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Document more sprite anim data
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@ -19,93 +19,93 @@
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_1A ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_1D ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
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const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
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const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
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const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_19 ; 19
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const SPRITE_ANIM_SEQ_1A ; 1a
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const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
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const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH ; 19
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const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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@ -114,7 +114,7 @@
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_UNUSED_09 ; 09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
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@ -133,31 +133,31 @@
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_1C
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const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
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const SPRITE_ANIM_FRAMESET_21
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const SPRITE_ANIM_FRAMESET_22
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const SPRITE_ANIM_FRAMESET_23
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_UNUSED_21 ; 21
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const SPRITE_ANIM_FRAMESET_UNUSED_22 ; 22
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const SPRITE_ANIM_FRAMESET_UNUSED_23 ; 23
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH ; 24
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27
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const SPRITE_ANIM_FRAMESET_28
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const SPRITE_ANIM_FRAMESET_29
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const SPRITE_ANIM_FRAMESET_2A
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const SPRITE_ANIM_FRAMESET_2B
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const SPRITE_ANIM_FRAMESET_2C
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 26
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 27
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 28
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 29
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 2a
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2b
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2c
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const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
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const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
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const_def
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const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
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const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
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const SPRITE_ANIM_OAMSET_02
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const SPRITE_ANIM_OAMSET_03
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const SPRITE_ANIM_OAMSET_04
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const SPRITE_ANIM_OAMSET_05
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const SPRITE_ANIM_OAMSET_06
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const SPRITE_ANIM_OAMSET_07
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const SPRITE_ANIM_OAMSET_08
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const SPRITE_ANIM_OAMSET_09
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const SPRITE_ANIM_OAMSET_0A
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const SPRITE_ANIM_OAMSET_0B
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const SPRITE_ANIM_OAMSET_0C
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const SPRITE_ANIM_OAMSET_0D
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const SPRITE_ANIM_OAMSET_0E
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const SPRITE_ANIM_OAMSET_0F
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const SPRITE_ANIM_OAMSET_10
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const SPRITE_ANIM_OAMSET_11
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const SPRITE_ANIM_OAMSET_12
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const SPRITE_ANIM_OAMSET_13
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const SPRITE_ANIM_OAMSET_14
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const SPRITE_ANIM_OAMSET_15
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const SPRITE_ANIM_OAMSET_16
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const SPRITE_ANIM_OAMSET_17
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const SPRITE_ANIM_OAMSET_18
