Fix unnecessary white space and retire add_n_times

This commit is contained in:
PikalaxALT 2015-07-20 11:28:05 -04:00
parent bef792f2d2
commit d9300a9bec
14 changed files with 997 additions and 600 deletions

View File

@ -6202,25 +6202,25 @@ LoadEnemyMon: ; 3e8eb
ld hl, EnemyMonSpecies
ld bc, EnemyMonEnd - EnemyMon
call ByteFill
; We don't need to be here if we're in a link battle
ld a, [InLinkBattle]
and a
jp nz, Function3dabd
ld a, [wcfc0] ; ????
bit 0, a
jp nz, Function3dabd
; Make sure everything knows what species we're working with
ld a, [TempEnemyMonSpecies]
ld [EnemyMonSpecies], a
ld [CurSpecies], a
ld [CurPartySpecies], a
; Grab the BaseData for this species
call GetBaseData
; Let's get the item:
@ -6228,15 +6228,15 @@ LoadEnemyMon: ; 3e8eb
ld a, [IsInBattle]
dec a
jr z, .WildItem
; If we're in a trainer battle, the item is in the party struct
ld a, [CurPartyMon]
ld hl, OTPartyMon1Item
call GetPartyLocation ; bc = PartyMon[CurPartyMon] - PartyMons
ld a, [hl]
jr .UpdateItem
.WildItem
; In a wild battle, we pull from the item slots in BaseData
@ -6246,7 +6246,7 @@ LoadEnemyMon: ; 3e8eb
cp BATTLETYPE_FORCEITEM
ld a, [BaseItems]
jr z, .UpdateItem
; Failing that, it's all up to chance
; Effective chances:
; 75% None
@ -6258,30 +6258,30 @@ LoadEnemyMon: ; 3e8eb
cp a, 1 + (75 percent)
ld a, NO_ITEM
jr c, .UpdateItem
; From there, an 8% chance for Item2
call BattleRandom
cp a, 8 percent ; 8% of 25% = 2% Item2
ld a, [BaseItems]
jr nc, .UpdateItem
ld a, [BaseItems+1]
.UpdateItem
ld [EnemyMonItem], a
; Initialize DVs
; If we're in a trainer battle, DVs are predetermined
ld a, [IsInBattle]
and a
jr z, .InitDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jr z, .InitDVs
; Unknown
ld hl, wc6f2
ld de, EnemyMonDVs
@ -6291,12 +6291,12 @@ LoadEnemyMon: ; 3e8eb
ld a, [hl]
ld [de], a
jp .Happiness
.InitDVs
; Trainer DVs
; All trainers have preset DVs, determined by class
; See GetTrainerDVs for more on that
callba GetTrainerDVs
@ -6304,8 +6304,8 @@ LoadEnemyMon: ; 3e8eb
ld a, [IsInBattle]
dec a
jr nz, .UpdateDVs
; Wild DVs
; Here's where the fun starts
@ -6314,7 +6314,7 @@ LoadEnemyMon: ; 3e8eb
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
jr nz, .NotRoaming
; Grab HP
call GetRoamMonHP
ld a, [hl]
@ -6322,7 +6322,7 @@ LoadEnemyMon: ; 3e8eb
and a
; We'll do something with the result in a minute
push af
; Grab DVs
call GetRoamMonDVs
inc hl
@ -6334,7 +6334,7 @@ LoadEnemyMon: ; 3e8eb
pop af
; If the RoamMon struct has already been initialized, we're done
jr nz, .UpdateDVs
; If it hasn't, we need to initialize the DVs
; (HP is initialized at the end of the battle)
call GetRoamMonDVs
@ -6348,7 +6348,7 @@ LoadEnemyMon: ; 3e8eb
; We're done with DVs
jr .UpdateDVs
.NotRoaming
; Register a contains BattleType
@ -6360,36 +6360,36 @@ LoadEnemyMon: ; 3e8eb
ld b, ATKDEFDV_SHINY ; $ea
ld c, SPDSPCDV_SHINY ; $aa
jr .UpdateDVs
.GenerateDVs
; Generate new random DVs
call BattleRandom
ld b, a
call BattleRandom
ld c, a
.UpdateDVs
; Input DVs in register bc
ld hl, EnemyMonDVs
ld a, b
ld [hli], a
ld [hl], c
; We've still got more to do if we're dealing with a wild monster
ld a, [IsInBattle]
dec a
jr nz, .Happiness
; Species-specfic:
; Unown
ld a, [TempEnemyMonSpecies]
cp a, UNOWN
jr nz, .Magikarp
; Get letter based on DVs
ld hl, EnemyMonDVs
predef GetUnownLetter
@ -6397,25 +6397,25 @@ LoadEnemyMon: ; 3e8eb
; If combined with forced shiny battletype, causes an infinite loop
call CheckUnownLetter
jr c, .GenerateDVs ; try again
.Magikarp
; Skimming this part recommended
ld a, [TempEnemyMonSpecies]
cp a, MAGIKARP
jr nz, .Happiness
; Get Magikarp's length
ld de, EnemyMonDVs
ld bc, PlayerID
callab CalcMagikarpLength
; We're clear if the length is < 1536
ld a, [MagikarpLength]
cp a, $06 ; $600 = 1536
jr nz, .CheckMagikarpArea
; 5% chance of skipping size checks
call Random
cp a, $0c ; / $100
@ -6424,7 +6424,7 @@ LoadEnemyMon: ; 3e8eb
ld a, [MagikarpLength + 1]
cp a, $50
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp a, $32 ; / $100
@ -6433,15 +6433,15 @@ LoadEnemyMon: ; 3e8eb
ld a, [MagikarpLength + 1]
cp a, $40
jr nc, .GenerateDVs
.CheckMagikarpArea
; The z checks are supposed to be nz
; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
