pokecrystal-board/battle
yenatch eb9fc6676c More battle code cleanup.
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
..
ai Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
effects comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
core.asm More battle code cleanup. 2014-06-13 21:18:14 -07:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm More battle code cleanup. 2014-06-13 21:18:14 -07:00
hidden_power.asm explicitly define type categories 2014-01-05 09:17:31 -05:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00