Actually use PLAYER_OBJECT

This commit is contained in:
Rangi 2018-01-22 13:25:49 -05:00
parent e135091f09
commit f75bfbeac3

View File

@ -25,7 +25,7 @@ SpawnPlayer: ; 8029
call CopyPlayerObjectTemplate
ld b, $0
call PlayerSpawn_ConvertCoords
ld a, $0
ld a, PLAYER_OBJECT
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
@ -40,10 +40,10 @@ SpawnPlayer: ; 8029
.ok
ld [hl], e
ld a, $0
ld a, PLAYER_OBJECT
ld [hMapObjectIndexBuffer], a
ld bc, MapObjects
ld a, $0
ld a, PLAYER_OBJECT
ld [hObjectStructIndexBuffer], a
ld de, ObjectStructs
call CopyMapObjectToObjectStruct