xCrystal
7cbec0d52a
More AI commentary/labels
2014-10-22 00:28:51 +02:00
xCrystal
96a89ffad7
More AI commentary
2014-10-21 20:44:42 +02:00
xCrystal
44377acb2a
Rename labels and add more commentary to AI stuff
2014-10-21 19:21:13 +02:00
xCrystal
28097be25c
Add commentary to some AI layers
2014-10-21 14:17:55 +02:00
xCrystal
df2d027501
Start commenting some AI layers
2014-10-21 13:54:04 +02:00
yenatch
78d16c1efa
Better labels for item/switch AI.
2014-09-30 11:20:38 -07:00
yenatch
da799c80d4
Better trainer AI comments and finish off trainer attributes.
2014-08-13 19:44:56 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
251517812f
Rename the internal PlayCry function to _PlayCryHeader.
2014-07-18 10:31:52 -07:00
yenatch
ab018a5094
Cry "echo" is actually the upper byte of pitch (now a word).
2014-07-18 10:31:51 -07:00
yenatch
d6fbdfb8de
More comments and constants in move effect command code.
...
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch
32a5f21cc7
More PartyMon labels for relative addressing.
2014-06-23 12:45:30 -07:00
yenatch
bc3a21193d
Residual damage, battle text labels, pic predefs.
2014-06-18 00:55:44 -07:00
yenatch
dbe4c7ab67
Fix some misnamed substatus constants.
...
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.
Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
541a9c7347
Name the UpdateEnemyHUD predef.
...
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
db27602679
Name and comment the trainer party reader.
...
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch
e6271ca450
Move trainer item AI into battle/ai/items.asm.
2014-06-14 15:03:23 -07:00
yenatch
b83f237254
Rename _GetBattleVar -> GetBattleVarAddr.
...
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
eb9fc6676c
More battle code cleanup.
...
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
23f9b5d21e
Use constants for move struct positioning.
...
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch
86c1e0feea
Consolidate NUM_MOVES usage and monster struct labels.
...
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
20444d2f63
More MAX_LEVEL use.
2014-06-03 14:07:10 -07:00
yenatch
67b3a7fc57
Battle animation object sprite data.
2014-05-05 16:52:40 -04:00
yenatch
32d1a77341
Battle animation object attributes and data.
2014-05-05 16:36:29 -04:00
yenatch
50062957f9
Add an unused function in battle animation commands.
2014-05-05 16:27:48 -04:00
yenatch
2a2b5d7f23
Battle BG effect data.
...
Pokemon appearing from a ball, screen fades, etc.
2014-05-05 15:17:13 -04:00
yenatch
c8055c17f2
Fix static farcalls in AI scoring.
2014-05-05 03:30:51 -04:00
yenatch
1fcc69e495
Fix up some labels in the battle animation object engine.
2014-05-05 03:30:21 -04:00
yenatch
850ade2f41
Image extensions in battle animation graphics.
2014-04-02 00:47:22 -04:00
yenatch
13d13263af
Text macros in move and item descriptions.
2014-03-06 00:58:15 -05:00
yenatch
1fe2560a36
Growth rate data.
2014-03-05 06:11:52 -05:00
yenatch
d952b5c3eb
Label more graphics in bank 3e.
2014-03-05 02:43:08 -05:00
yenatch
1045c6a16f
OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1
2014-02-23 01:10:58 -05:00
yenatch
a01dad8e49
Partymon structs for opponent and player parties.
