Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
Remy Oukaour
163f3e0c3f Local UI tiles don't belong in charmap
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11 22:49:45 -05:00
Remy Oukaour
177341425c Use charmap frame characters 2018-01-11 21:14:35 -05:00
Remy Oukaour
17f34cb29c Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
Remy Oukaour
fd0a78d708 Trainer card has state constants and WRAM labels 2018-01-11 14:43:18 -05:00
Remy Oukaour
94d6a32721 Use maskbits some more 2018-01-11 14:27:19 -05:00
Remy Oukaour
a436bbc23b Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
Remy Oukaour
1a2bc57841 Event script–related constants go in constants/script_constants.asm 2018-01-11 02:35:46 -05:00
Remy Oukaour
2d0506ecf9 Group item and deco data more 2018-01-11 01:54:49 -05:00
Remy Oukaour
b45f89f80c More constants and data tables 2018-01-11 01:45:27 -05:00
Remy Oukaour
cc8dac5a22 Use constants and data for Unown chamber events 2018-01-11 00:25:14 -05:00
Remy Oukaour
0a3b251dcb Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
Remy Oukaour
d91e42ca5e Group some mutually edited files in data/sprites/ 2018-01-10 18:10:01 -05:00
Remy Oukaour
c8575823a0 Battle data goes in data/battle/
TreeMons, like fish groups, have constants
2018-01-10 17:30:27 -05:00
Remy Oukaour
28d5169a11 maskbits <count> +- 1 2018-01-10 14:03:11 -05:00
Remy Oukaour
bc79f17b9d More maskbits 2018-01-10 13:59:07 -05:00
Remy Oukaour
417937cffc Resolve #461 2018-01-10 13:47:57 -05:00
Remy Oukaour
cc95d1208d Use maskbits more, and clarify its usage 2018-01-10 11:57:28 -05:00
Remy Oukaour
22b607b664 Move radio channel data into data/ 2018-01-10 11:30:12 -05:00
Remy Oukaour
16eb97ae9c Constant swap explains this Battle Tower bug 2018-01-10 02:55:44 -05:00
Remy Oukaour
7de7441e72 gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
Remy Oukaour
ee4ec65fc1 map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/ 2018-01-10 02:30:17 -05:00
Remy Oukaour
9af6d8d0f1 Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
Remy Oukaour
5c5f8b325f Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
Remy Oukaour
f22485b08d Binary tilemaps 2018-01-09 22:44:06 -05:00
Remy Oukaour
feb34b49ba data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
Remy Oukaour
cc0fd6e12c CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
Remy Oukaour
a8cf8979d9 Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
Remy Oukaour
ce50d1b2cb Clearer Battle Tower code 2018-01-09 16:55:11 -05:00
Remy Oukaour
11556196ba Consistent sine wave code formatting 2018-01-09 16:39:36 -05:00
Remy Oukaour
a849c3557b More comments
Fix some constants
2018-01-09 15:39:48 -05:00
Remy Oukaour
5a73a62d9b Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
2018-01-09 15:12:49 -05:00
Remy Oukaour
2f741dfa03 Remove old Python class names from script command param doc comments 2018-01-09 01:02:29 -05:00
Remy Oukaour
05e5eaf12f Eliminate version.asm (resolves #464) 2018-01-09 00:51:53 -05:00
Remy Oukaour
459d5d3164 default_names.asm → player_names.asm 2018-01-09 00:45:03 -05:00
Remy Oukaour
d0a8e8e744 includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
Remy Oukaour
31edd7f803 Move text/ into data/ 2018-01-09 00:23:48 -05:00
Adelaide Walter
6c5cd7a963 Simplify comments per Rangi's rec. 2018-01-08 23:07:46 -05:00
Adelaide Walter
94f32db7bc Document hardcoded SRAM addresses. 2018-01-08 22:48:58 -05:00
Adelaide Walter
d6f20ae746 Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7) 2018-01-08 17:13:37 -05:00
xCrystal
2c789b64b1 Predef_FlagAction -> Predef_SmallFarFlagAction 2018-01-07 11:53:20 +01:00
Remy Oukaour
bdd3a55333 Organize mobile/battle_tower_*.asm data and code 2018-01-06 18:53:30 -05:00
xCrystal
e9e8bf6eb1 Predef_Flag -> Predef_FlagAction 2018-01-05 11:05:01 +01:00
Adelaide Walter
ce985a09a7 Document switches to BANK(sScratch) via xor a 2018-01-04 16:51:50 -05:00
Adelaide Walter
36e91c971c Fix stray hardcoded WRAM bank. 2018-01-04 15:06:11 -05:00
Adelaide Walter
fb422e8d9c Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls. 2018-01-04 14:53:50 -05:00
Adelaide Walter
5fd3bfa832 Clarify the purpose of writing 0 to rSVBK. 2018-01-03 20:47:44 -05:00
Adelaide Walter
9d0ba6bfd3 Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary). 2018-01-03 19:12:45 -05:00
xCrystal
91f97f08f0 Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFX 2018-01-03 14:58:08 +01:00
Remy Oukaour
10bd011d06 More relevant data file locations 2018-01-03 02:23:54 -05:00
Adelaide Walter
cd8a22cd2e Replace magic reference to PackMenuGFX. 2018-01-03 01:29:52 -05:00
Remy Oukaour
8d095cd5b8 Better names 2018-01-03 01:27:12 -05:00
Adelaide Walter
76ee2f58c4 WRAM1_Begin -> wd000 2018-01-03 00:40:59 -05:00
Adelaide Walter
51106cccd0 Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate. 2018-01-03 00:19:54 -05:00
Remy Oukaour
3fc06b0f9d Use constants 2018-01-02 20:35:57 -05:00
Remy Oukaour
a7fb9e124c Use dsprite for Pokédex cursor OAM data 2018-01-02 18:02:22 -05:00
Remy Oukaour
4f01dff6c2 Use OAM flags in dsprite data 2018-01-02 17:26:23 -05:00
Adelaide Walter
0caea0f820 Use BANK for all hardcoded banks with BANK in comments. 2018-01-02 16:46:40 -05:00
Remy Oukaour
648e71832a Comment correction 2018-01-02 14:50:04 -05:00
Remy Oukaour
776b8c7396 Egg hatch shell framgent data is not exactly dsprite 2018-01-02 14:48:24 -05:00
Remy Oukaour
2dd9ac08a4 More sprite anim documentation 2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9 Document more sprite anim data 2018-01-02 14:25:58 -05:00