tests: Combine all the swizzle tests in a single file.

This commit is contained in:
Francisco Casas 2023-01-04 19:41:51 -03:00 committed by Alexandre Julliard
parent d2f8a576a8
commit dd2168754d
Notes: Alexandre Julliard 2023-01-26 23:11:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/70
10 changed files with 112 additions and 105 deletions

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@ -135,15 +135,8 @@ vkd3d_shader_tests = \
tests/shader-interstage-interface.shader_test \
tests/sqrt.shader_test \
tests/step.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
tests/swizzle-2.shader_test \
tests/swizzle-3.shader_test \
tests/swizzle-4.shader_test \
tests/swizzle-5.shader_test \
tests/swizzle-6.shader_test \
tests/swizzle-7.shader_test \
tests/swizzle-constant-prop.shader_test \
tests/swizzles.shader_test \
tests/texture-load.shader_test \
tests/texture-load-offset.shader_test \
tests/texture-load-typed.shader_test \

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@ -1,15 +0,0 @@
[pixel shader]
uniform float4 color;
float4 main() : sv_target
{
float4 ret = color;
ret.gb = ret.ra;
ret.ra = float2(0.0101, 0.0404);
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
draw quad
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)

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@ -1,11 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4);
ret.wyz.yx = float2(0.5, 0.6).yx;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.6, 0.3, 0.5)

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@ -1,11 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
draw quad
probe all rgba (0.4, 0.3, 0.1, 0.2)

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@ -1,14 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.yw.y = 0.1;
ret.xzy.yz.y.x = 0.2;
ret.yzwx.yzwx.wz.y = 0.3;
ret.zxy.xyz.zxy.xy.y = 0.4;
return ret;
}
[test]
draw quad
probe all rgba (0.3, 0.2, 0.4, 0.1)

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@ -1,13 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.yxz.yx = float2(0.1, 0.2);
ret.w.x = 0.3;
ret.wzyx.zyx.yx.x = 0.4;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.4, 0.3)

View File

@ -1,10 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.4, 0.4, 0.1)

View File

@ -1,12 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4);
ret.yxwz = ret;
ret = ret.wyzx;
return ret;
}
[test]
draw quad
probe all rgba (0.3, 0.1, 0.4, 0.2)

View File

@ -1,11 +0,0 @@
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)

111
tests/swizzles.shader_test Normal file
View File

@ -0,0 +1,111 @@
[pixel shader]
uniform float4 color;
float4 main() : sv_target
{
float4 ret = color;
ret.gb = ret.ra;
ret.ra = float2(0.0101, 0.0404);
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
draw quad
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4);
ret.wyz.yx = float2(0.5, 0.6).yx;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.6, 0.3, 0.5)
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
draw quad
probe all rgba (0.4, 0.3, 0.1, 0.2)
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.yw.y = 0.1;
ret.xzy.yz.y.x = 0.2;
ret.yzwx.yzwx.wz.y = 0.3;
ret.zxy.xyz.zxy.xy.y = 0.4;
return ret;
}
[test]
draw quad
probe all rgba (0.3, 0.2, 0.4, 0.1)
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.yxz.yx = float2(0.1, 0.2);
ret.w.x = 0.3;
ret.wzyx.zyx.yx.x = 0.4;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.4, 0.3)
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.4, 0.4, 0.1)
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4);
ret.yxwz = ret;
ret = ret.wyzx;
return ret;
}
[test]
draw quad
probe all rgba (0.3, 0.1, 0.4, 0.2)
[pixel shader]
float4 main() : SV_target
{
float4 ret;
ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)