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const SPRITE_ANIM_OAMSET_19
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const SPRITE_ANIM_OAMSET_1A
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const SPRITE_ANIM_OAMSET_1B
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const SPRITE_ANIM_OAMSET_1C
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const SPRITE_ANIM_OAMSET_1D
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 08
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 09
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0a
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_4 ; 0b
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const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
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const SPRITE_ANIM_OAMSET_UNUSED_0D ; 0d
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
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const SPRITE_ANIM_OAMSET_UNUSED_15 ; 15
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const SPRITE_ANIM_OAMSET_UNUSED_16 ; 16
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const SPRITE_ANIM_OAMSET_UNUSED_17 ; 17
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const SPRITE_ANIM_OAMSET_UNUSED_18 ; 18
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const SPRITE_ANIM_OAMSET_UNUSED_19 ; 19
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const SPRITE_ANIM_OAMSET_UNUSED_1A ; 1a
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const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
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const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
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const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
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const SPRITE_ANIM_OAMSET_22
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const SPRITE_ANIM_OAMSET_FOR_UNUSED_09 ; 21
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const SPRITE_ANIM_OAMSET_UNUSED_22 ; 22
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const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
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const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
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@ -227,8 +227,8 @@
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
|
||||
const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
|
||||
const SPRITE_ANIM_OAMSET_35
|
||||
const SPRITE_ANIM_OAMSET_36
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
|
||||
const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
|
||||
const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
|
||||
@ -241,49 +241,49 @@
|
||||
const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
|
||||
const SPRITE_ANIM_OAMSET_43
|
||||
const SPRITE_ANIM_OAMSET_44
|
||||
const SPRITE_ANIM_OAMSET_45
|
||||
const SPRITE_ANIM_OAMSET_46
|
||||
const SPRITE_ANIM_OAMSET_47
|
||||
const SPRITE_ANIM_OAMSET_48
|
||||
const SPRITE_ANIM_OAMSET_49
|
||||
const SPRITE_ANIM_OAMSET_4A
|
||||
const SPRITE_ANIM_OAMSET_4B
|
||||
const SPRITE_ANIM_OAMSET_4C
|
||||
const SPRITE_ANIM_OAMSET_4D
|
||||
const SPRITE_ANIM_OAMSET_4E
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
|
||||
const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
|
||||
const SPRITE_ANIM_OAMSET_LEAF ; 4f
|
||||
const SPRITE_ANIM_OAMSET_TREE_1 ; 50
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
|
||||
const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
|
||||
const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
|
||||
const SPRITE_ANIM_OAMSET_55
|
||||
const SPRITE_ANIM_OAMSET_56
|
||||
const SPRITE_ANIM_OAMSET_57
|
||||
const SPRITE_ANIM_OAMSET_58
|
||||
const SPRITE_ANIM_OAMSET_59
|
||||
const SPRITE_ANIM_OAMSET_5A
|
||||
const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1 ; 56
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2 ; 57
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3 ; 58
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4 ; 59
|
||||
const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5 ; 5a
|
||||
const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
|
||||
const SPRITE_ANIM_OAMSET_5C
|
||||
const SPRITE_ANIM_OAMSET_5D
|
||||
const SPRITE_ANIM_OAMSET_5E
|
||||
const SPRITE_ANIM_OAMSET_5F
|
||||
const SPRITE_ANIM_OAMSET_60
|
||||
const SPRITE_ANIM_OAMSET_61
|
||||
const SPRITE_ANIM_OAMSET_62
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
|
||||
const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
|
||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
|
||||
const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
|
||||
const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c
|
||||
const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
|
||||
const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
|
||||
const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
|
||||
|
@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dw .Frameset_PartyMonWithItemFast
|
||||
dw .Frameset_GSTitleTrail
|
||||
dw .Frameset_TextEntryCursor
|
||||
dw .Frameset_09
|
||||
dw .Frameset_Unused09
|
||||
dw .Frameset_GameFreakLogo
|
||||
dw .Frameset_GSIntroStar
|
||||
dw .Frameset_GSIntroSparkle
|
||||
@ -28,31 +28,31 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dw .Frameset_EvolutionBallOfLight
