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Move battle engine data into data/
IsJohtoGymLeader → IsGymLeader
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9
data/moves/effects_priorities.asm
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9
data/moves/effects_priorities.asm
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@ -0,0 +1,9 @@
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MoveEffectPriorities: ; 3c5df
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db EFFECT_PROTECT, 3
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db EFFECT_ENDURE, 3
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db EFFECT_PRIORITY_HIT, 2
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db EFFECT_FORCE_SWITCH, 0
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db EFFECT_COUNTER, 0
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db EFFECT_MIRROR_COAT, 0
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db -1
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; 3c5ec
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32
data/trainers/leaders.asm
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32
data/trainers/leaders.asm
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@ -0,0 +1,32 @@
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; These lists determine the battle music and victory music, and whether to
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; award HAPPINESS_GYMBATTLE for winning.
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; Note: CHAMPION and RED are unused for battle music checks, since they are
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; accounted for prior to the list check.
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GymLeaders:
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db FALKNER
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db WHITNEY
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db BUGSY
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db MORTY
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db PRYCE
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db JASMINE
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db CHUCK
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db CLAIR
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db WILL
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db BRUNO
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db KAREN
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db KOGA
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db CHAMPION
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db RED
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; fallthrough
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KantoGymLeaders:
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db BROCK
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db MISTY
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db LT_SURGE
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db ERIKA
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db JANINE
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db SABRINA
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db BLAINE
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db BLUE
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db -1
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31
data/wild/treemons_asleep.asm
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31
data/wild/treemons_asleep.asm
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@ -0,0 +1,31 @@
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; Used by CheckSleepingTreeMon
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AsleepTreeMonsNite:
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db CATERPIE
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db METAPOD
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db BUTTERFREE
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db WEEDLE
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db KAKUNA
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db BEEDRILL
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db SPEAROW
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db EKANS
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db EXEGGCUTE
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db LEDYBA
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db AIPOM
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db -1 ; end
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AsleepTreeMonsDay:
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db VENONAT
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db HOOTHOOT
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db NOCTOWL
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db SPINARAK
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db HERACROSS
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db -1 ; end
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AsleepTreeMonsMorn:
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db VENONAT
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db HOOTHOOT
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db NOCTOWL
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db SPINARAK
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db HERACROSS
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db -1 ; end
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@ -865,15 +865,7 @@ GetMovePriority: ; 3c5c5
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ret
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; 3c5df
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MoveEffectPriorities: ; 3c5df
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db EFFECT_PROTECT, 3
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db EFFECT_ENDURE, 3
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db EFFECT_PRIORITY_HIT, 2
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db EFFECT_FORCE_SWITCH, 0
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db EFFECT_COUNTER, 0
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db EFFECT_MIRROR_COAT, 0
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db -1
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; 3c5ec
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INCLUDE "data/moves/effects_priorities.asm"
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GetMoveEffect: ; 3c5ec
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ld a, b
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@ -2640,7 +2632,7 @@ PlayVictoryMusic: ; 3d0ea
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.trainer_victory
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ld de, MUSIC_GYM_VICTORY
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call IsJohtoGymLeader
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call IsGymLeader
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jr c, .play_music
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ld de, MUSIC_TRAINER_VICTORY
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@ -2652,58 +2644,22 @@ PlayVictoryMusic: ; 3d0ea
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ret
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; 3d123
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; These functions check if the current opponent is a gym leader or one of a
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; few other special trainers.
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; Note: KantoGymLeaders is a subset of JohtoGymLeaders. If you wish to
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; differentiate between the two, call IsKantoGymLeader first.
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; The Lance and Red entries are unused for music checks; those trainers are
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; accounted for elsewhere.