; and routes 20 and 44 are treated as Lake of Rage
; This also means Lake of Rage Magikarp can be smaller than ones
; caught elsewhere rather than the other way around
; Intended behavior enforces a minimum size at Lake of Rage
; The real behavior prevents size flooring in the Lake of Rage area
ld a, [MapGroup]
@ -6458,10 +6458,10 @@ LoadEnemyMon: ; 3e8eb
ld a, [MagikarpLength]
cp a, 1024 >> 8
jr c, .GenerateDVs ; try again
; Finally done with DVs
.Happiness
; Set happiness
ld a, BASE_HAPPINESS
@ -6474,21 +6474,21 @@ LoadEnemyMon: ; 3e8eb
ld b, $00
ld hl, LinkBattleRNs + 7 ; ?
predef Functione167
; If we're in a trainer battle,
; get the rest of the parameters from the party struct
ld a, [IsInBattle]
cp a, TRAINER_BATTLE
jr z, .OpponentParty
; If we're in a wild battle, check wild-specific stuff
and a
jr z, .TreeMon
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
jp nz, .Moves
.TreeMon
; If we're headbutting trees, some monsters enter battle asleep
call CheckSleepingTreeMon
@ -6496,26 +6496,26 @@ LoadEnemyMon: ; 3e8eb
jr c, .UpdateStatus
; Otherwise, no status
xor a
.UpdateStatus
ld hl, EnemyMonStatus
ld [hli], a
; Unused byte
xor a
ld [hli], a
; Full HP...
ld a, [EnemyMonMaxHP]
ld [hli], a
ld a, [EnemyMonMaxHP + 1]
ld [hl], a
; ...unless it's a RoamMon
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
jr nz, .Moves
; Grab HP
call GetRoamMonHP
ld a, [hl]
@ -6526,15 +6526,15 @@ LoadEnemyMon: ; 3e8eb
ld a, [hl]
ld [EnemyMonHP + 1], a
jr .Moves
.InitRoamHP
; HP only uses the lo byte in the RoamMon struct since
; Raikou/Entei/Suicune will have < 256 hp at level 40
ld a, [EnemyMonHP + 1]
ld [hl], a
jr .Moves
.OpponentParty
; Get HP from the party struct
ld hl, (OTPartyMon1HP + 1)
@ -6544,17 +6544,17 @@ LoadEnemyMon: ; 3e8eb
ld [EnemyMonHP + 1], a
ld a, [hld]
ld [EnemyMonHP], a
; Make sure everything knows which monster the opponent is using
ld a, [CurPartyMon]
ld [CurOTMon], a
; Get status from the party struct
dec hl
ld a, [hl] ; OTPartyMonStatus
ld [EnemyMonStatus], a
.Moves
ld hl, BaseType1
ld de, EnemyMonType1
@ -6563,7 +6563,7 @@ LoadEnemyMon: ; 3e8eb
inc de
ld a, [hl]
ld [de], a
; Get moves
ld de, EnemyMonMoves
; Are we in a trainer battle?
@ -6577,7 +6577,7 @@ LoadEnemyMon: ; 3e8eb
ld bc, NUM_MOVES
call CopyBytes
jr .PP
.WildMoves
; Clear EnemyMonMoves
xor a
@ -6591,19 +6591,19 @@ LoadEnemyMon: ; 3e8eb
ld [MagikarpLength], a
; Fill moves based on level
predef FillMoves
.PP
; Trainer battle?
ld a, [IsInBattle]
cp a, TRAINER_BATTLE
jr z, .TrainerPP
; Fill wild PP
ld hl, EnemyMonMoves
ld de, EnemyMonPP
predef FillPP
jr .Finish
.TrainerPP
; Copy PP from the party struct
ld hl, OTPartyMon1PP
@ -6612,7 +6612,7 @@ LoadEnemyMon: ; 3e8eb
ld de, EnemyMonPP
ld bc, NUM_MOVES
call CopyBytes
.Finish
; Only the first five base stats are copied...
ld hl, BaseStats
@ -6673,7 +6673,7 @@ CheckSleepingTreeMon: ; 3eb38
ld a, [BattleType]
cp a, BATTLETYPE_TREE
jr nz, .NotSleeping
; Get list for the time of day
ld hl, .Morn
ld a, [TimeOfDay]
@ -6682,14 +6682,14 @@ CheckSleepingTreeMon: ; 3eb38
ld hl, .Day
jr z, .Check
ld hl, .Nite
.Check
ld a, [TempEnemyMonSpecies]
ld de, 1 ; length of species id
call IsInArray
; If it's a match, the opponent is asleep
ret c
.NotSleeping
and a
ret
@ -6728,24 +6728,24 @@ CheckSleepingTreeMon: ; 3eb38
CheckUnownLetter: ; 3eb75
; Return carry if the Unown letter hasn't been unlocked yet
ld a, [UnlockedUnowns]
ld c, a
ld de, 0
.loop
; Don't check this set unless it's been unlocked
srl c
jr nc, .next
; Is our letter in the set?
ld hl, .LetterSets
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push de
ld a, [UnownLetter]
ld de, 1
@ -6753,9 +6753,9 @@ CheckUnownLetter: ; 3eb75
call IsInArray
pop bc
pop de
jr c, .match
.next
; Make sure we haven't gone past the end of the table
inc e
@ -6763,22 +6763,22 @@ CheckUnownLetter: ; 3eb75
ld a, e
cp a, .Set1 - .LetterSets
jr c, .loop
; Hasn't been unlocked, or the letter is invalid
scf
ret
.match
; Valid letter
and a
ret
.LetterSets
dw .Set1
dw .Set2
dw .Set3
dw .Set4
.Set1
; A B C D E F G H I J K
db 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, $ff
@ -6791,7 +6791,7 @@ CheckUnownLetter: ; 3eb75
.Set4
; X Y Z
db 24, 25, 26, $ff
; 3ebc7

