Document more sprite anim data

This commit is contained in:
Remy Oukaour 2018-01-02 12:25:13 -05:00
parent be2aeedcf0
commit 7ad8ea13c9
8 changed files with 801 additions and 801 deletions

View File

@ -19,93 +19,93 @@
; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_INDEX_LEAF ; 16
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
const SPRITE_ANIM_INDEX_1A ; 1a
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
const SPRITE_ANIM_INDEX_1D ; 1d
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_INDEX_LEAF ; 16
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH ; 1a
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL ; 00
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
const SPRITE_ANIM_SEQ_FLY_TO ; 18
const SPRITE_ANIM_SEQ_19 ; 19
const SPRITE_ANIM_SEQ_1A ; 1a
const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
const SPRITE_ANIM_SEQ_CELEBI ; 1f
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
const SPRITE_ANIM_SEQ_NULL ; 00
const SPRITE_ANIM_SEQ_PARTY_MON ; 01
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
const SPRITE_ANIM_SEQ_FLY_FROM ; 16
const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
const SPRITE_ANIM_SEQ_FLY_TO ; 18
const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH ; 19
const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
const SPRITE_ANIM_SEQ_CELEBI ; 1f
const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_00 ; 00
const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
@ -114,7 +114,7 @@
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_UNUSED_09 ; 09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
@ -133,31 +133,31 @@
const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
const SPRITE_ANIM_FRAMESET_1C
const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
const SPRITE_ANIM_FRAMESET_LEAF ; 1d
const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
const SPRITE_ANIM_FRAMESET_21
const SPRITE_ANIM_FRAMESET_22
const SPRITE_ANIM_FRAMESET_23
const SPRITE_ANIM_FRAMESET_24
const SPRITE_ANIM_FRAMESET_UNUSED_21 ; 21
const SPRITE_ANIM_FRAMESET_UNUSED_22 ; 22
const SPRITE_ANIM_FRAMESET_UNUSED_23 ; 23
const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH ; 24
const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
const SPRITE_ANIM_FRAMESET_26
const SPRITE_ANIM_FRAMESET_27
const SPRITE_ANIM_FRAMESET_28
const SPRITE_ANIM_FRAMESET_29
const SPRITE_ANIM_FRAMESET_2A
const SPRITE_ANIM_FRAMESET_2B
const SPRITE_ANIM_FRAMESET_2C
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 26
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 27
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 28
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 29
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 2a
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2b
const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2c
const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
@ -176,39 +176,39 @@
const_def
const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
const SPRITE_ANIM_OAMSET_02
const SPRITE_ANIM_OAMSET_03
const SPRITE_ANIM_OAMSET_04
const SPRITE_ANIM_OAMSET_05
const SPRITE_ANIM_OAMSET_06
const SPRITE_ANIM_OAMSET_07
const SPRITE_ANIM_OAMSET_08
const SPRITE_ANIM_OAMSET_09
const SPRITE_ANIM_OAMSET_0A
const SPRITE_ANIM_OAMSET_0B
const SPRITE_ANIM_OAMSET_0C
const SPRITE_ANIM_OAMSET_0D
const SPRITE_ANIM_OAMSET_0E
const SPRITE_ANIM_OAMSET_0F
const SPRITE_ANIM_OAMSET_10
const SPRITE_ANIM_OAMSET_11
const SPRITE_ANIM_OAMSET_12
const SPRITE_ANIM_OAMSET_13
const SPRITE_ANIM_OAMSET_14
const SPRITE_ANIM_OAMSET_15
const SPRITE_ANIM_OAMSET_16
const SPRITE_ANIM_OAMSET_17
const SPRITE_ANIM_OAMSET_18
const SPRITE_ANIM_OAMSET_19
const SPRITE_ANIM_OAMSET_1A
const SPRITE_ANIM_OAMSET_1B
const SPRITE_ANIM_OAMSET_1C
const SPRITE_ANIM_OAMSET_1D
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 08
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 09
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0a
const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_4 ; 0b
const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
const SPRITE_ANIM_OAMSET_UNUSED_0D ; 0d
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
const SPRITE_ANIM_OAMSET_UNUSED_15 ; 15
const SPRITE_ANIM_OAMSET_UNUSED_16 ; 16
const SPRITE_ANIM_OAMSET_UNUSED_17 ; 17
const SPRITE_ANIM_OAMSET_UNUSED_18 ; 18
const SPRITE_ANIM_OAMSET_UNUSED_19 ; 19
const SPRITE_ANIM_OAMSET_UNUSED_1A ; 1a
const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_OAMSET_22
const SPRITE_ANIM_OAMSET_FOR_UNUSED_09 ; 21
const SPRITE_ANIM_OAMSET_UNUSED_22 ; 22
const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
@ -227,8 +227,8 @@
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
const SPRITE_ANIM_OAMSET_35
const SPRITE_ANIM_OAMSET_36
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
@ -241,49 +241,49 @@
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
const SPRITE_ANIM_OAMSET_43
const SPRITE_ANIM_OAMSET_44
const SPRITE_ANIM_OAMSET_45
const SPRITE_ANIM_OAMSET_46
const SPRITE_ANIM_OAMSET_47
const SPRITE_ANIM_OAMSET_48
const SPRITE_ANIM_OAMSET_49
const SPRITE_ANIM_OAMSET_4A
const SPRITE_ANIM_OAMSET_4B
const SPRITE_ANIM_OAMSET_4C
const SPRITE_ANIM_OAMSET_4D
const SPRITE_ANIM_OAMSET_4E
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
const SPRITE_ANIM_OAMSET_LEAF ; 4f
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
const SPRITE_ANIM_OAMSET_55
const SPRITE_ANIM_OAMSET_56
const SPRITE_ANIM_OAMSET_57
const SPRITE_ANIM_OAMSET_58
const SPRITE_ANIM_OAMSET_59
const SPRITE_ANIM_OAMSET_5A
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 ; 56
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 ; 57
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 ; 58
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 ; 59
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 ; 5a
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_OAMSET_5C
const SPRITE_ANIM_OAMSET_5D
const SPRITE_ANIM_OAMSET_5E
const SPRITE_ANIM_OAMSET_5F
const SPRITE_ANIM_OAMSET_60
const SPRITE_ANIM_OAMSET_61
const SPRITE_ANIM_OAMSET_62
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b
const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c
const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70