|
||||
dw .Frameset_RadioTuningKnob
|
||||
dw .Frameset_MagnetTrainRed
|
||||
dw .Frameset_1c
|
||||
dw .Frameset_Unused1C
|
||||
dw .Frameset_Leaf
|
||||
dw .Frameset_CutTree
|
||||
dw .Frameset_EggCrack
|
||||
dw .Frameset_EggHatch
|
||||
dw .Frameset_21
|
||||
dw .Frameset_22
|
||||
dw .Frameset_23
|
||||
dw .Frameset_24
|
||||
dw .Frameset_Unused21
|
||||
dw .Frameset_Unused22
|
||||
dw .Frameset_Unused23
|
||||
dw .Frameset_GSIntroHoOh
|
||||
dw .Frameset_HeadbuttTree
|
||||
dw .Frameset_26
|
||||
dw .Frameset_27
|
||||
dw .Frameset_28
|
||||
dw .Frameset_29
|
||||
dw .Frameset_2a
|
||||
dw .Frameset_2b
|
||||
dw .Frameset_2c
|
||||
dw .Frameset_EZChatCursor0
|
||||
dw .Frameset_EZChatCursor1
|
||||
dw .Frameset_EZChatCursor2
|
||||
dw .Frameset_EZChatCursor3
|
||||
dw .Frameset_EZChatCursor4
|
||||
dw .Frameset_EZChatCursor5
|
||||
dw .Frameset_EZChatCursor6
|
||||
dw .Frameset_BlueWalk
|
||||
dw .Frameset_MagnetTrainBlue
|
||||
dw .Frameset_MobileTradeSentBall
|
||||
dw .Frameset_MobileTradeOTBall
|
||||
dw .Frameset_ForMobile22
|
||||
dw .Frameset_ForMobile23
|
||||
dw .Frameset_ForMobile24
|
||||
dw .Frameset_ForMobile25
|
||||
dw .Frameset_MobileTradeCableBulge
|
||||
dw .Frameset_MobileTradeSentPulse
|
||||
dw .Frameset_MobileTradeOTPulse
|
||||
dw .Frameset_MobileTradePing
|
||||
dw .Frameset_IntroSuicune
|
||||
dw .Frameset_IntroSuicune2
|
||||
dw .Frameset_IntroPichu
|
||||
@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
.Frameset_09:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
|
||||
.Frameset_Unused09:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_UNUSED_09, 1
|
||||
dorepeat 1
|
||||
dorestart
|
||||
|
||||
@ -216,8 +216,8 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
delanim
|
||||
|
||||
.Frameset_TradeTubeBulge:
|
||||
frame SPRITE_ANIM_OAMSET_35, 3
|
||||
frame SPRITE_ANIM_OAMSET_36, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_TrademonIcon:
|
||||
@ -247,49 +247,49 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_43, 8
|
||||
frame SPRITE_ANIM_OAMSET_44, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_45, 8
|
||||
frame SPRITE_ANIM_OAMSET_46, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_47, 8
|
||||
frame SPRITE_ANIM_OAMSET_48, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_49, 1
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
|
||||
dorestart
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4A, 32
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4B, 32
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4C, 32
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4D, 32
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
|
||||
endanim
|
||||
|
||||
; XXX
|
||||
frame SPRITE_ANIM_OAMSET_4E, 3
|
||||
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
|
||||
dorepeat 3
|
||||
dorestart
|
||||
|
||||
.Frameset_1c:
|
||||
.Frameset_Unused1C:
|
||||
dorepeat 32
|
||||
endanim
|
||||
|
||||
@ -311,28 +311,28 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
endanim
|
||||
|
||||
.Frameset_EggHatch:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
|
||||
endanim
|
||||
|
||||
.Frameset_21:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
|
||||
.Frameset_Unused21:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_22:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
|
||||
.Frameset_Unused22:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_23:
|
||||
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
.Frameset_Unused23:
|
||||
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
|
||||
endanim
|
||||
|
||||
.Frameset_24:
|
||||
frame SPRITE_ANIM_OAMSET_56, 10
|
||||
frame SPRITE_ANIM_OAMSET_57, 9
|
||||
frame SPRITE_ANIM_OAMSET_58, 10
|
||||
frame SPRITE_ANIM_OAMSET_59, 10
|
||||
frame SPRITE_ANIM_OAMSET_58, 9
|
||||
frame SPRITE_ANIM_OAMSET_5A, 10
|
||||
.Frameset_GSIntroHoOh:
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2, 9
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4, 10
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 9
|
||||
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5, 10
|
||||
dorestart
|
||||
|
||||
.Frameset_HeadbuttTree:
|
||||
@ -342,32 +342,32 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
|
||||
dorestart
|
||||
|
||||
.Frameset_26:
|
||||
frame SPRITE_ANIM_OAMSET_5C, 2
|
||||
.Frameset_EZChatCursor0:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
|
||||
endanim
|
||||
|
||||
.Frameset_27:
|
||||
frame SPRITE_ANIM_OAMSET_5D, 2
|
||||
.Frameset_EZChatCursor1:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
|
||||
endanim
|
||||
|
||||
.Frameset_28:
|
||||
frame SPRITE_ANIM_OAMSET_5E, 2
|
||||
.Frameset_EZChatCursor2:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
|
||||
endanim
|
||||
|
||||
.Frameset_29:
|
||||
frame SPRITE_ANIM_OAMSET_5F, 2
|
||||
.Frameset_EZChatCursor3:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2a:
|
||||
frame SPRITE_ANIM_OAMSET_60, 2
|
||||
.Frameset_EZChatCursor4:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2b:
|
||||
frame SPRITE_ANIM_OAMSET_61, 2
|
||||
.Frameset_EZChatCursor5:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
|
||||
endanim
|
||||
|
||||
.Frameset_2c:
|
||||
frame SPRITE_ANIM_OAMSET_62, 2
|
||||
.Frameset_EZChatCursor6:
|
||||
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