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@ -6,16 +6,18 @@ FishAction: ; 92402
push af
push bc
push hl
; Get the fishing group for this map.
ld b, e
call GetFishGroupHeader
ld hl, FishGroupHeaders
add_n_times hl, de, 7
rept 7
add hl, de
endr
call Fish
pop hl
pop bc
pop af
@ -42,29 +44,31 @@ Fish: ; 9241a
inc hl
ld e, b
ld d, 0
add_n_times hl, de, 2
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
; Encounter chance for this monster:
call Random
.CheckEncounter
cp [hl]
jr z, .ReadMon
jr c, .ReadMon
; Next monster...
inc hl
inc hl
inc hl
jr .CheckEncounter
.ReadMon
; We're done with the encounter chance
inc hl
; Species 0 triggers a read from a time-based encounter table.
ld a, [hli]
ld d, a
@ -74,21 +78,20 @@ Fish: ; 9241a
; Level
ld e, [hl]
ret
.NoBite
ld de, 0
ret
.TimeEncounter
; The level byte is repurposed as the index for the new table.
ld e, [hl]
ld d, 0
ld hl, TimeFishGroups
rept 4
add hl, de
add hl, de
add hl, de
add hl, de
endr
; One nightmon, then one daymon
ld a, [TimeOfDay]
@ -97,7 +100,7 @@ Fish: ; 9241a
jr c, .TimeSpecies
inc hl
inc hl
.TimeSpecies
ld d, [hl]
inc hl
@ -115,27 +118,27 @@ GetFishGroupHeader: ; 9245b
bit 2, [hl]
pop hl
jr z, .end
; Groups 11 and 12 have special attributes.
ld a, d
cp 11
jr z, .group11
cp 12
jr z, .group12
.end
dec d
ld e, d
ld d, 0
ret
.group11
ld a, [wdfce]
cp 1
jr nz, .end
ld d, 6
jr .end
.group12
ld a, [wdfce]
cp 2

