..
.gitignore
tests: Add some C HLSL preprocessor tests.
2020-11-24 22:28:11 +01:00
abs.shader_test
vkd3d-shader/hlsl: Parse the abs() intrinsic.
2021-09-20 20:53:01 +02:00
arithmetic-float-uniform.shader_test
tests: Test float operations with uniform inputs.
2022-10-19 21:59:18 +02:00
arithmetic-float.shader_test
tests: Test sign rules for float modulus.
2022-10-19 21:59:18 +02:00
arithmetic-int-uniform.shader_test
tests: Test sign rules for integer division and modulus.
2022-10-19 21:59:18 +02:00
arithmetic-int.shader_test
tests: Test sign rules for integer division and modulus.
2022-10-19 21:59:18 +02:00
arithmetic-uint.shader_test
vkd3d-shader/hlsl: Fold constant modulus.
2022-04-15 21:18:20 +02:00
asuint.shader_test
vkd3d-shader/hlsl: Write SM4 reinterpret instructions.
2022-10-12 21:57:59 +02:00
bitwise.shader_test
tests: Mark some tests as requiring shader model 4.0.
2022-03-08 17:45:21 +01:00
cast-broadcast.shader_test
vkd3d-shader/hlsl: Handle complex types in add_cast().
2022-10-25 21:25:51 +02:00
cast-componentwise-compatible.shader_test
tests: Add additional tests for explicit casts with flat matrices and vectors.
2022-10-26 23:53:12 +02:00
cast-componentwise-equal.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
cast-to-float.shader_test
vkd3d-shader/hlsl: Write SM4 casts from bool.
2022-07-05 22:43:18 +02:00
cast-to-half.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
cast-to-int.shader_test
vkd3d-shader/hlsl: Write SM4 casts from bool.
2022-07-05 22:43:18 +02:00
cast-to-uint.shader_test
vkd3d-shader/hlsl: Write SM4 casts from bool.
2022-07-05 22:43:18 +02:00
cbuffer.shader_test
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
compute.shader_test
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2022-11-08 20:53:08 +01:00
conditional.shader_test
tests: Simplify "probe" directive syntax and parsing a bit.
2022-04-20 23:01:04 +02:00
d3d12_crosstest.h
tests: Distinguish between cross and non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
d3d12_invalid_usage.c
tests: Move invalid BC1_UNORM buffer view tests to d3d12_invalid_usage.
2019-08-12 09:31:19 +02:00
d3d12_test_utils.h
tests: Add a test for compute thread IDs.
2023-01-25 22:10:30 +01:00
d3d12.c
tests: Add a test for compute thread IDs.
2023-01-25 22:10:30 +01:00
floor.shader_test
tests: Mark some tests as requiring shader model 4.0.
2022-03-08 17:45:21 +01:00
frac.shader_test
vkd3d-shader/hlsl: Support frac() intrinsic.
2023-01-25 22:10:05 +01:00
hlsl_d3d12.c
vkd3d-shader/hlsl: Write SM4 thread ID registers.
2023-01-25 22:47:46 +01:00
hlsl-array-dimension.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-attributes.shader_test
vkd3d-shader/hlsl: Parse function attributes.
2022-11-08 20:53:03 +01:00
hlsl-bool-cast.shader_test
vkd3d-shader/hlsl: Write SM4 casts from bool.
2022-07-05 22:43:18 +02:00
hlsl-clamp.shader_test
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
hlsl-comma.shader_test
tests: Import comma tests from Wine.
2020-10-02 19:04:03 +02:00
hlsl-cross.shader_test
vkd3d-shader/hlsl: Implement cross() intrinsic function.
2021-11-22 16:25:05 +01:00
hlsl-dot.shader_test
vkd3d-shader/hlsl: Write SM4 dot product instructions.
2022-06-27 21:23:28 +02:00
hlsl-duplicate-modifiers.shader_test
vkd3d-shader/hlsl: Lower matrix casts.
2022-06-09 19:13:22 +02:00
hlsl-for.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-function-cast.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-function-overload.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-function.shader_test
vkd3d-shader/hlsl: Forbid recursive calls.
2023-01-19 19:16:27 +01:00
hlsl-gather-offset.shader_test
tests: Add tests for texture gather methods.
2022-01-26 18:36:28 +01:00
hlsl-gather.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-initializer-flatten.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-initializer-implicit-array.shader_test
vkd3d-shader/hlsl: Support initialization of implicit size arrays.
2022-08-23 15:57:54 -05:00
hlsl-initializer-invalid-arg-count.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-initializer-local-array.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-initializer-matrix.shader_test
vkd3d-shader/hlsl: Lower matrix casts.
