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Consistent sine wave code formatting
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@ -640,7 +640,7 @@ StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
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.cgb
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ld hl, .daypals
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ld a, [TimeOfDayPal]
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and (1 << 2) - 1
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and $3
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cp 3
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jr nz, .daytime
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ld hl, .nightpals
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@ -754,22 +754,23 @@ WipeLYOverrides: ; 8c6d8
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StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
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and (1 << 6) - 1
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cp 1 << 5
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jr nc, .okay
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call .DoSineWave
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; a = d * sin(a * pi/32)
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and %111111
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cp %100000
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jr nc, .negative
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call .ApplySineWave
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ld a, h
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ret
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.okay
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and (1 << 5) - 1
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call .DoSineWave
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.negative
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and %011111
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call .ApplySineWave
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ld a, h
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xor -1 ; cpl
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xor $ff
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inc a
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ret
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.DoSineWave: ; 8c70c (23:470c)
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.ApplySineWave: ; 8c70c (23:470c)
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ld e, a
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ld a, d
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ld d, 0
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@ -780,15 +781,15 @@ StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
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inc hl
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ld d, [hl]
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ld hl, 0
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.loop
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.multiply
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srl a
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jr nc, .skip
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jr nc, .even
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add hl, de
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.skip
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.even
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sla e
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rl d
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and a
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jr nz, .loop
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jr nz, .multiply
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ret
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; 8c728 (23:4728)
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@ -4083,18 +4083,19 @@ BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c)
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ret
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BattleAnim_Cosine: ; ce732 (33:6732)
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add $10
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; a = d * cos(a * pi/32)
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add %010000
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BattleAnim_Sine: ; ce734 (33:6734)
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; a = d sin a
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and $3f
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cp $20
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; a = d * sin(a * pi/32)
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and %111111
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cp %100000
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jr nc, .negative
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call .ApplySineWave
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ld a, h
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ret
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.negative
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and $1f
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and %011111
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call .ApplySineWave
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ld a, h
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xor $ff
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@ -4111,7 +4112,7 @@ BattleAnim_Sine: ; ce734 (33:6734)
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, $0
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ld hl, 0
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.multiply
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srl a
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jr nc, .even
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@ -238,27 +238,27 @@ UpdateCelebiPosition: ; 49aa2 (12:5aa2)
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CelebiEvent_Cosine: ; 49b3b (12:5b3b)
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add $10
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and $3f
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cp $20
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; a = d * cos(a * pi/32)
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add %010000
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and %111111
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cp %100000
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jr nc, .negative
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call .SineFunction
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call .ApplySineWave
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ld a, h
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ret
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.negative
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and $1f
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call .SineFunction
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and %011111
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call .ApplySineWave
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ld a, h
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xor $ff
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inc a
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ret
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.SineFunction: ; 49b52 (12:5b52)
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.ApplySineWave: ; 49b52 (12:5b52)
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ld e, a
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ld a, d
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ld d, $0
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ld d, 0
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ld hl, .sinewave
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add hl, de
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add hl, de
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@ -276,7 +276,6 @@ CelebiEvent_Cosine: ; 49b3b (12:5b3b)
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and a
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jr nz, .multiply
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ret
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; 49b6e (12:5b6e)
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.sinewave ; 49b6e
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@ -7,7 +7,6 @@ _Sine:: ; 84d9
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and %111111
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cp %100000
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jr nc, .negative
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call .ApplySineWave
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ld a, h
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ret
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@ -16,7 +15,7 @@ _Sine:: ; 84d9
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and %011111
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call .ApplySineWave
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ld a, h
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xor -1
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xor $ff
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inc a
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ret
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@ -31,7 +30,6 @@ _Sine:: ; 84d9
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inc hl
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ld d, [hl]
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ld hl, 0
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; Factor amplitude
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.multiply
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srl a
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@ -576,21 +576,22 @@ BrokenStdGFXPointers: ; Broken 2bpp pointers
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Sprites_Cosine: ; 8e72a
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add $10
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; a = d * cos(a * pi/32)
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add %010000
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Sprites_Sine: ; 8e72c
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; floor(d * sin(a * pi/32))
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and $3f
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cp $20
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; a = d * sin(a * pi/32)
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and %111111
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cp %100000
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jr nc, .negative
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call .ApplySineWave
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ld a, h
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ret
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.negative
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and $1f
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and %011111
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call .ApplySineWave
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ld a, h
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xor $ff ; cpl
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xor $ff
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inc a
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ret
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; 8e741
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@ -610,7 +611,6 @@ Sprites_Sine: ; 8e72c
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srl a
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jr nc, .even
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add hl, de
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.even
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sla e
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rl d
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@ -1,6 +1,6 @@
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Cosine:: ; 1b0f
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; Return d * cos(a) in hl
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add $10 ; 90 degrees
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add %010000 ; 90 degrees
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Sine:: ; 1b11
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; Return d * sin(a) in hl
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