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@ -806,7 +806,9 @@ Function9764: ; 9764
Function976b: ; 976b
ld l, a
ld h, 0
add_n_times hl, hl, 2
rept 2
add hl,hl
endr
ld bc, TrainerPalettes
add hl, bc
ret
@ -1974,7 +1976,9 @@ Functionb1de: ; b1de
push hl
ld l, a
ld h, 0
add_n_times hl, hl, 3
rept 3
add hl,hl
endr
ld de, TilesetBGPalette
add hl, de
ld e, l
@ -2014,7 +2018,9 @@ Functionb1de: ; b1de
ld a, [MapGroup]
ld l, a
ld h, 0
add_n_times hl, hl, 3
rept 3
add hl,hl
endr
ld de, RoofPals
add hl, de
ld a, [TimeOfDayPal]

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@ -472,7 +472,9 @@ Function968ec: ; 968ec
ld a, [hli]
ld h, [hl]
ld l, a
add_n_times hl, de, 4
rept 4
add hl,de
endr
call GetMapScriptHeaderBank
call GetFarHalfword
@ -1043,7 +1045,9 @@ Function96beb: ; 96beb
ld c, a
ld b, 0
ld hl, ScriptPointers96c0c
add_n_times hl, bc, 3
rept 3
add hl,bc
endr
ld a, [hli]
ld [ScriptBank], a
ld a, [hli]

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@ -226,7 +226,9 @@ Function444d: ; 444d
ld a, [hl]
ld l, a
ld h, 0
add_n_times hl, hl, 2
rept 2
add hl,hl
endr
add hl, de
ld a, [hli]
ld h, [hl]
@ -1385,7 +1387,9 @@ Function4a46: ; 4a46
ld e, a
ld d, 0
ld hl, .data_4a81
add_n_times hl, de, 2
rept 2
add hl,de
endr
ld d, [hl]
inc hl
ld e, [hl]
@ -3655,7 +3659,9 @@ Function5ac2: ; 5ac2
ld c, a
ld b, 0
ld hl, .Addresses
add_n_times hl, bc, 2
rept 2
add hl,bc
endr
ld c, [hl]
inc hl
ld b, [hl]

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@ -1,106 +1,108 @@
GetPredefPointer:: ; 854b
; Return the bank and address of PredefID in a and PredefAddress.
; Save hl for later (back in Predef)
ld a, h
ld [PredefTemp], a
ld a, l
ld [PredefTemp + 1], a
push de
ld a, [PredefID]
ld e, a
ld d, 0
ld hl, PredefPointers
add_n_times hl, de, 3
pop de
ld a, [hli]
ld [PredefAddress + 1], a
ld a, [hli]
ld [PredefAddress], a
ld a, [hl]
ret
; 856b
PredefPointers:: ; 856b
; $4b Predef pointers
; address, bank
add_predef LearnMove ; $0
add_predef Predef1
add_predef HealParty
add_predef FlagPredef
add_predef Functionc699
add_predef FillPP
add_predef Functiond88c
add_predef Functionda96
add_predef Functiondb3f ; $8
add_predef Functionde6e
add_predef GiveEgg
add_predef Functionc6e0
add_predef Functione167
add_predef Functione17b
add_predef CanLearnTMHMMove
add_predef GetTMHMMove
add_predef Function28eef ; $ 10
add_predef PrintMoveDesc
add_predef UpdatePlayerHUD
add_predef FillBox
add_predef Function3d873
add_predef UpdateEnemyHUD
add_predef StartBattle
add_predef FillInExpBar
add_predef Function3f43d ; $18
add_predef Function3f47c
add_predef LearnLevelMoves
add_predef FillMoves
add_predef Function421e6
add_predef Function28f63
add_predef Function28f24
add_predef Function5084a
add_predef ListMoves ; $20
add_predef Function50d2e
add_predef Function50cdb
add_predef Function50c50
add_predef GetGender
add_predef StatsScreenInit
add_predef DrawPlayerHP
add_predef DrawEnemyHP
add_predef PrintTempMonStats ; $28
add_predef GetTypeName
add_predef PrintMoveType
add_predef PrintType
add_predef PrintMonTypes
add_predef GetUnownLetter
add_predef Functioncbcdd
add_predef Predef2F
add_predef Function9853 ; $30
add_predef Function864c
add_predef Function91d11
add_predef CheckContestMon
add_predef Function8c20f
add_predef Function8c000
add_predef Function8c000_2
add_predef PlayBattleAnim
add_predef Predef38 ; $38
add_predef Predef39
add_predef Functionfd1d0
add_predef PartyMonItemName
add_predef GetFrontpic
add_predef GetBackpic
add_predef Function5108b
add_predef GetTrainerPic
add_predef DecompressPredef ; $40
add_predef Function347d3
add_predef ConvertMon_1to2
add_predef Functionfb877
add_predef Functiond0000
add_predef Function50d0a
add_predef Functiond00a3
add_predef Functiond008e
add_predef Functiond0669 ; $48
add_predef Functiond066e
dbw $ff, Function2d43 ; ????
GetPredefPointer:: ; 854b
; Return the bank and address of PredefID in a and PredefAddress.
; Save hl for later (back in Predef)
ld a, h
ld [PredefTemp], a
ld a, l
ld [PredefTemp + 1], a
push de
ld a, [PredefID]
ld e, a
ld d, 0
ld hl, PredefPointers
rept 3
add hl,de
endr
pop de
ld a, [hli]
ld [PredefAddress + 1], a
ld a, [hli]
ld [PredefAddress], a
ld a, [hl]
ret
; 856b
PredefPointers:: ; 856b
; $4b Predef pointers
; address, bank
add_predef LearnMove ; $0
add_predef Predef1
add_predef HealParty
add_predef FlagPredef
add_predef Functionc699
add_predef FillPP
add_predef Functiond88c
add_predef Functionda96
add_predef Functiondb3f ; $8
add_predef Functionde6e
add_predef GiveEgg
add_predef Functionc6e0
add_predef Functione167
add_predef Functione17b
add_predef CanLearnTMHMMove
add_predef GetTMHMMove
add_predef Function28eef ; $ 10
add_predef PrintMoveDesc
add_predef UpdatePlayerHUD
add_predef FillBox
add_predef Function3d873
add_predef UpdateEnemyHUD
add_predef StartBattle
add_predef FillInExpBar
add_predef Function3f43d ; $18
add_predef Function3f47c
add_predef LearnLevelMoves
add_predef FillMoves
add_predef Function421e6
add_predef Function28f63
add_predef Function28f24
add_predef Function5084a
add_predef ListMoves ; $20
add_predef Function50d2e
add_predef Function50cdb
add_predef Function50c50
add_predef GetGender
add_predef StatsScreenInit
add_predef DrawPlayerHP
add_predef DrawEnemyHP
add_predef PrintTempMonStats ; $28
add_predef GetTypeName
add_predef PrintMoveType
add_predef PrintType
add_predef PrintMonTypes
add_predef GetUnownLetter
add_predef Functioncbcdd
add_predef Predef2F
add_predef Function9853 ; $30
add_predef Function864c
add_predef Function91d11
add_predef CheckContestMon
add_predef Function8c20f
add_predef Function8c000
add_predef Function8c000_2
add_predef PlayBattleAnim
add_predef Predef38 ; $38
add_predef Predef39
add_predef Functionfd1d0
add_predef PartyMonItemName
add_predef GetFrontpic
add_predef GetBackpic
add_predef Function5108b
add_predef GetTrainerPic
add_predef DecompressPredef ; $40
add_predef Function347d3
add_predef ConvertMon_1to2
add_predef Functionfb877
add_predef Functiond0000
add_predef Function50d0a
add_predef Functiond00a3
add_predef Functiond008e
add_predef Functiond0669 ; $48
add_predef Functiond066e
dbw $ff, Function2d43 ; ????
; 864c

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@ -3144,7 +3144,9 @@ ExitScriptSubroutine: ; 0x97b9a
ld e, [hl]
ld d, $0
ld hl, wd43d
add_n_times hl, de, 3
rept 3
add hl,de
endr
ld a, [hli]
ld b, a
and " "

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@ -56,7 +56,9 @@ LoadSpawnPoint: ; 1531f
jr z, .spawn_n_a
ld l, a
ld h, 0
add_n_times hl, hl, 2 ; multiply hl by 4
rept 2 ; multiply hl by 4
add hl,hl
endr
ld de, SpawnPoints
add hl, de
ld a, [hli]

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@ -2,7 +2,9 @@
Special:: ; c01b
; Run script special de.
ld hl, SpecialsPointers
add_n_times hl, de, 3
rept 3
add hl,de
endr
ld b, [hl]
inc hl
ld a, [hli]

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@ -715,14 +715,14 @@ ClearPalettes:: ; 3317
ld a, [hCGB]
and a
jr nz, .cgb
; DMG: just change palettes to 0 (white)
xor a
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
ret
.cgb
ld a, [rSVBK]
push af
@ -755,11 +755,11 @@ GetSGBLayout:: ; 3340
ld a, [hCGB]
and a
jr nz, .sgb
ld a, [hSGB]
and a
ret z
.sgb
predef_jump Function864c ; LoadSGBLayout
; 334e
@ -872,7 +872,9 @@ GetName:: ; 33c3
ld e, a
ld d, 0
ld hl, NamesPointers
add_n_times hl, de, 3
rept 3
add hl, de
endr
ld a, [hli]
rst Bankswitch
ld a, [hli]
@ -1788,7 +1790,7 @@ GetBaseData:: ; 3856
push af
ld a, BANK(BaseData)
rst Bankswitch
; Egg doesn't have BaseData
ld a, [CurSpecies]
cp EGG
@ -1803,16 +1805,16 @@ GetBaseData:: ; 3856
ld bc, BaseData1 - BaseData0
call CopyBytes
jr .end
.egg
; ????
ld de, UnknownEggPic
; Sprite dimensions
ld b, $55 ; 5x5
ld hl, BasePicSize
ld [hl], b
; ????
ld hl, BasePadding
ld [hl], e
@ -1823,12 +1825,12 @@ GetBaseData:: ; 3856
inc hl
ld [hl], d
jr .end
.end
; Replace Pokedex # with species
ld a, [CurSpecies]
ld [BaseDexNo], a
pop af
rst Bankswitch
pop hl

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@ -150,7 +150,9 @@ Function2198:: ; 2198
add a
ld l, a
ld h, 0
add_n_times hl, hl, 3
rept 3
add hl,hl
endr
ld a, [TilesetBlocksAddress]
add l
ld l, a
@ -1703,7 +1705,9 @@ GetFacingTileCoord:: ; 2a07
srl a
ld l, a
ld h, 0
add_n_times hl, hl, 2
rept 2
add hl,hl
endr
ld de, .Directions
add hl, de
@ -1745,7 +1749,9 @@ Function2a3c:: ; 2a3c
jr z, .nope
ld l, a
ld h, $0
add_n_times hl, hl, 2
rept 2
add hl,hl
endr
ld a, [TilesetCollisionAddress]
ld c, a
ld a, [TilesetCollisionAddress + 1]

View File

@ -493,7 +493,9 @@ Function1a2f:: ; 1a2f
ld hl, ObjectStruct3_Data
ld e, a
ld d, 0
add_n_times hl, de, OBJECT_STRUCT_3_DATA_WIDTH
rept OBJECT_STRUCT_3_DATA_WIDTH
add hl,de
endr
ld a, [hl]
ret
; 1a47
@ -504,7 +506,9 @@ Function1a47:: ; 1a47
ld e, a
ld d, 0
ld hl, ObjectStruct3_Data + 1
add_n_times hl, de, OBJECT_STRUCT_3_DATA_WIDTH
rept OBJECT_STRUCT_3_DATA_WIDTH
add hl,de
endr
ld a, BANK(ObjectStruct3_Data)
call GetFarByte
add a
@ -542,7 +546,9 @@ Function1a71:: ; 1a71
ld e, a
ld d, 0
ld hl, ObjectStruct3_Data + 1
add_n_times hl, de, OBJECT_STRUCT_3_DATA_WIDTH
rept OBJECT_STRUCT_3_DATA_WIDTH
add hl,de
endr
ld b, h
ld c, l
pop de

View File

@ -142,9 +142,3 @@ bcd: MACRO
shift
endr
ENDM
add_n_times: MACRO
rept \3
add \1, \2
endr
ENDM

1070
main.asm

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