Commit Graph

160 Commits

Author SHA1 Message Date
Remy Oukaour
c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour
b423e3b90b Split more code from home.asm into home/ files 2017-12-22 22:50:28 -05:00
Remy Oukaour
25a3960646 Move some more main.asm routines into individual files 2017-12-16 19:00:50 -05:00
Remy Oukaour
f96aab4014 Correct some documentation comments 2017-12-15 21:32:43 -05:00
Remy Oukaour
e48a401290 Reorganize macros 2017-12-14 00:36:24 -05:00
Remy Oukaour
f1f84743f7 Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
Remy Oukaour
4afc2f01ef Add member constants for the base data struct, same as most other structs 2017-12-11 17:35:35 -05:00
Remy Oukaour
5be98bae3c Move more data tables into data/ files. 2017-12-11 15:20:32 -05:00
Remy Oukaour
ab7025a144 Consistent code formatting: no redundant as and spaces after commas 2017-12-10 00:06:20 -05:00
Remy Oukaour
512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
PikalaxALT
0e470bc785 Fix section linking
Create linker script and float all sections
2017-09-23 23:04:10 -04:00
pikalaxalt
4e2487c056 hLCDCPointer and InitList 2016-06-13 22:53:33 -04:00
pikalaxalt
789ebc7304 Port homecall macro 2016-05-27 10:41:59 -04:00
pikalaxalt
1be6923c06 Inexplicably empty function with malformed predef pointer, but what are you gonna do about it? 2016-05-11 21:24:14 -04:00
pikalaxalt
46ecd5b869 Name all functions in event/ 2016-05-10 12:59:34 -04:00
pikalaxalt
ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt
8c26547645 Mobile and more battle anims 2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c HDMA transfer functions 2016-05-04 22:34:09 -04:00
pikalaxalt
bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT
599e6e8d16 Battle animation annotations 2016-03-01 22:31:21 -05:00
PikalaxALT
b272c0c375 Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
PikalaxALT
2ed6c357af More WRAM tidying 2016-01-12 12:46:18 -05:00
PikalaxALT
1637d915d4 Restored StandingTile and introduced LastTile 2016-01-11 02:28:09 -05:00
PikalaxALT
a2a2668233 Dummy Game 2015-12-28 17:09:53 -05:00
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
2bd45ca574 Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
PikalaxALT
987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT
d644406f61 More menu stuff 2015-12-17 22:31:16 -05:00
PikalaxALT
77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT
ecd277204a Card Flip 2015-12-11 16:59:40 -05:00
PikalaxALT
6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT
5b94d54a6c More work on animations 2015-12-04 08:46:11 -05:00
PikalaxALT
d314bdb4fa Pokedex labels 2015-11-29 21:34:59 -05:00
PikalaxALT
8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
01792e00d2 Rename several script commands 2015-11-25 10:16:29 -05:00
PikalaxALT
7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT
812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
PikalaxALT
8a6a1a7d77 CmdQueues 2015-11-18 23:16:25 -05:00
PikalaxALT
e88c88ff20 engine/decorations.asm 2015-11-17 16:12:27 -05:00
PikalaxALT
ead04b3b75 Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
PikalaxALT
ed44de4bb4 More map object work 2015-11-14 14:41:47 -05:00
PikalaxALT
21276b79f1 SpriteAnim 2015-11-13 10:48:49 -05:00
PikalaxALT
2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0 Further split bank 4 2015-11-11 16:15:06 -05:00
PikalaxALT
b522b0f165 engine/mart.asm 2015-11-11 14:12:46 -05:00
PikalaxALT
4b35fa0582 Added w3 and w5 labels for misc/mobile_40.asm 2015-11-10 23:23:28 -05:00
PikalaxALT
d13fb46d40 enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
PikalaxALT
f1b2466cc3 Cleaning up static HRAM labels; movement stuff, route 38 trainers 2015-11-09 23:01:45 -05:00
PikalaxALT
93ab6985d2 Some work on battle animations 2015-11-09 16:41:09 -05:00
PikalaxALT
c34264ddd8 AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
PikalaxALT
2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT
1205fe5100 PLAYEREVENT_ 2015-11-05 15:08:00 -05:00
PikalaxALT
adf2fe712d Various labels 2015-11-05 14:06:03 -05:00
PikalaxALT
95cb4636af Corrected some mislabeled 1bpps 2015-11-04 15:35:29 -05:00
PikalaxALT
739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
PikalaxALT
c5527a02ae dbw BANK, addr replaced with dba 2015-11-03 19:43:47 -05:00
PikalaxALT
d35cfad0de object_struct 2015-11-02 11:15:32 -05:00
PikalaxALT
6b2d0ae841 Fix merge conflicts 2015-11-01 18:19:52 -05:00
PikalaxALT
31c407bb3d Buena local labels 2015-11-01 12:44:30 -05:00
JimB16
9a9cb38e39 merge with newest update 2015-10-26 03:26:53 +01:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
JimB16
3b9a3cc3be merge conflicts resolved 2015-10-19 16:25:15 +02:00
PikalaxALT
f53d65c536 Battle intro animation function 2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800 Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4 Split up bank 2; other relabelings 2015-10-16 13:35:43 -04:00
PikalaxALT
0c39f6e273 Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
PikalaxALT
327faac497 Magikarp functions moved to event/magikarp.asm 2015-10-11 12:26:39 -04:00
JimB16
a7cb2a5e9b changed more labels 2015-09-10 01:27:07 +02:00
PikalaxALT
594253eb30 Merge yenatch:map-objects 2015-07-25 20:18:59 -04:00
PikalaxALT
6c3000efd2 Macro update, roam mon annotations
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
c8960dd2c8 Various annotations
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts.  Renamed several functions in home.  Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch
ec10d9dd6f Add constants for common map object ids. 2015-07-21 23:49:18 -07:00
PikalaxALT
471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT
d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
e674869018 Updated signpost items and person_event flags 2015-07-18 16:00:53 -04:00
PikalaxALT
894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
Scott Norton
f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
IIMarckus
4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch
956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
c07ed74a5d Blind wram labels part 4. 2015-02-10 15:14:41 -08:00
yenatch
7996f5b1ab Miscellaneous formatting cleanup. 2014-09-30 11:19:33 -07:00
yenatch
3be6ca012f Use AttrMap and TileMap labels for relative addressing. 2014-08-22 20:41:57 -07:00
yenatch
a5862306b7 Split mobile/timer code out of home.asm. 2014-08-22 10:57:06 -07:00
yenatch
68ee99818a Move cry functions out of home.asm. 2014-07-18 10:31:52 -07:00
yenatch
928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch
ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch
32a5f21cc7 More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
yenatch
bc3a21193d Residual damage, battle text labels, pic predefs. 2014-06-18 00:55:44 -07:00
yenatch
541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch
20444d2f63 More MAX_LEVEL use. 2014-06-03 14:07:10 -07:00
yenatch
9755ff375a Split bank 0 battle functions into home/battle.asm. 2014-05-21 16:37:18 -04:00
yenatch
3624794599 Split bank 0 audio functions into home/audio.asm. 2014-05-21 16:26:28 -04:00
yenatch
2cb3f8e1b9 Comment music functions in home.asm. 2014-05-21 16:21:46 -04:00
yenatch
0ad21e6c18 The unused name array is move descriptions.
Still not sure where the bank comes from.
2014-04-19 23:15:01 -04:00