pokecrystal-board/battle
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
..
ai Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
effects Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
moves Use constants for move struct positioning. 2014-06-10 23:24:25 -07:00
anim_commands.asm Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
anim_gfx.asm Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
anim_objects.asm Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
anims.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
bg_effects.asm Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
core.asm Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
effect_command_pointers.asm move some labels into included files 2013-12-18 01:14:48 -05:00
effect_commands.asm Use a predef macro that takes labels instead of juggling constants. 2014-06-16 11:20:01 -07:00
hidden_power.asm Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14 00:41:34 -07:00
magikarp_length.asm Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
move_names.asm Split move names out 2013-02-17 02:45:38 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00