|
||||
endanim
|
||||
|
||||
.Frameset_MobileTradeSentBall:
|
||||
@ -406,23 +406,23 @@ SpriteAnimFrameData: ; 8d6e6
|
||||
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
|
||||
delanim
|
||||
|
||||
.Frameset_ForMobile22:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
|
||||
.Frameset_MobileTradeCableBulge:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
|
||||
dorestart
|
||||
|
||||
.Frameset_ForMobile23:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
|
||||
.Frameset_MobileTradeSentPulse:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile24:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
|
||||
.Frameset_MobileTradeOTPulse:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
|
||||
endanim
|
||||
|
||||
.Frameset_ForMobile25:
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
|
||||
.Frameset_MobileTradePing:
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
|
||||
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
|
||||
delanim
|
||||
|
||||
.Frameset_IntroSuicune:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,49 +1,49 @@
|
||||
SpriteAnimSeqData: ; 8d1c4
|
||||
; entries correspond to SPRITE_ANIM_INDEX_* constants
|
||||
; frameset sequence, tile
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_24, SPRITE_ANIM_SEQ_19, $00 ; SPRITE_ANIM_INDEX_1A
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_26, SPRITE_ANIM_SEQ_1A, $00 ; SPRITE_ANIM_INDEX_1D
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_22
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00 ; SPRITE_ANIM_INDEX_MOBILE_23
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00 ; SPRITE_ANIM_INDEX_MOBILE_24
|
||||
db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_25
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 ; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, $00 ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_STAR, SPRITE_ANIM_SEQ_GS_INTRO_STAR, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE, SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE, $06 ; SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, $07 ; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, $07 ; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, $07 ; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, $00 ; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, $00 ; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, $00 ; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, $00 ; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, $00 ; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH, $00 ; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, $00 ; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, $00 ; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, $00 ; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, $00 ; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, $00 ; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_CELEBI
|
||||
; 8d24b
|
||||
|
@ -27,7 +27,7 @@ DoAnimFrame: ; 8d24b
|
||||
dw .SlotsChansey
|
||||
dw .SlotsChanseyEgg
|
||||
dw .MailCursor
|
||||
dw .ForUnusedCursor
|
||||
dw .UnusedCursor
|
||||
dw .DummyGameCursor
|
||||
dw .PokegearArrow
|
||||
dw .TradePokeBall
|
||||
@ -39,10 +39,10 @@ DoAnimFrame: ; 8d24b
|
||||
dw .FlyFrom
|
||||
dw .FlyLeaf
|
||||
dw .FlyTo
|
||||
dw .sprite_anim_seq_19
|
||||
dw .sprite_anim_seq_1A
|
||||
dw .sprite_anim_seq_1B
|
||||
dw .sprite_anim_seq_1C
|
||||
dw .ForUnused1A
|
||||
dw .EZChatCursor
|
||||
dw .MobileTradeSentPulse
|
||||
dw .MobileTradeOTPulse
|
||||
dw .IntroSuicune
|
||||
dw .IntroPichuWooper
|
||||
dw .Celebi
|
||||
@ -202,7 +202,7 @@ DoAnimFrame: ; 8d24b
|
||||
ret
|
||||
; 8d35a
|
||||
|
||||
.sprite_anim_seq_19 ; 8d35a (23:535a)
|
||||
.ForUnused1A ; 8d35a (23:535a)
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -403,7 +403,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.ForUnusedCursor ; 8d46e (23:546e)
|
||||
.UnusedCursor ; 8d46e (23:546e)
|
||||
callfar ret_e00ed
|
||||
ret
|
||||
|
||||
@ -748,11 +748,11 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_1B ; 8d630 (23:5630)
|
||||
.MobileTradeSentPulse ; 8d630 (23:5630)
|
||||
farcall Function108bc7
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_1C ; 8d637 (23:5637)
|
||||
.MobileTradeOTPulse ; 8d637 (23:5637)
|
||||
farcall Function108be0
|
||||
ret
|
||||
|
||||
@ -845,7 +845,7 @@ DoAnimFrame: ; 8d24b
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.sprite_anim_seq_1A ; 8d6b7 (23:56b7)
|
||||
.EZChatCursor ; 8d6b7 (23:56b7)
|
||||
farcall AnimateEZChatCursor
|
||||
ret
|
||||
|
||||
|
@ -426,11 +426,11 @@ EZChat_MasterLoop: ; 11c283
|
||||
|
||||
.SpawnObjects: ; 11c2e9 (47:42e9)
|
||||
depixel 3, 1, 2, 5
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
depixel 8, 1, 2, 5
|
||||
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -438,7 +438,7 @@ EZChat_MasterLoop: ; 11c283
|
||||
ld [hl], a
|
||||
|
||||
depixel 9, 2, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -446,7 +446,7 @@ EZChat_MasterLoop: ; 11c283
|
||||
ld [hl], a
|
||||
|
||||
depixel 10, 16
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -454,7 +454,7 @@ EZChat_MasterLoop: ; 11c283
|
||||
ld [hl], a
|
||||
|
||||
depixel 10, 4
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -462,7 +462,7 @@ EZChat_MasterLoop: ; 11c283
|
