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tests: Combine all the swizzle tests in a single file.
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Notes:
Alexandre Julliard
2023-01-26 23:11:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/70
@ -135,15 +135,8 @@ vkd3d_shader_tests = \
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tests/shader-interstage-interface.shader_test \
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tests/sqrt.shader_test \
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tests/step.shader_test \
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tests/swizzle-0.shader_test \
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tests/swizzle-1.shader_test \
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tests/swizzle-2.shader_test \
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tests/swizzle-3.shader_test \
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tests/swizzle-4.shader_test \
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tests/swizzle-5.shader_test \
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tests/swizzle-6.shader_test \
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tests/swizzle-7.shader_test \
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tests/swizzle-constant-prop.shader_test \
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tests/swizzles.shader_test \
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tests/texture-load.shader_test \
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tests/texture-load-offset.shader_test \
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tests/texture-load-typed.shader_test \
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@ -1,15 +0,0 @@
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[pixel shader]
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uniform float4 color;
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float4 main() : sv_target
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{
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float4 ret = color;
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ret.gb = ret.ra;
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ret.ra = float2(0.0101, 0.0404);
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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draw quad
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probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
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@ -1,11 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4);
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ret.wyz.yx = float2(0.5, 0.6).yx;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.6, 0.3, 0.5)
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@ -1,11 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.1, 0.2)
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@ -1,14 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.yw.y = 0.1;
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ret.xzy.yz.y.x = 0.2;
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ret.yzwx.yzwx.wz.y = 0.3;
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ret.zxy.xyz.zxy.xy.y = 0.4;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.3, 0.2, 0.4, 0.1)
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@ -1,13 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.yxz.yx = float2(0.1, 0.2);
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ret.w.x = 0.3;
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ret.wzyx.zyx.yx.x = 0.4;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.4, 0.3)
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@ -1,10 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.4, 0.4, 0.1)
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@ -1,12 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4);
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ret.yxwz = ret;
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ret = ret.wyzx;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.3, 0.1, 0.4, 0.2)
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@ -1,11 +0,0 @@
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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111
tests/swizzles.shader_test
Normal file
111
tests/swizzles.shader_test
Normal file
@ -0,0 +1,111 @@
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[pixel shader]
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uniform float4 color;
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float4 main() : sv_target
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{
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float4 ret = color;
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ret.gb = ret.ra;
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ret.ra = float2(0.0101, 0.0404);
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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draw quad
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probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4);
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ret.wyz.yx = float2(0.5, 0.6).yx;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.6, 0.3, 0.5)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.zwyx = float4(0.1, 0.2, 0.3, 0.4);
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.3, 0.1, 0.2)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.yw.y = 0.1;
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ret.xzy.yz.y.x = 0.2;
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ret.yzwx.yzwx.wz.y = 0.3;
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ret.zxy.xyz.zxy.xy.y = 0.4;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.3, 0.2, 0.4, 0.1)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.yxz.yx = float2(0.1, 0.2);
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ret.w.x = 0.3;
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ret.wzyx.zyx.yx.x = 0.4;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.4, 0.3)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4).ywxz.zyyz;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.4, 0.4, 0.1)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret = float4(0.1, 0.2, 0.3, 0.4);
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ret.yxwz = ret;
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ret = ret.wyzx;
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.3, 0.1, 0.4, 0.2)
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[pixel shader]
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float4 main() : SV_target
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{
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float4 ret;
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ret.xyzw.xyzw = float4(0.1, 0.2, 0.3, 0.4);
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return ret;
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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