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IsKantoGymLeader: ; 0x3d123
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ld hl, KantoGymLeaders
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jr IsGymLeaderCommon
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IsJohtoGymLeader: ; 0x3d128
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ld hl, JohtoGymLeaders
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IsGymLeader: ; 0x3d128
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ld hl, GymLeaders
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IsGymLeaderCommon:
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push de
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ld a, [OtherTrainerClass]
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ld de, $0001
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ld de, $1
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call IsInArray
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pop de
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ret
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; 0x3d137
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JohtoGymLeaders:
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db FALKNER
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db WHITNEY
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db BUGSY
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db MORTY
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db PRYCE
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db JASMINE
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db CHUCK
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db CLAIR
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db WILL
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db BRUNO
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db KAREN
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db KOGA
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; fallthrough
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; these two entries are unused
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db CHAMPION
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db RED
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; fallthrough
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KantoGymLeaders:
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db BROCK
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db MISTY
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db LT_SURGE
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db ERIKA
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db JANINE
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db SABRINA
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db BLAINE
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db BLUE
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db -1
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INCLUDE "data/trainers/leaders.asm"
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HandlePlayerMonFaint: ; 3d14e
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call FaintYourPokemon
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@ -4586,12 +4542,12 @@ UseHeldStatusHealingItem: ; 3dde9
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; 3de44
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.Statuses: ; 3de44
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db HELD_HEAL_POISON, 1 << PSN
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db HELD_HEAL_FREEZE, 1 << FRZ
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db HELD_HEAL_BURN, 1 << BRN
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db HELD_HEAL_SLEEP, SLP
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db HELD_HEAL_POISON, 1 << PSN
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db HELD_HEAL_FREEZE, 1 << FRZ
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db HELD_HEAL_BURN, 1 << BRN
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db HELD_HEAL_SLEEP, SLP
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db HELD_HEAL_PARALYZE, 1 << PAR
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db HELD_HEAL_STATUS, ALL_STATUS
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db HELD_HEAL_STATUS, ALL_STATUS
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db $ff
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; 3de51
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@ -6652,13 +6608,13 @@ CheckSleepingTreeMon: ; 3eb38
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jr nz, .NotSleeping
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; Get list for the time of day
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ld hl, .Morn
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ld hl, AsleepTreeMonsMorn
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ld a, [TimeOfDay]
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cp DAY_F
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jr c, .Check
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ld hl, .Day
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ld hl, AsleepTreeMonsDay
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jr z, .Check
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ld hl, .Nite
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ld hl, AsleepTreeMonsNite
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.Check:
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ld a, [TempEnemyMonSpecies]
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@ -6671,36 +6627,7 @@ CheckSleepingTreeMon: ; 3eb38
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and a
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ret
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.Nite:
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db CATERPIE
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db METAPOD
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db BUTTERFREE
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db WEEDLE
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db KAKUNA
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db BEEDRILL
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db SPEAROW
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db EKANS
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db EXEGGCUTE
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db LEDYBA
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db AIPOM
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db -1 ; end
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.Day:
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db VENONAT
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db HOOTHOOT
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db NOCTOWL
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db SPINARAK
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db HERACROSS
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db -1 ; end
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.Morn:
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db VENONAT
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db HOOTHOOT
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db NOCTOWL
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db SPINARAK
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db HERACROSS
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db -1 ; end
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; 3eb75
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INCLUDE "data/wild/treemons_asleep.asm"
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CheckUnownLetter: ; 3eb75
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; Return carry if the Unown letter hasn't been unlocked yet
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@ -8491,7 +8418,7 @@ InitEnemyTrainer: ; 3f594
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ld a, TRAINER_BATTLE
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ld [wBattleMode], a
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call IsJohtoGymLeader
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call IsGymLeader
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jr nc, .done
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xor a
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ld [CurPartyMon], a
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@ -93,7 +93,7 @@ PlayBattleMusic: ; 2ee6c
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cp RED
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jr z, .done
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; really, they should have included admins and scientists here too...
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; They should have included EXECUTIVEM, EXECUTIVEF, and SCIENTIST too...
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ld de, MUSIC_ROCKET_BATTLE
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cp GRUNTM
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jr z, .done
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@ -104,8 +104,10 @@ PlayBattleMusic: ; 2ee6c
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farcall IsKantoGymLeader
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jr c, .done
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; IsGymLeader also counts CHAMPION, RED, and the Kanto gym leaders
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; but they have been taken care of before this
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ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
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farcall IsJohtoGymLeader
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farcall IsGymLeader
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jr c, .done
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ld de, MUSIC_RIVAL_BATTLE
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