.. |
battle
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
battle_anims
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Label more ANIM_OBJ_* constants
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2018-01-12 13:47:04 -05:00 |
events
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
phone
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
routines
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Move code out of data/
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2018-01-12 03:15:58 -05:00 |
billspc.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
billspctop.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
breeding.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
buy_sell_toss.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
card_flip.asm
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
caught_data.asm
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
cgb_layouts.asm
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Separate more palettes into gfx/**/*.pal files
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2018-01-12 14:41:42 -05:00 |
clock_reset.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
color.asm
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npc_sprites.pal matches PAL_NPC constants
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2018-01-12 02:56:14 -05:00 |
credits.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
crystal_colors.asm
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Separate more palettes into gfx/**/*.pal files
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2018-01-12 14:41:42 -05:00 |
crystal_intro.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
debug.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
decorations.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
delete_save_change_clock.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
diploma.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
dma_transfer.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
dummy_game.asm
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Clean up changes in 3c6c80f
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2017-12-29 19:22:33 +01:00 |
engine_flags.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
european_mail.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
events_2.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
events.asm
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
evolution_animation.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
evolve.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
experience.asm
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MAX_LEVEL = 255 should still compile
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2017-12-25 15:46:24 -05:00 |
gbc_only.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
health.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
init_gender.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
init_hof_credits.asm
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
init_map.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
intro_menu.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
item_effects.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
items.asm
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Document design flaws
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2017-12-28 11:28:23 -05:00 |
landmarks.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
learn.asm
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
link_2.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
link_trade.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
link.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
mail_2.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
mail.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
main_menu.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
map_object_action.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
map_objects_2.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
map_objects.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
map_palettes.asm
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Move more contiguous related code blocks from main.asm to engine/ and events/
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2017-12-15 20:10:54 -05:00 |
map_setup.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
mapgroup_roofs.asm
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gfx/*.asm files have INCBINs
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2018-01-10 02:38:45 -05:00 |
mart.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
math.asm
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Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
menu_2.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
mon_icons.asm
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Move data/palettes/ .pal files into gfx/
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2018-01-09 23:21:32 -05:00 |
mon_menu.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
mon_stats.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
money.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
move_mon_wo_mail.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
move_mon.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
movement.asm
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Consistently name unknown fields in macros/wram as Fieldxx
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2017-12-29 16:19:51 +01:00 |
mystery_gift_2.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
mystery_gift.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
namingscreen.asm
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Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
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2018-01-12 17:23:50 -05:00 |
npc_movement.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
npctrade.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
options_menu.asm
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
overworld.asm
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Arrays end with -1, not $ff
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2018-01-10 22:53:42 -05:00 |
pack.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
party_menu.asm
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Move party menu qualities to data/
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2018-01-11 02:54:07 -05:00 |
pic_animation.asm
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Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
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2017-12-28 22:13:39 -05:00 |
player_gfx.asm
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default_names.asm → player_names.asm
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2018-01-09 00:45:03 -05:00 |
player_movement.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
player_object.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
player_step.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
pokedex_2.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
pokedex_3.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
pokedex.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
pokegear.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
predef.asm
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Fix issue #345:
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2017-12-24 15:03:20 -05:00 |
print_party.asm
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Don't split stats gfx in three
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2018-01-13 15:22:16 -05:00 |
printer_serial.asm
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Clean up .Jumptable: spaces
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2017-12-29 13:52:42 +01:00 |
printer.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
printnum.asm
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Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff
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2017-12-25 14:23:16 -05:00 |
radio.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
rtc.asm
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Change a few Unknown labels
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2017-12-24 20:07:23 -05:00 |
save.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
scripting.asm
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
scrolling_menu.asm
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Use input constants
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2017-12-30 12:35:50 -05:00 |
search2.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
search.asm
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Fix make compare
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2017-12-12 20:21:08 -05:00 |
select_menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
sgb_layouts.asm
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Easier to find palette data
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2018-01-12 03:07:48 -05:00 |
slot_machine.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
spawn_points.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
specials.asm
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Use more constants in scripts
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2018-01-12 02:27:42 -05:00 |
sprite_anims.asm
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Better names
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2018-01-03 01:27:12 -05:00 |
sprites.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
start_menu.asm
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menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
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2018-01-13 16:38:14 -05:00 |
stats_screen.asm
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Don't split stats gfx in three
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2018-01-13 15:22:16 -05:00 |
switch_items.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
tempmon.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
tile_events.asm
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Define constants for collision types
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2017-12-12 16:15:58 -05:00 |
tileset_anims.asm
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Split tilesets/ into gfx/tilesets and data/tilesets/
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2018-01-09 23:53:58 -05:00 |
tileset_palettes.asm
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Separate more palettes into gfx/**/*.pal files
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2018-01-12 14:41:42 -05:00 |
time_capsule_2.asm
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
time_capsule.asm
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More relevant data file locations
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2018-01-03 02:23:54 -05:00 |
time.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |
timeofdaypals.asm
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Rename Pals labels in WRAM bank 5
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2018-01-01 20:09:53 +01:00 |
timeset.asm
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Local UI tiles don't belong in charmap
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2018-01-11 22:49:45 -05:00 |
title.asm
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Break up engine/events_3.asm
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2018-01-11 23:50:44 -05:00 |
tmhm2.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
tmhm.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
trade_animation.asm
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Disambiguate some uses of wcf64/5/6
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2018-01-11 15:36:11 -05:00 |
trainer_card.asm
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Trainer card has state constants and WRAM labels
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2018-01-11 14:43:18 -05:00 |
types.asm
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More constants and data tables
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2018-01-11 01:45:27 -05:00 |
unown_dex.asm
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Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
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2017-12-24 19:35:35 -05:00 |
unown_puzzle.asm
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Use constants and data for Unown chamber events
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2018-01-11 00:25:14 -05:00 |
unused_title.asm
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Resolve #461
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2018-01-10 13:47:57 -05:00 |
variables.asm
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Event script–related constants go in constants/script_constants.asm
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2018-01-11 02:35:46 -05:00 |
warp_connection.asm
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Battle data goes in data/battle/
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2018-01-10 17:30:27 -05:00 |
wildmons.asm
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Use maskbits some more
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2018-01-11 14:27:19 -05:00 |