Start commenting some AI layers

This commit is contained in:
xCrystal 2014-10-21 13:54:04 +02:00
parent c28be21260
commit df2d027501

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@ -389,6 +389,9 @@ AIScoring_Smart: ; 386be
AIScoring_Sleep: ; 387e3
; Greatly encourage sleep inducing moves if the enemy has either Dream Eater or Nightmare
; 50% chance to greatly encourage sleep inducing moves otherwise
ld b, EFFECT_DREAM_EATER
call AIHasMove
jr c, .asm_387f0
@ -413,16 +416,20 @@ AIScoring_LeechHit: ; 387f7
callab Function347c8
pop hl
; 60% chance to discourage this move if not very effective
ld a, [$d265]
cp 10 ; 1.0
jr c, .asm_38815
; Do nothing if effectiveness is neutral
ret z
; Do nothing if the enemy's health is full
call AICheckEnemyMaxHP
ret c
call Function39521
; 80% chance to encourage this move otherwise
call Function39521
ret c
dec [hl]
ret
@ -544,23 +551,30 @@ AIScoring_LockOn: ; 3881d
AIScoring_Explosion: ; 388a6
; Unless this is the enemy's last Pokemon...
push hl
callba Function349f4
pop hl
jr nc, .asm_388b7
; ...greatly discourage this move unless this is the player's last Pokemon too
push hl
call AICheckLastPlayerMon
pop hl
jr nz, .asm_388c6
.asm_388b7
; Greatly discourage this move if enemy's health is higher than 50%
call AICheckEnemyHalfHP
jr c, .asm_388c6
; Do nothing if enemy's health is not higher than 25%
call AICheckEnemyQuarterHP
ret nc
; If enemy's health is in-between 25% and 50%
; over 90% chance to greatly discourage this move
call Random
cp 20
ret c