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Fix some constants
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@ -17,6 +17,9 @@ MIN_NEUTRAL_DAMAGE EQU 2
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REST_SLEEP_TURNS EQU 2
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TREEMON_SLEEP_TURNS EQU 7
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; default move priority
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BASE_PRIORITY EQU 1
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; PlayerStatLevels and EnemyStatLevels indexes
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; used for GetStatName
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const_def
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@ -18,7 +18,6 @@
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; - BitmasksPointers (see gfx/pokemon/bitmask_pointers.asm)
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; - FramesPointers (see gfx/pokemon/frame_pointers.asm)
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; - Footprints (see gfx/footprints.asm)
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; - SortedPokemon (see mobile/fixed_words.asm)
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const_value set 1
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const BULBASAUR ; 01
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const IVYSAUR ; 02
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@ -1,3 +1,5 @@
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; Pics are defined in gfx/pics.asm
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PokemonPicPointers::
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; entries correspond to Pokémon species, two apiece
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dba_pic BulbasaurFrontpic
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@ -1,6 +1,7 @@
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; Each trainer class has its own group. See trainers.asm.
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; Groups are defined in data/trainers/parties.asm.
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TrainerGroups: ; 0x39999
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; entries correspond to trainer classes (see constants/trainer_constants.asm)
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dw FalknerGroup
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dw WhitneyGroup
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dw BugsyGroup
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@ -1,3 +1,5 @@
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; Pics are defined in gfx/pics.asm
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TrainerPicPointers::
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; entries correspond to trainer classes (see constants/trainer_constants.asm)
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dba_pic FalknerPic
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@ -857,7 +857,7 @@ GetMovePriority: ; 3c5c5
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cp -1
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jr nz, .loop
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ld a, 1
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ld a, BASE_PRIORITY
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ret
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.done
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@ -4808,7 +4808,7 @@ PrintPlayerHUD: ; 3dfbf
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ld [de], a
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ld hl, BattleMonLevel
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ld de, TempMonLevel
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ld bc, $0011
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ld bc, $11
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call CopyBytes
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ld a, [CurBattleMon]
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ld hl, PartyMon1Species
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@ -1436,7 +1436,7 @@ RareCandy: ; ef14
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call TextBox
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hlcoord 11, 1
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ld bc, $0004
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ld bc, 4
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predef PrintTempMonStats
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call WaitPressAorB_BlinkCursor
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@ -2572,7 +2572,7 @@ Mysteryberry: ; f5bf
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cp SKETCH
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jr z, .CantUsePPUpOnSketch
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ld bc, $0015
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ld bc, MON_PP - MON_MOVES
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add hl, bc
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ld a, [hl]
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cp 3 << 6 ; have 3 PP Ups already been used?
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@ -2106,11 +2106,11 @@ GetMapHeaderMember:: ; 0x2c04
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; Extract data from the current map's header.
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; inputs:
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; de = offset of desired data within the mapheader
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; de = offset of desired data within the mapheader (a MAPHEADER_* constant)
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; outputs:
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; bc = data from the current map's header
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; (e.g., de = $0003 would return a pointer to the secondary map header)
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; (e.g., de = MAPHEADER_MAPHEADER2 would return a pointer to the secondary map header)
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ld a, [MapGroup]
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ld b, a
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@ -517,7 +517,7 @@ ClearWindowData:: ; 1fbf
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; 1ff0
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.bytefill ; 1ff0
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ld bc, $0010
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ld bc, $10
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xor a
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call ByteFill
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ret
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