||||
ld [hl], a
|
||||
|
||||
depixel 10, 2
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -2561,7 +2561,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
jr .load
|
||||
|
||||
.three ; 11d10f (47:510f)
|
||||
ld a, SPRITE_ANIM_FRAMESET_27
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, [wMobileCommsJumptableIndex]
|
||||
sla a
|
||||
@ -2587,7 +2587,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
ret
|
||||
|
||||
.four ; 11d134 (47:5134)
|
||||
ld a, SPRITE_ANIM_FRAMESET_27
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, [wcd2a]
|
||||
sla a
|
||||
@ -2596,7 +2596,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
jr .load
|
||||
|
||||
.five ; 11d145 (47:5145)
|
||||
ld a, SPRITE_ANIM_FRAMESET_27
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, [wcd2c]
|
||||
sla a
|
||||
@ -2605,7 +2605,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
jr .load
|
||||
|
||||
.six ; 11d156 (47:5156)
|
||||
ld a, SPRITE_ANIM_FRAMESET_2A
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4
|
||||
call ReinitSpriteAnimFrame
|
||||
; X = [wcd4a] * 8 + 24
|
||||
ld a, [wcd4a]
|
||||
@ -2628,12 +2628,12 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
.seven ; 11d175 (47:5175)
|
||||
ld a, [wEZChatCursorYCoord]
|
||||
cp $4
|
||||
jr z, .frameset_26
|
||||
ld a, SPRITE_ANIM_FRAMESET_28
|
||||
jr z, .cursor0
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2
|
||||
jr .got_frameset
|
||||
|
||||
.frameset_26
|
||||
ld a, SPRITE_ANIM_FRAMESET_26
|
||||
.cursor0
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0
|
||||
.got_frameset
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, [wEZChatCursorYCoord]
|
||||
@ -2685,12 +2685,12 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
|
||||
.nine ; 11d1d1 (47:51d1)
|
||||
ld d, -13 * 8
|
||||
ld a, SPRITE_ANIM_FRAMESET_2C
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6
|
||||
jr .eight_nine_load
|
||||
|
||||
.eight ; 11d1d7 (47:51d7)
|
||||
ld d, 2 * 8
|
||||
ld a, SPRITE_ANIM_FRAMESET_2B
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5
|
||||
.eight_nine_load ; 11d1db (47:51db)
|
||||
push de
|
||||
call ReinitSpriteAnimFrame
|
||||
@ -2713,7 +2713,7 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
ret
|
||||
|
||||
.ten ; 11d1fc (47:51fc)
|
||||
ld a, SPRITE_ANIM_FRAMESET_26
|
||||
ld a, SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0
|
||||
call ReinitSpriteAnimFrame
|
||||
ld a, $8
|
||||
ld e, a
|
||||
@ -2825,54 +2825,54 @@ AnimateEZChatCursor: ; 11d0b6 (47:50b6)
|
||||
dbpixel 4, 12
|
||||
|
||||
.FramesetsIDs_Two: ; 11d2be
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 00
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 01
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 02
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 03
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 04
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 05
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 06
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 07
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 08
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 09
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0a
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0b
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0c
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0d
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0e
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 0f
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 10
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 11
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 12
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 13
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 14
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 15
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 16
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 17
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 18
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 19
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1a
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1b
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1c
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1d
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1e
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 1f
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 20
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 21
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 22
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 23
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 24
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 25
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 26
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 27
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 28
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 29
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 2a
|
||||
db SPRITE_ANIM_FRAMESET_28 ; 2b
|
||||
db SPRITE_ANIM_FRAMESET_29 ; 2c
|
||||
db SPRITE_ANIM_FRAMESET_26 ; 2d
|
||||
db SPRITE_ANIM_FRAMESET_26 ; 2e
|
||||
db SPRITE_ANIM_FRAMESET_26 ; 2f
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 00
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 01