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@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_PartyMonWithItemFast
dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor
dw .Frameset_09
dw .Frameset_Unused09
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
@ -28,31 +28,31 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_EvolutionBallOfLight
dw .Frameset_RadioTuningKnob
dw .Frameset_MagnetTrainRed
dw .Frameset_1c
dw .Frameset_Unused1C
dw .Frameset_Leaf
dw .Frameset_CutTree
dw .Frameset_EggCrack
dw .Frameset_EggHatch
dw .Frameset_21
dw .Frameset_22
dw .Frameset_23
dw .Frameset_24
dw .Frameset_Unused21
dw .Frameset_Unused22
dw .Frameset_Unused23
dw .Frameset_GSIntroHoOh
dw .Frameset_HeadbuttTree
dw .Frameset_26
dw .Frameset_27
dw .Frameset_28
dw .Frameset_29
dw .Frameset_2a
dw .Frameset_2b
dw .Frameset_2c
dw .Frameset_EZChatCursor0
dw .Frameset_EZChatCursor1
dw .Frameset_EZChatCursor2
dw .Frameset_EZChatCursor3
dw .Frameset_EZChatCursor4
dw .Frameset_EZChatCursor5
dw .Frameset_EZChatCursor6
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
dw .Frameset_MobileTradeSentBall
dw .Frameset_MobileTradeOTBall
dw .Frameset_ForMobile22
dw .Frameset_ForMobile23
dw .Frameset_ForMobile24
dw .Frameset_ForMobile25
dw .Frameset_MobileTradeCableBulge
dw .Frameset_MobileTradeSentPulse
dw .Frameset_MobileTradeOTPulse
dw .Frameset_MobileTradePing
dw .Frameset_IntroSuicune
dw .Frameset_IntroSuicune2
dw .Frameset_IntroPichu
@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
dorepeat 1
dorestart
.Frameset_09:
frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
.Frameset_Unused09:
frame SPRITE_ANIM_OAMSET_FOR_UNUSED_09, 1
dorepeat 1
dorestart
@ -216,8 +216,8 @@ SpriteAnimFrameData: ; 8d6e6
delanim
.Frameset_TradeTubeBulge:
frame SPRITE_ANIM_OAMSET_35, 3
frame SPRITE_ANIM_OAMSET_36, 3
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
dorestart
.Frameset_TrademonIcon:
@ -247,49 +247,49 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_43, 8
frame SPRITE_ANIM_OAMSET_44, 8
frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_45, 8
frame SPRITE_ANIM_OAMSET_46, 8
frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_47, 8
frame SPRITE_ANIM_OAMSET_48, 8
frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_49, 1
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_4A, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4B, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4C, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4D, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4E, 3
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
dorepeat 3
dorestart
.Frameset_1c:
.Frameset_Unused1C:
dorepeat 32
endanim
@ -311,28 +311,28 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_EggHatch:
frame SPRITE_ANIM_OAMSET_55, 32
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
endanim
.Frameset_21:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
.Frameset_Unused21:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
endanim
.Frameset_22:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
.Frameset_Unused22:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
endanim
.Frameset_23:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
.Frameset_Unused23:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
endanim
.Frameset_24:
frame SPRITE_ANIM_OAMSET_56, 10
frame SPRITE_ANIM_OAMSET_57, 9
frame SPRITE_ANIM_OAMSET_58, 10
frame SPRITE_ANIM_OAMSET_59, 10
frame SPRITE_ANIM_OAMSET_58, 9
frame SPRITE_ANIM_OAMSET_5A, 10
.Frameset_GSIntroHoOh:
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5, 10
dorestart
.Frameset_HeadbuttTree:
@ -342,32 +342,32 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
dorestart
.Frameset_26:
frame SPRITE_ANIM_OAMSET_5C, 2
.Frameset_EZChatCursor0:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
endanim
.Frameset_27:
frame SPRITE_ANIM_OAMSET_5D, 2
.Frameset_EZChatCursor1:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
endanim
.Frameset_28:
frame SPRITE_ANIM_OAMSET_5E, 2
.Frameset_EZChatCursor2:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
endanim
.Frameset_29:
frame SPRITE_ANIM_OAMSET_5F, 2
.Frameset_EZChatCursor3:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
endanim
.Frameset_2a:
frame SPRITE_ANIM_OAMSET_60, 2
.Frameset_EZChatCursor4:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
endanim
.Frameset_2b:
frame SPRITE_ANIM_OAMSET_61, 2
.Frameset_EZChatCursor5:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
endanim
.Frameset_2c:
frame SPRITE_ANIM_OAMSET_62, 2
.Frameset_EZChatCursor6:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
endanim
.Frameset_MobileTradeSentBall:
@ -406,23 +406,23 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
delanim
.Frameset_ForMobile22:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
.Frameset_MobileTradeCableBulge:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
dorestart
.Frameset_ForMobile23:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
.Frameset_MobileTradeSentPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
endanim
.Frameset_ForMobile24:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
.Frameset_MobileTradeOTPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
endanim
.Frameset_ForMobile25:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
.Frameset_MobileTradePing:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
delanim
.Frameset_IntroSuicune:

