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comment move priority functions
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@ -475,7 +475,7 @@ Function3c314: ; 3c314
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ld a, [$d0ec]
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and a
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jp nz, .asm_3c3f1
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call Function3c5b4
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call CompareMovePriority
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jr z, .asm_3c36d
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jp c, .asm_3c3f1
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jp Function3c3f3
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@ -848,7 +848,10 @@ AlwaysFleeMons: ; 3c5b1
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; 3c5b4
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Function3c5b4: ; 3c5b4
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CompareMovePriority: ; 3c5b4
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; Compare the priority of the player and enemy's moves.
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; Return carry if the player goes first, or z if they match.
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ld a, [CurPlayerMove]
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call GetMovePriority
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ld b, a
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@ -861,39 +864,45 @@ Function3c5b4: ; 3c5b4
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; 3c5c5
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GetMovePriority: ; 3c5c5
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; Return the priority (0-3) of move a.
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ld b, a
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; Vital throw goes last.
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cp VITAL_THROW
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ld a, 0
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ret z
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call Function3c5ec
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ld hl, .data_3c5df
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call GetMoveEffect
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ld hl, MoveEffectPriorities
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.loop
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ld a, [hli]
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cp b
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jr z, .asm_3c5dd
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jr z, .done
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inc hl
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cp $ff
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cp -1
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jr nz, .loop
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ld a, 1
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ret
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.asm_3c5dd
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.done
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ld a, [hl]
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ret
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; 3c5df
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.data_3c5df
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MoveEffectPriorities: ; 3c5df
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db EFFECT_PROTECT, 3
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db EFFECT_ENDURE, 3
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db EFFECT_PRIORITY_HIT, 2
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db EFFECT_WHIRLWIND, 0
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db EFFECT_COUNTER, 0
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db EFFECT_MIRROR_COAT, 0
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db $ff
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db -1
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; 3c5ec
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Function3c5ec: ; 3c5ec
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GetMoveEffect: ; 3c5ec
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ld a, b
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dec a
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ld hl, Moves + MOVE_EFFECT
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@ -905,6 +914,7 @@ Function3c5ec: ; 3c5ec
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ret
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; 3c5fe
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Function3c5fe: ; 3c5fe
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call Function309d
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call Function3c543
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@ -4282,7 +4292,7 @@ Function3dc5b: ; 3dc5b
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ld a, $10
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call GetBattleVar
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ld b, a
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call Function3c5ec
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call GetMoveEffect
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ld a, b
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cp $80
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jr nz, .asm_3dce4
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@ -4469,7 +4469,7 @@ BattleCommand40: ; 35813
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ret z
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ld b, a
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callab Function3c5ec
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callab GetMoveEffect
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ld a, b
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cp $59
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@ -5095,7 +5095,7 @@ BattleCommand48: ; 35b33
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push bc
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ld b, a
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callab Function3c5ec
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callab GetMoveEffect
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ld a, b
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pop bc
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@ -10181,7 +10181,7 @@ BattleCommand9a: ; 37c95
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and a
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ret z
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ld b, a
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callab Function3c5ec
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callab GetMoveEffect
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ld a, b
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cp $90
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ret z
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