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 02
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 03
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 04
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 05
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 06
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 07
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 08
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 09
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0a
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0b
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0c
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0d
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0e
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 0f
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 10
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 11
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 12
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 13
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 14
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 15
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 16
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 17
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 18
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 19
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1a
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1b
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1c
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1d
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1e
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 1f
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 20
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 21
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 22
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 23
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 24
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 25
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 26
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 28
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 29
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 2a
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 2b
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 2c
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2d
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2e
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_0 ; 2f
|
||||
|
||||
.UpdateObjectFlags: ; 11d2ee (47:52ee)
|
||||
ld hl, wcd24
|
||||
|
@ -959,7 +959,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
cp $f8
|
||||
jr nz, .next
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
call _InitSpriteAnimStruct
|
||||
|
||||
.next
|
||||
@ -984,7 +984,7 @@ MobileTradeAnim_GiveTrademon1: ; 108763
|
||||
|
||||
.init
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
@ -1015,7 +1015,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
call Function108af4
|
||||
call Function108b5a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_FORESIGHT
|
||||
call PlaySFX
|
||||
@ -1024,7 +1024,7 @@ MobileTradeAnim_GiveTrademon2: ; 1087cf
|
||||
xor a
|
||||
ld [wcf64], a
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_23
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
||||
call _InitSpriteAnimStruct
|
||||
.loop
|
||||
ld a, [hSCY]
|
||||
@ -1051,7 +1051,7 @@ MobileTradeAnim_05: ; 108811
|
||||
ld c, 60
|
||||
call WaitMobileTradeSpriteAnims
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1074,7 +1074,7 @@ MobileTradeAnim_07: ; 10884c
|
||||
ld c, 80
|
||||
call DelayFrames
|
||||
depixel 30, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_24
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||
call _InitSpriteAnimStruct
|
||||
call GetMobileTradeAnimByte
|
||||
ld de, SFX_THROW_BALL
|
||||
@ -1098,7 +1098,7 @@ MobileTradeAnim_GetTrademon1: ; 108863
|
||||
.done
|
||||
farcall DeinitializeAllSprites
|
||||
depixel 9, 10, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_25
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||
call _InitSpriteAnimStruct
|
||||
ld de, SFX_GLASS_TING_2
|
||||
call PlaySFX
|
||||
@ -1134,13 +1134,13 @@ MobileTradeAnim_GetTrademon2: ; 108894
|
||||
|
||||
.asm_1088c5
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
call _InitSpriteAnimStruct
|
||||
jr .asm_1088e7
|
||||
|
||||
.asm_1088cf
|
||||
depixel 10, 11, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_22
|
||||
ld a, SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
call _InitSpriteAnimStruct
|
||||
xor a
|
||||
call Function108ad4
|
||||
|
@ -514,7 +514,7 @@ Function171b42: ; 171b42 (5c:5b42)
|
||||
|
||||
Function171b4b: ; 171b4b (5c:5b4b)
|
||||
depixel 8, 2
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -522,7 +522,7 @@ Function171b4b: ; 171b4b (5c:5b4b)
|
||||
ld [hl], a
|
||||
|
||||
depixel 8, 19
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
@ -530,7 +530,7 @@ Function171b4b: ; 171b4b (5c:5b4b)
|
||||
ld [hl], a
|
||||
|
||||
depixel 17, 14, 2, 0
|
||||
ld a, SPRITE_ANIM_INDEX_1D
|
||||
ld a, SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
call _InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_0C
|
||||
add hl, bc
|
||||
|
Loading…
Reference in New Issue
Block a user