File diff suppressed because it is too large Load Diff

View File

@ -1,49 +1,49 @@
SpriteAnimSeqData: ; 8d1c4
; entries correspond to SPRITE_ANIM_INDEX_* constants
; frameset sequence, tile
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; SPRITE_ANIM_INDEX_1A
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; SPRITE_ANIM_INDEX_1D
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_22
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00 ; SPRITE_ANIM_INDEX_MOBILE_23
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00 ; SPRITE_ANIM_INDEX_MOBILE_24
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_25
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
; 8d24b

View File

@ -27,7 +27,7 @@ DoAnimFrame: ; 8d24b
dw .SlotsChansey
dw .SlotsChanseyEgg
dw .MailCursor
dw .ForUnusedCursor
dw .UnusedCursor
dw .DummyGameCursor
dw .PokegearArrow
dw .TradePokeBall
@ -39,10 +39,10 @@ DoAnimFrame: ; 8d24b
dw .FlyFrom
dw .FlyLeaf
dw .FlyTo
dw .sprite_anim_seq_19
dw .sprite_anim_seq_1A
dw .sprite_anim_seq_1B
dw .sprite_anim_seq_1C
dw .ForUnused1A
dw .EZChatCursor
dw .MobileTradeSentPulse
dw .MobileTradeOTPulse
dw .IntroSuicune
dw .IntroPichuWooper
dw .Celebi
@ -202,7 +202,7 @@ DoAnimFrame: ; 8d24b
ret
; 8d35a
.sprite_anim_seq_19 ; 8d35a (23:535a)
.ForUnused1A ; 8d35a (23:535a)
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld a, [hl]
@ -403,7 +403,7 @@ DoAnimFrame: ; 8d24b
ld [hl], a
ret
.ForUnusedCursor ; 8d46e (23:546e)
.UnusedCursor ; 8d46e (23:546e)
callfar ret_e00ed
ret
@ -748,11 +748,11 @@ DoAnimFrame: ; 8d24b
ld [hl], a
ret
.sprite_anim_seq_1B ; 8d630 (23:5630)
.MobileTradeSentPulse ; 8d630 (23:5630)
farcall Function108bc7
ret
.sprite_anim_seq_1C ; 8d637 (23:5637)
.MobileTradeOTPulse ; 8d637 (23:5637)
farcall Function108be0
ret
@ -845,7 +845,7 @@ DoAnimFrame: ; 8d24b
ld [hl], a
ret
.sprite_anim_seq_1A ; 8d6b7 (23:56b7)
.EZChatCursor ; 8d6b7 (23:56b7)
farcall AnimateEZChatCursor
ret

