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shorten SP_ATTACK and SP_DEFENSE move effect constants
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@ -326,7 +326,7 @@ AIScoring_Smart: ; 386be
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dbw EFFECT_BIND, AIScoring_Bind
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dbw EFFECT_UNUSED_2B, AIScoring_Unused2B
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dbw EFFECT_CONFUSE, AIScoring_Confuse
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dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2
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dbw EFFECT_SP_DEF_UP_2, AIScoring_SpDefenseUp2
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dbw EFFECT_REFLECT, AIScoring_Reflect
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dbw EFFECT_PARALYZE, AIScoring_Paralyze
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dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit
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@ -77,7 +77,7 @@ Move2:
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db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
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db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
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db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
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db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00
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db GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, $ff, 40, $00
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db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
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db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
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db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
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@ -97,7 +97,7 @@ Move2:
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db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
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db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
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db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
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db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
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db PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
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db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
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db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
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db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
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@ -136,7 +136,7 @@ Move2:
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db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
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db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
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db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
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db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00
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db AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, $ff, 20, $00
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db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
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db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
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db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
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@ -245,12 +245,12 @@ Move2:
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db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
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db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
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db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
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db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33
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db CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, $ff, 15, $33
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db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
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db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
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db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
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db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
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db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33
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db SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, $ff, 15, $33
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db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
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db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
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db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
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@ -141,16 +141,16 @@ EFFECT_MIRROR_MOVE EQU $09
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EFFECT_ATTACK_UP EQU $0a
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EFFECT_DEFENSE_UP EQU $0b
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EFFECT_SPEED_UP EQU $0c
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EFFECT_SP_ATTACK_UP EQU $0d
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EFFECT_SP_DEFENSE_UP EQU $0e
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EFFECT_SP_ATK_UP EQU $0d
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EFFECT_SP_DEF_UP EQU $0e
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EFFECT_ACCURACY_UP EQU $0f
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EFFECT_EVASION_UP EQU $10
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EFFECT_ALWAYS_HIT EQU $11
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EFFECT_ATTACK_DOWN EQU $12
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EFFECT_DEFENSE_DOWN EQU $13
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EFFECT_SPEED_DOWN EQU $14
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EFFECT_SP_ATTACK_DOWN EQU $15
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EFFECT_SP_DEFENSE_DOWN EQU $16
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EFFECT_SP_ATK_DOWN EQU $15
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EFFECT_SP_DEF_DOWN EQU $16
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EFFECT_ACCURACY_DOWN EQU $17
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EFFECT_EVASION_DOWN EQU $18
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EFFECT_HAZE EQU $19
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@ -181,16 +181,16 @@ EFFECT_CONFUSE EQU $31
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EFFECT_ATTACK_UP_2 EQU $32
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EFFECT_DEFENSE_UP_2 EQU $33
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EFFECT_SPEED_UP_2 EQU $34
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EFFECT_SP_ATTACK_UP_2 EQU $35
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EFFECT_SP_DEFENSE_UP_2 EQU $36
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EFFECT_SP_ATK_UP_2 EQU $35
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EFFECT_SP_DEF_UP_2 EQU $36
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EFFECT_ACCURACY_UP_2 EQU $37
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EFFECT_EVASION_UP_2 EQU $38
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EFFECT_TRANSFORM EQU $39
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EFFECT_ATTACK_DOWN_2 EQU $3a
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EFFECT_DEFENSE_DOWN_2 EQU $3b
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EFFECT_SPEED_DOWN_2 EQU $3c
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EFFECT_SP_ATTACK_DOWN_2 EQU $3d
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EFFECT_SP_DEFENSE_DOWN_2 EQU $3e
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EFFECT_SP_ATK_DOWN_2 EQU $3d
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EFFECT_SP_DEF_DOWN_2 EQU $3e
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EFFECT_ACCURACY_DOWN_2 EQU $3f
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EFFECT_EVASION_DOWN_2 EQU $40
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EFFECT_REFLECT EQU $41
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@ -199,8 +199,8 @@ EFFECT_PARALYZE EQU $43
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EFFECT_ATTACK_DOWN_HIT EQU $44
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EFFECT_DEFENSE_DOWN_HIT EQU $45
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EFFECT_SPEED_DOWN_HIT EQU $46
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EFFECT_SP_ATTACK_DOWN_HIT EQU $47
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EFFECT_SP_DEFENSE_DOWN_HIT EQU $48
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EFFECT_SP_ATK_DOWN_HIT EQU $47
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EFFECT_SP_DEF_DOWN_HIT EQU $48
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EFFECT_ACCURACY_DOWN_HIT EQU $49
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EFFECT_EVASION_DOWN_HIT EQU $4a
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EFFECT_SKY_ATTACK EQU $4b
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