2022-06-09 19:13:22 +02:00
hlsl-initializer-nested.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-initializer-numeric.shader_test
vkd3d-shader/hlsl: Support complex numeric initializers.
2022-04-15 21:18:15 +02:00
hlsl-initializer-objects.shader_test
vkd3d-shader/hlsl: Replace loads with constants in copy prop.
2023-01-24 18:10:45 +01:00
hlsl-initializer-static-array.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-initializer-struct.shader_test
vkd3d-shader/hlsl: Support all complex initalizers.
2022-04-27 21:45:41 +02:00
hlsl-intrinsic-override.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-invalid.shader_test
vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics.
2022-11-10 22:48:21 +01:00
hlsl-ldexp.shader_test
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
hlsl-length.shader_test
vkd3d-shader/hlsl: Write SM4 square root instructions.
2022-10-17 17:58:12 +02:00
hlsl-lerp.shader_test
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
hlsl-majority-pragma.shader_test
vkd3d-shader/hlsl: Parse the mul() intrinsic.
2022-06-09 19:13:29 +02:00
hlsl-majority-typedef.shader_test
vkd3d-shader/hlsl: Parse the mul() intrinsic.
2022-06-09 19:13:29 +02:00
hlsl-matrix-indexing.shader_test
vkd3d-shader/hlsl: Allow storing to matrices.
2022-05-02 11:30:18 +02:00
hlsl-mul.shader_test
tests: Test for common type conversion for element-wise intrinsics.
2023-01-11 16:02:53 +01:00
hlsl-nested-arrays.shader_test
tests: Add some tests for nested arrays.
2021-03-05 18:00:55 +01:00
hlsl-normalize.shader_test
tests: Set ULPs to 2 in normalize() test.
2022-10-17 17:58:50 +02:00
hlsl-numeric-constructor-truncation.shader_test
vkd3d-shader/hlsl: Parse matrix constructors.
2022-04-27 21:45:45 +02:00
hlsl-numeric-types.shader_test
vkd3d-shader/hlsl: Allow storing to matrices.
2022-05-02 11:30:18 +02:00
hlsl-numthreads.shader_test
vkd3d-shader/hlsl: Write SM4 thread ID registers.
2023-01-25 22:47:46 +01:00
hlsl-return-implicit-conversion.shader_test
vkd3d-shader/hlsl: Generate IR for user-defined function calls.
2023-01-13 17:32:42 +01:00
hlsl-return-void.shader_test
tests: Mark individual test directives as todo.
2022-04-15 21:18:06 +02:00
hlsl-shape.shader_test
vkd3d-shader/hlsl: Split matrix operations.
2022-06-09 19:13:27 +02:00
hlsl-single-numeric-initializer.shader_test
tests: Test single numeric initializers.
2022-02-04 16:45:57 +01:00
hlsl-smoothstep.shader_test
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
hlsl-state-block-syntax.shader_test
vkd3d-shader/hlsl: Parse state blocks in variable definitions.
2021-10-01 19:32:26 +02:00
hlsl-static-initializer.shader_test
vkd3d-shader/hlsl: Allow uninitialized static objects.
2023-01-19 12:29:41 +01:00
hlsl-storage-qualifiers.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-struct-array.shader_test
tests: Mark some more tests as requiring shader model 4.0.
2022-04-07 18:32:21 +02:00
hlsl-struct-assignment.shader_test
tests: Import HLSL struct assignment tests from Wine.
2020-10-05 20:52:46 +02:00
hlsl-struct-semantics.shader_test
tests: Try to avoid using SV_Position from shaders which can be tested with SM1.
2022-04-08 11:49:31 +02:00
hlsl-transpose.shader_test
vkd3d-shader/hlsl: Support transpose() intrinsic.
2023-01-11 16:02:50 +01:00
hlsl-vector-indexing-uniform.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
hlsl-vector-indexing.shader_test
tests: Test using single-component swizzles as indexes.
2023-01-26 21:52:16 +01:00
logic-operations.shader_test
vkd3d-shader/hlsl: Write SM4 logic or instructions.
2022-07-05 22:43:28 +02:00
math.shader_test
tests: Use SM1-compatible uniform layouts in shader tests.
2022-03-08 17:45:16 +01:00
matrix-semantics.shader_test
vkd3d-shader/hlsl: Lower matrix casts.
2022-06-09 19:13:22 +02:00
max.shader_test
vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
2023-01-11 16:02:56 +01:00
minimum-precision.shader_test
vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
2023-01-25 22:10:23 +01:00
multiple-rt.shader_test
tests: Add a test for multiple render targets.
2022-06-09 19:13:12 +02:00
nointerpolation.shader_test
tests: Add a test for the "nointerpolation" modifier.