View File

@ -426,11 +426,11 @@ EZChat_MasterLoop: ; 11c283
.SpawnObjects: ; 11c2e9 (47:42e9)
depixel 3, 1, 2, 5
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
depixel 8, 1, 2, 5
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -438,7 +438,7 @@ EZChat_MasterLoop: ; 11c283
ld [hl], a
depixel 9, 2, 2, 0
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -446,7 +446,7 @@ EZChat_MasterLoop: ; 11c283
ld [hl], a
depixel 10, 16
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -454,7 +454,7 @@ EZChat_MasterLoop: ; 11c283
ld [hl], a
depixel 10, 4
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -462,7 +462,7 @@ EZChat_MasterLoop: ; 11c283
ld [hl], a
depixel 10, 2
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -2561,7 +2561,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
jr .load
.three ; 11d10f (47:510f)
ld a, SPRITE_ANIM_FRAMESET_27
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
call ReinitSpriteAnimFrame
ld a, [wMobileCommsJumptableIndex]
sla a
@ -2587,7 +2587,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
ret
.four ; 11d134 (47:5134)
ld a, SPRITE_ANIM_FRAMESET_27
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
call ReinitSpriteAnimFrame
ld a, [wcd2a]
sla a
@ -2596,7 +2596,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
jr .load
.five ; 11d145 (47:5145)
ld a, SPRITE_ANIM_FRAMESET_27
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
call ReinitSpriteAnimFrame
ld a, [wcd2c]
sla a
@ -2605,7 +2605,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
jr .load
.six ; 11d156 (47:5156)
ld a, SPRITE_ANIM_FRAMESET_2A
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4
call ReinitSpriteAnimFrame
; X = [wcd4a] * 8 + 24
ld a, [wcd4a]
@ -2628,12 +2628,12 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
.seven ; 11d175 (47:5175)
ld a, [wEZChatCursorYCoord]
cp $4
jr z, .frameset_26
ld a, SPRITE_ANIM_FRAMESET_28
jr z, .cursor0
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2
jr .got_frameset
.frameset_26
ld a, SPRITE_ANIM_FRAMESET_26
.cursor0
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0
.got_frameset
call ReinitSpriteAnimFrame
ld a, [wEZChatCursorYCoord]
@ -2685,12 +2685,12 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
.nine ; 11d1d1 (47:51d1)
ld d, -13 * 8
ld a, SPRITE_ANIM_FRAMESET_2C
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6
jr .eight_nine_load
.eight ; 11d1d7 (47:51d7)
ld d, 2 * 8
ld a, SPRITE_ANIM_FRAMESET_2B
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5
.eight_nine_load ; 11d1db (47:51db)
push de
call ReinitSpriteAnimFrame
@ -2713,7 +2713,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
ret
.ten ; 11d1fc (47:51fc)
ld a, SPRITE_ANIM_FRAMESET_26
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0
call ReinitSpriteAnimFrame
ld a, $8
ld e, a
@ -2825,54 +2825,54 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
dbpixel 4, 12
.FramesetsIDs_Two: ; 11d2be
db SPRITE_ANIM_FRAMESET_28 ; 00
db SPRITE_ANIM_FRAMESET_28 ; 01
db SPRITE_ANIM_FRAMESET_28 ; 02
db SPRITE_ANIM_FRAMESET_28 ; 03
db SPRITE_ANIM_FRAMESET_28 ; 04
db SPRITE_ANIM_FRAMESET_28 ; 05
db SPRITE_ANIM_FRAMESET_28 ; 06
db SPRITE_ANIM_FRAMESET_28 ; 07
db SPRITE_ANIM_FRAMESET_28 ; 08
db SPRITE_ANIM_FRAMESET_28 ; 09
db SPRITE_ANIM_FRAMESET_28 ; 0a
db SPRITE_ANIM_FRAMESET_28 ; 0b
db SPRITE_ANIM_FRAMESET_28 ; 0c
db SPRITE_ANIM_FRAMESET_28 ; 0d
db SPRITE_ANIM_FRAMESET_28 ; 0e
db SPRITE_ANIM_FRAMESET_28 ; 0f
db SPRITE_ANIM_FRAMESET_28 ; 10
db SPRITE_ANIM_FRAMESET_28 ; 11
db SPRITE_ANIM_FRAMESET_28 ; 12
db SPRITE_ANIM_FRAMESET_28 ; 13
db SPRITE_ANIM_FRAMESET_28 ; 14