2014-02-23 00:37:09 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
08a0462c1e
use constants for berserk gene, kings rock, scope lens effects
2014-01-20 00:07:51 -05:00
yenatch
04f5c51753
explicitly define type categories
2014-01-05 09:17:31 -05:00
yenatch
4e9102f249
recomment hidden power calculation
2014-01-05 08:13:43 -05:00
yenatch
92aab1e185
even more battle labels
2014-01-05 07:28:55 -05:00
yenatch
4dbf0d44e0
comment and relabel more battle functions
2014-01-01 08:09:15 -05:00
yenatch
a18cab495d
rename Function0x{} labels to Function{} for consistency
2013-12-31 04:10:49 -05:00
yenatch
1ab4b59d86
clean up some labels in battle asm
2013-12-31 04:09:00 -05:00
yenatch
d1d186d1ee
rename CallBankF -> CallBattleCore
2013-12-31 03:25:38 -05:00
yenatch
a10ee4e9f1
comment move priority functions
2013-12-30 23:32:37 -05:00
yenatch
bfaad924e7
label more pointers to Moves
2013-12-30 23:22:27 -05:00
yenatch
82214440e1
move the Moves label into battle/moves/moves.asm
2013-12-30 23:17:11 -05:00
yenatch
f91be01df8
use a macro to define move structs for percentage values
2013-12-30 23:13:25 -05:00
yenatch
e2b00ea117
shorten SP_ATTACK and SP_DEFENSE move effect constants
2013-12-30 23:12:06 -05:00
yenatch
2172461a60
fleemons are global
2013-12-24 17:19:50 -05:00
yenatch
5f0e279bfa
Merge remote-tracking branch 'kanzure/master' into more-objects
...
Conflicts:
main.asm
2013-12-23 05:21:12 -05:00
yenatch
cad6f30f83
null pointers back in object gfx
2013-12-20 01:06:17 -05:00
yenatch
046d85f37a
finish off object gfx pointers and dont use BANK() for null pointers
...
fixes 2f5b9b96
definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch
0500947dd0
dump the battle animations
2013-12-19 04:49:40 -05:00
yenatch
4bb8c82d8a
battle animation constants
2013-12-19 04:47:39 -05:00
yenatch
5613563d1d
split out battle anim object gfx
2013-12-18 03:20:12 -05:00
yenatch
2f5b9b968a
anim object graphics pointers
2013-12-18 03:18:16 -05:00
yenatch
6d7e674bd0
move some labels into included files
2013-12-18 01:14:48 -05:00
yenatch
7ccb6d91e6
split out the battle engine into battle/core.asm
2013-12-18 01:11:06 -05:00
yenatch
fa2e0108b9
split out battle animation asm (bg effects, objects, commands)
2013-12-17 23:54:25 -05:00
yenatch
46d96bc7fd
more battle anim labels
2013-12-09 16:20:19 -05:00
yenatch
099e17bbaf
comment some battle animation asm
2013-12-04 02:33:46 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
d7cdd0ac73
split out some more move effects
2013-12-01 14:19:57 -05:00
yenatch
193dbd53a6
Merge commit '0ead58cd' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 17:57:27 -04:00
yenatch
0ead58cdaa
fix labels for and rename GetBattleVarPair to GetBattleVar
2013-10-11 03:04:21 -04:00
Mr Wint
181840cf43
* even more callab/callba macros
2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
yenatch
0f8c8e2d52
move effect command 'wait' is now 'movedelay'
2013-10-01 01:02:33 -04:00
yenatch
6439706943
split spikes effect into effects/spikes.asm
2013-09-09 22:02:26 -04:00
yenatch
91e89a29a2
comment spikes move effect
2013-09-09 22:01:24 -04:00
yenatch
b437aaf329
add a note to endure.asm
...
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch
40010e2514
split protect and endure effects into battle/effects/
2013-09-09 21:51:41 -04:00
yenatch
aaf77957bf
comment protect and endure move effects
2013-09-09 21:50:34 -04:00
yenatch
110477cd9e
split curse effect into battle/effects/curse.asm
2013-09-09 18:43:22 -04:00
yenatch
9f7adeafcf
ItemIsMail and comment thief move effect
2013-09-08 23:18:30 -04:00
yenatch
bd7563e0b6
comment arena trap move effect asm
2013-09-08 22:44:20 -04:00
yenatch
05db4b4cb6
comment nightmare move effect asm
2013-09-08 22:42:07 -04:00
yenatch
b4d37c675f
comment defrost move effect asm
2013-09-08 22:30:10 -04:00
yenatch
7a1951528d
comment curse move effect asm
2013-09-08 22:23:55 -04:00
yenatch
2acccc3ea5
rename FarBattleTextBox to StdBattleTextBox
...