2022-03-22 18:41:43 +01:00
object-references.shader_test
vkd3d-shader/hlsl: Avoid infinite loop and invalid derefs in copy-prop.
2023-01-26 21:52:07 +01:00
pow.shader_test
vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
2023-01-11 16:02:59 +01:00
preproc-if-expr.shader_test
vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
2022-02-02 21:06:21 +01:00
preproc-if.shader_test
tests: Add some basic tests for #if and related preprocessor directives.
2020-11-23 22:07:44 +01:00
preproc-ifdef.shader_test
tests: Add some tests for #ifdef and defined().
2020-11-23 22:07:47 +01:00
preproc-invalid.shader_test
tests: Add some tests for shaders which fail to preprocess.
2020-11-24 22:27:59 +01:00
preproc-macro.shader_test
tests: Add some tests for macro expansion.
2020-11-24 22:27:53 +01:00
preproc-misc.shader_test
tests: Add some more miscellaneous preprocessor tests.
2020-11-24 22:28:05 +01:00
round.shader_test
tests: Avoid using non-float uniforms where possible.
2022-03-08 17:45:18 +01:00
sampler-offset.shader_test
vkd3d-shader/hlsl: Replace loads with constants in copy prop.
2023-01-24 18:10:45 +01:00
sampler.shader_test
tests: Add a shader test for texture sampling.
2021-11-09 19:56:26 +01:00
saturate.shader_test
tests: Avoid using non-float uniforms where possible.
2022-03-08 17:45:18 +01:00
shader_runner_d3d9.c
tests: Run d3d9 and d3d12 tests on non-cross builds too.
2023-01-24 18:10:17 +01:00
shader_runner_d3d11.c
tests: Run d3d9 and d3d12 tests on non-cross builds too.
2023-01-24 18:10:17 +01:00
shader_runner_d3d12.c
tests: Add additional object references tests.
2023-01-19 12:29:39 +01:00
shader_runner_vulkan.c
tests: Run d3d9 and d3d12 tests on non-cross builds too.
2023-01-24 18:10:17 +01:00
shader_runner.c
tests: Print DLL versions when running tests on Windows.
2023-01-24 18:10:22 +01:00
shader_runner.h
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
shader-interstage-interface.shader_test
tests: Make test_shader_interstage_interface() into a shader test.
2022-04-05 17:50:22 +02:00
sqrt.shader_test
vkd3d-shader/hlsl: Parse sqrt() intrinsic.
2023-01-19 19:16:16 +01:00
step.shader_test
vkd3d-shader/hlsl: Parse step() intrinsic.
2023-01-19 19:16:17 +01:00
swizzle-constant-prop.shader_test
vkd3d-shader/hlsl: Fold swizzle chains.
2023-01-24 18:10:53 +01:00
swizzles.shader_test
tests: Combine all the swizzle tests in a single file.
2023-01-26 21:52:16 +01:00
texture-load-offset.shader_test
vkd3d-shader/hlsl: Replace loads with constants in copy prop.
2023-01-24 18:10:45 +01:00
texture-load-typed.shader_test
tests: Mark some more tests as requiring shader model 4.0.
2022-04-07 18:32:21 +02:00
texture-load.shader_test
vkd3d-shader/hlsl: Parse texture index expressions.
2022-10-19 21:59:55 +02:00
trigonometry.shader_test
vkd3d-shader/hlsl: Support cos() intrinsic.
2023-01-19 19:16:15 +01:00
uav-load.shader_test
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2022-11-08 20:53:08 +01:00
uav-out-param.shader_test
vkd3d-shader/hlsl: Generate IR for user-defined function calls.
2023-01-13 17:32:42 +01:00
uav.shader_test
tests: Always compile HLSL shaders.
2022-11-08 20:52:57 +01:00
utils.h
tests: Add a test for compute thread IDs.
2023-01-25 22:10:30 +01:00
vkd3d_api.c
tests: Distinguish between cross and non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
vkd3d_common.c
vkd3d-common: Move vkd3d_write_mask_is_contiguous() from vkd3d-shader.
2019-07-05 17:52:04 +02:00
vkd3d_shader_api.c
vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
2021-10-06 18:35:46 +02:00
vulkan_procs.h
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
writemask-assignop-0.shader_test
tests: Add some tests for fused assignment operations with writemasks.
2021-03-15 20:39:13 +01:00
writemask-assignop-1.shader_test
tests: Add some tests for fused assignment operations with writemasks.
2021-03-15 20:39:13 +01:00
writemask-assignop-2.shader_test
tests: Add some tests for fused assignment operations with writemasks.
2021-03-15 20:39:13 +01:00
writemask-assignop-3.shader_test
tests: Add some tests for fused assignment operations with writemasks.
2021-03-15 20:39:13 +01:00