db SPRITE_ANIM_FRAMESET_28 ; 15
db SPRITE_ANIM_FRAMESET_28 ; 16
db SPRITE_ANIM_FRAMESET_28 ; 17
db SPRITE_ANIM_FRAMESET_28 ; 18
db SPRITE_ANIM_FRAMESET_28 ; 19
db SPRITE_ANIM_FRAMESET_28 ; 1a
db SPRITE_ANIM_FRAMESET_28 ; 1b
db SPRITE_ANIM_FRAMESET_28 ; 1c
db SPRITE_ANIM_FRAMESET_28 ; 1d
db SPRITE_ANIM_FRAMESET_28 ; 1e
db SPRITE_ANIM_FRAMESET_28 ; 1f
db SPRITE_ANIM_FRAMESET_28 ; 20
db SPRITE_ANIM_FRAMESET_28 ; 21
db SPRITE_ANIM_FRAMESET_28 ; 22
db SPRITE_ANIM_FRAMESET_28 ; 23
db SPRITE_ANIM_FRAMESET_28 ; 24
db SPRITE_ANIM_FRAMESET_28 ; 25
db SPRITE_ANIM_FRAMESET_28 ; 26
db SPRITE_ANIM_FRAMESET_28 ; 27
db SPRITE_ANIM_FRAMESET_28 ; 28
db SPRITE_ANIM_FRAMESET_28 ; 29
db SPRITE_ANIM_FRAMESET_28 ; 2a
db SPRITE_ANIM_FRAMESET_28 ; 2b
db SPRITE_ANIM_FRAMESET_29 ; 2c
db SPRITE_ANIM_FRAMESET_26 ; 2d
db SPRITE_ANIM_FRAMESET_26 ; 2e
db SPRITE_ANIM_FRAMESET_26 ; 2f
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 00
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 01
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 02
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 03
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 04
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 05
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 06
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 07
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 08
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 09
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0a
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0b
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0c
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0d
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0e
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0f
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 10
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 11
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 12
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 13
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 14
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 15
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 16
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 17
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 18
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 19
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1a
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1b
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1c
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1d
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1e
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1f
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 20
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 21
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 22
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 23
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 24
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 25
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 26
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 28
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 29
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 2a
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 2b
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 2c
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2d
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2e
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2f
.UpdateObjectFlags: ; 11d2ee (47:52ee)
ld hl, wcd24