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch
c9d3881a2f
rename RNG to Random
...
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
14160a180f
hidden power type/power calculation
2013-08-09 17:50:34 -04:00
yenatch
ed200a5a16
fill out bank f more
2013-07-29 13:58:20 -04:00
yenatch
5b07ea19d0
move descriptions
2013-07-27 16:31:29 -04:00
yenatch
90c18c5cf3
rst $28 -> JumpTable
2013-07-10 19:17:04 -04:00
yenatch
dca6fd37cd
start using relevant constants in wram.asm
2013-07-10 19:17:03 -04:00
yenatch
c9ff12cc5d
use stat constants in statdown commands
2013-06-13 16:31:50 -04:00
yenatch
8ae709be9f
comment statdown move command
2013-06-13 16:10:39 -04:00
yenatch
3a7edf8b1a
even more ai cleanup
2013-05-07 01:11:08 -04:00
yenatch
573db5b1b4
more ai cleanup
2013-05-06 20:51:07 -04:00
yenatch
5859040555
more thorough ai commenting
2013-05-06 14:36:32 -04:00
yenatch
9f5396eff6
clean up ai scoring
2013-05-06 02:39:01 -04:00
yenatch
3beab7dd92
move ai scoring out of main.asm
2013-05-05 19:56:17 -04:00
yenatch
8b1afa2265
Fix a wram mislabel (EnemyDisabledMove)
2013-05-03 21:04:34 -04:00
yenatch
d077fae081
more move effect cleanup
2013-05-03 02:43:44 -04:00
yenatch
2b00d49065
move effect cleanup
2013-05-03 01:29:57 -04:00
yenatch
0cbea9b553
bank 0 battle functions
2013-05-03 00:22:28 -04:00
yenatch
45343b07c7
dump item attributes
2013-04-30 02:04:36 -04:00
yenatch
f2185cd0e4
BaseStats is now BaseData
2013-04-29 15:11:48 -04:00
yenatch
6f6988e3d1
more effect constants
2013-04-27 17:35:14 -04:00
yenatch
c0918f94fd
there is no Move0
2013-04-25 13:21:49 -04:00
yenatch
0844e3ee59
implement move effect constants
2013-04-25 04:26:37 -04:00
yenatch
984b47f3e7
Enemy screens
2013-04-20 02:57:11 -04:00
yenatch
494f4c13fe
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
2013-04-20 02:55:50 -04:00
yenatch
8f55647441
Clarify species-item boost functions
2013-04-20 02:38:56 -04:00
yenatch
7503f9074c
effect command cleanup
...
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch
5f4fcbfba2
minor wram fixes
2013-04-08 02:19:28 -04:00
yenatch
f36dfc3689
Move-specific effect pointers
2013-04-01 00:53:18 -04:00
yenatch
b998f4594c
Move effect pointers
2013-03-31 21:39:12 -04:00
yenatch
dc81d0cfcf
dump move effects
2013-03-29 18:54:42 -04:00
yenatch
1b96c1543a
All local addresses in bank d have labels
2013-03-27 18:50:10 -04:00
yenatch
4f8f811fe4
Moves that don't make sense are actually effect ids
2013-03-27 17:33:29 -04:00
yenatch
b6ab385d3c
More battletexts
2013-03-27 17:30:20 -04:00
yenatch
62c621d5ad
no more incbins in bank d
2013-03-27 16:19:51 -04:00
yenatch
d2f6b6febe
Identify more move effect commands
2013-03-27 03:33:24 -04:00
yenatch
3e6c37fe52
Move effect commands dump
2013-03-26 20:39:56 -04:00
yenatch
fd51a5a3b1
Split magikarp length calcs out
2013-02-18 20:14:25 -05:00
yenatch
23bdfa2b4c
Split move names out
2013-02-17 02:45:38 -05:00
yenatch
75ab33b311
Saner file distribution
...
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00