mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Consistent code formatting: no redundant a
s and spaces after commas
This commit is contained in:
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32ea595c47
commit
ab7025a144
@ -744,7 +744,7 @@ LoadNote: ; e83d1
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sub [hl]
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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@ -766,7 +766,7 @@ LoadNote: ; e83d1
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sub e
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; ????
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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@ -793,7 +793,7 @@ LoadNote: ; e83d1
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sub [hl]
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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ld hl, Channel1PitchWheelTarget + 1 - Channel1
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add hl, bc
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@ -1021,7 +1021,7 @@ ApplyPitchWheel: ; e84f9
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sub e
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; [Channel*Field0x25] *= 2
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; if rollover: Frequency -= 1
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@ -1031,10 +1031,10 @@ ApplyPitchWheel: ; e84f9
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add a
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ld [hl], a
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ld a, e
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sbc a, 0
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sbc 0
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ld e, a
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ld a, d
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sbc a, 0
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sbc 0
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ld d, a
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; Compare the dw at [Channel*PitchWheelTarget] to de.
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; If frequency is lower, we're finished.
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@ -1378,7 +1378,7 @@ ParseMusicCommand: ; e870f
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; reload command
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ld a, [CurMusicByte]
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; get command #
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sub a, $d0 ; first command
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sub $d0 ; first command
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ld e, a
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ld d, 0
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; seek command pointer
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@ -868,7 +868,7 @@ BattleBGEffect_RunPicResizeScript: ; c83ed (32:43ed)
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.BGSquares:
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bgsquare: MACRO
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dn \1,\2
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dn \1, \2
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dw \3
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endm
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@ -6267,13 +6267,13 @@ LoadEnemyMon: ; 3e8eb
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; 25% chance of getting an item
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call BattleRandom
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cp a, 1 + (75 percent)
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cp 1 + (75 percent)
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ld a, NO_ITEM
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jr c, .UpdateItem
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; From there, an 8% chance for Item2
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call BattleRandom
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cp a, 8 percent ; 8% of 25% = 2% Item2
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cp 8 percent ; 8% of 25% = 2% Item2
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ld a, [BaseItems]
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jr nc, .UpdateItem
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ld a, [BaseItems+1]
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@ -6320,7 +6320,7 @@ LoadEnemyMon: ; 3e8eb
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; Roaming monsters (Entei, Raikou) work differently
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; They have their own structs, which are shorter than normal
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ld a, [BattleType]
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cp a, BATTLETYPE_ROAMING
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cp BATTLETYPE_ROAMING
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jr nz, .NotRoaming
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; Grab HP
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@ -6361,7 +6361,7 @@ LoadEnemyMon: ; 3e8eb
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; Forced shiny battle type
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; Used by Red Gyarados at Lake of Rage
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cp a, BATTLETYPE_SHINY
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cp BATTLETYPE_SHINY
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jr nz, .GenerateDVs
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ld b, ATKDEFDV_SHINY ; $ea
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@ -6391,7 +6391,7 @@ LoadEnemyMon: ; 3e8eb
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; Unown
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ld a, [TempEnemyMonSpecies]
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cp a, UNOWN
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cp UNOWN
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jr nz, .Magikarp
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; Get letter based on DVs
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@ -6406,7 +6406,7 @@ LoadEnemyMon: ; 3e8eb
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; Skimming this part recommended
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ld a, [TempEnemyMonSpecies]
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cp a, MAGIKARP
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cp MAGIKARP
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jr nz, .Happiness
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; Get Magikarp's length
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@ -6416,25 +6416,25 @@ LoadEnemyMon: ; 3e8eb
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; We're clear if the length is < 1536
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ld a, [wMagikarpLength]
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cp a, $06 ; $600 = 1536
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cp $06 ; $600 = 1536
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jr nz, .CheckMagikarpArea
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; 5% chance of skipping size checks
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call Random
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cp a, $0c ; / $100
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cp $0c ; / $100
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jr c, .CheckMagikarpArea
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; Try again if > 1614
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ld a, [wMagikarpLength + 1]
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cp a, $50
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cp $50
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jr nc, .GenerateDVs
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; 20% chance of skipping this check
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call Random
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cp a, $32 ; / $100
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cp $32 ; / $100
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jr c, .CheckMagikarpArea
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; Try again if > 1598
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ld a, [wMagikarpLength + 1]
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cp a, $40
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cp $40
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jr nc, .GenerateDVs
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.CheckMagikarpArea:
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@ -6448,18 +6448,18 @@ LoadEnemyMon: ; 3e8eb
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; Intended behavior enforces a minimum size at Lake of Rage
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; The real behavior prevents size flooring in the Lake of Rage area
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ld a, [MapGroup]
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cp a, GROUP_LAKE_OF_RAGE
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cp GROUP_LAKE_OF_RAGE
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jr z, .Happiness
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ld a, [MapNumber]
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cp a, MAP_LAKE_OF_RAGE
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cp MAP_LAKE_OF_RAGE
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jr z, .Happiness
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; 40% chance of not flooring
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call Random
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cp a, $64 ; / $100
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cp $64 ; / $100
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jr c, .Happiness
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; Floor at length 1024
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ld a, [wMagikarpLength]
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cp a, 1024 >> 8
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cp 1024 >> 8
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jr c, .GenerateDVs ; try again
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; Finally done with DVs
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@ -6480,7 +6480,7 @@ LoadEnemyMon: ; 3e8eb
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; If we're in a trainer battle,
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; get the rest of the parameters from the party struct
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ld a, [wBattleMode]
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cp a, TRAINER_BATTLE
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cp TRAINER_BATTLE
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jr z, .OpponentParty
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; If we're in a wild battle, check wild-specific stuff
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@ -6515,7 +6515,7 @@ LoadEnemyMon: ; 3e8eb
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; ..unless it's a RoamMon
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ld a, [BattleType]
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cp a, BATTLETYPE_ROAMING
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cp BATTLETYPE_ROAMING
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jr nz, .Moves
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; Grab HP
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@ -6568,7 +6568,7 @@ LoadEnemyMon: ; 3e8eb
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ld de, EnemyMonMoves
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; Are we in a trainer battle?
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ld a, [wBattleMode]
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cp a, TRAINER_BATTLE
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cp TRAINER_BATTLE
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jr nz, .WildMoves
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; Then copy moves from the party struct
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ld hl, OTPartyMon1Moves
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@ -6595,7 +6595,7 @@ LoadEnemyMon: ; 3e8eb
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.PP:
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; Trainer battle?
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ld a, [wBattleMode]
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cp a, TRAINER_BATTLE
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cp TRAINER_BATTLE
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jr z, .TrainerPP
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; Fill wild PP
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@ -6670,13 +6670,13 @@ CheckSleepingTreeMon: ; 3eb38
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; Don't do anything if this isn't a tree encounter
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ld a, [BattleType]
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cp a, BATTLETYPE_TREE
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cp BATTLETYPE_TREE
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jr nz, .NotSleeping
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; Get list for the time of day
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ld hl, .Morn
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ld a, [TimeOfDay]
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cp a, DAY
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cp DAY
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jr c, .Check
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ld hl, .Day
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jr z, .Check
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@ -6759,7 +6759,7 @@ CheckUnownLetter: ; 3eb75
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inc e
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inc e
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ld a, e
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cp a, .Set1 - .LetterSets
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cp .Set1 - .LetterSets
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jr c, .loop
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; Hasn't been unlocked, or the letter is invalid
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@ -245,10 +245,10 @@ ClearPCItemScreen: ; e58b
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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ld a, " "
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call ByteFill
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hlcoord 0,0
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hlcoord 0, 0
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lb bc, 10, 18
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call TextBox
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hlcoord 0,12
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hlcoord 0, 12
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lb bc, 4, 18
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call TextBox
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call WaitBGMap2
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@ -499,12 +499,12 @@ CardFlip_DisplayCardFaceUp: ; e03ec
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.Deck: ; e0459
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; level, pic anchor (3x3)
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db "1",$4e, "1",$57, "1",$69, "1",$60
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db "2",$4e, "2",$57, "2",$69, "2",$60
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db "3",$4e, "3",$57, "3",$69, "3",$60
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db "4",$4e, "4",$57, "4",$69, "4",$60
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db "5",$4e, "5",$57, "5",$69, "5",$60
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db "6",$4e, "6",$57, "6",$69, "6",$60
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db "1", $4e, "1", $57, "1", $69, "1", $60
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db "2", $4e, "2", $57, "2", $69, "2", $60
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db "3", $4e, "3", $57, "3", $69, "3", $60
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db "4", $4e, "4", $57, "4", $69, "4", $60
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db "5", $4e, "5", $57, "5", $69, "5", $60
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db "6", $4e, "6", $57, "6", $69, "6", $60
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; e0489
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CardFlip_UpdateCoinBalanceDisplay: ; e0489
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@ -1303,9 +1303,9 @@ CreditsStrings:
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.Copyright:
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; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
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db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c
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; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
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next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
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; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
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next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
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db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,$6a,$6b,$6c
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; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
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next $60,$61,$62,$63,$64,$65,$66,$6d,$6e,$6f,$70,$71,$72, $7a,$7b,$7c
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; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
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next $60,$61,$62,$63,$64,$65,$66,$73,$74,$75,$76,$77,$78,$79, $7a,$7b,$7c
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db "@"
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@ -183,7 +183,7 @@ PlaceGameFreakPresents_2: ; e46ba
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.place_presents
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ld [hl], 0
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ld hl, .presents
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decoord 7,11
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decoord 7, 11
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ld bc, .end - .presents
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call CopyBytes
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call PlaceGameFreakPresents_AdvanceIndex
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@ -77,9 +77,9 @@ CheckPartyMove: ; c742
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ld a, [hl]
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and a
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jr z, .no
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cp a, -1
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cp -1
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jr z, .no
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cp a, EGG
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cp EGG
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jr z, .next
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ld bc, PARTYMON_STRUCT_LENGTH
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@ -510,7 +510,7 @@ CheckDirection: ; c9cb
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; Get player direction
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ld a, [PlayerDirection]
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and a, %00001100 ; bits 2 and 3 contain direction
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and %00001100 ; bits 2 and 3 contain direction
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rrca
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rrca
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ld e, a
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4
home.asm
4
home.asm
@ -1830,7 +1830,7 @@ PrintBCDNumber:: ; 38bb
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; 0x38f2
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PrintBCDDigit:: ; 38f2
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and a, %00001111
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and %00001111
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and a
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jr z, .zeroDigit
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.nonzeroDigit
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@ -1845,7 +1845,7 @@ PrintBCDDigit:: ; 38f2
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.skipCurrencySymbol
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res 7, b ; unset 7 to indicate that a nonzero digit has been reached
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.outputDigit
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add a, "0"
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add "0"
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ld [hli], a
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jp PrintLetterDelay
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@ -130,7 +130,7 @@ GetJoypad:: ; 984
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; The player input can be automated using an input stream.
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; See more below.
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ld a, [InputType]
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cp a, AUTO_INPUT
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cp AUTO_INPUT
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jr z, .auto
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; To get deltas, take this and last frame's input.
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@ -197,14 +197,14 @@ GetJoypad:: ; 984
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.updateauto
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; An input of $ff will end the stream.
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ld a, [hli]
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cp a, -1
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cp -1
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jr z, .stopauto
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ld b, a
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; A duration of $ff will end the stream indefinitely.
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ld a, [hli]
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ld [AutoInputLength], a
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cp a, -1
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cp -1
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jr nz, .next
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; The current input is overwritten.
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@ -1,16 +1,16 @@
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; Game Boy hardware interrupts
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SECTION "vblank",ROM0
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SECTION "vblank", ROM0
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jp VBlank
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SECTION "lcd",ROM0
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SECTION "lcd", ROM0
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jp LCD
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SECTION "timer",ROM0
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SECTION "timer", ROM0
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jp Timer
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SECTION "serial",ROM0
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SECTION "serial", ROM0
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jp Serial
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SECTION "joypad",ROM0
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SECTION "joypad", ROM0
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jp JoypadInt
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@ -9073,8 +9073,8 @@ Unknown_113b70: ; 113b70
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dw $cbef
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Unknown_113b7e: ; 113b7e
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db $01,$23,$45,$67,$89,$ab,$cd,$ef
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db $fe,$dc,$ba,$98,$76,$54,$32,$10
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db $01, $23, $45, $67, $89, $ab, $cd, $ef
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db $fe, $dc, $ba, $98, $76, $54, $32, $10
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Unknown_113b8e:
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db $78, $a4, $6a, $d7, $56, $b7, $c7, $e8, $db, $70, $20, $24, $ee, $ce, $bd, $c1
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2
main.asm
2
main.asm
@ -183,7 +183,7 @@ CheckNickErrors:: ; 669f
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inc hl
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; reached end of commands table?
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ld a, [hl]
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cp a, -1
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cp -1
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jr z, .done
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; is the current char between this value (inclusive)...
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@ -304,7 +304,7 @@ WaitTileAnimation: ; fc2fe
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StandingTileFrame8: ; fc2ff
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ld a, [TileAnimationTimer]
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inc a
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and a, 7
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and 7
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ld [TileAnimationTimer], a
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ret
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; fc309
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