View File

@ -959,7 +959,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
cp $f8
jr nz, .next
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_22
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
call _InitSpriteAnimStruct
.next
@ -984,7 +984,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
.init
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_22
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
call _InitSpriteAnimStruct
xor a
call Function108ad4
@ -1015,7 +1015,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
call Function108af4
call Function108b5a
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_25
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
call _InitSpriteAnimStruct
ld de, SFX_FORESIGHT
call PlaySFX
@ -1024,7 +1024,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
xor a
ld [wcf64], a
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_23
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
call _InitSpriteAnimStruct
.loop
ld a, [hSCY]
@ -1051,7 +1051,7 @@ MobileTradeAnim_05: ; 108811
ld c, 60
call WaitMobileTradeSpriteAnims
depixel 30, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_24
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
call _InitSpriteAnimStruct
call GetMobileTradeAnimByte
ld de, SFX_THROW_BALL
@ -1074,7 +1074,7 @@ MobileTradeAnim_07: ; 10884c
ld c, 80
call DelayFrames
depixel 30, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_24
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
call _InitSpriteAnimStruct
call GetMobileTradeAnimByte
ld de, SFX_THROW_BALL
@ -1098,7 +1098,7 @@ MobileTradeAnim_GetTrademon1: ; 108863
.done
farcall DeinitializeAllSprites
depixel 9, 10, 2, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_25
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
call _InitSpriteAnimStruct
ld de, SFX_GLASS_TING_2
call PlaySFX
@ -1134,13 +1134,13 @@ MobileTradeAnim_GetTrademon2: ; 108894
.asm_1088c5
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_22
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
call _InitSpriteAnimStruct
jr .asm_1088e7
.asm_1088cf
depixel 10, 11, 4, 0
ld a, SPRITE_ANIM_INDEX_MOBILE_22
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
call _InitSpriteAnimStruct
xor a
call Function108ad4

View File

@ -514,7 +514,7 @@ Function171b42: ; 171b42 (5c:5b42)
Function171b4b: ; 171b4b (5c:5b4b)
depixel 8, 2
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -522,7 +522,7 @@ Function171b4b: ; 171b4b (5c:5b4b)
ld [hl], a
depixel 8, 19
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
@ -530,7 +530,7 @@ Function171b4b: ; 171b4b (5c:5b4b)
ld [hl], a
depixel 17, 14, 2, 0
ld a, SPRITE_ANIM_INDEX_1D
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc