dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
...
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
fa7261a8ee
Update some labels
2019-12-03 09:17:21 -05:00
Rangi
0e311ad709
Fix miscellaneous points made in #658
2019-11-23 20:56:22 -05:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
...
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
mid-kid
77803f571f
Fix some constants around wLinkMode
2019-11-18 18:21:57 +01:00
mid-kid
176257ea6f
Document WaitPressAorB_BlinkCursor a bit
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This is one weird function I'll never understand the purpose of.
It could use a better name, but I have no clue what.
2019-11-18 18:21:57 +01:00
Rangi
4d32035d4f
Bit 6 of PrintNum left-aligns numbers
2019-11-03 20:17:04 -05:00
Rangi
69ea875eeb
Split menu code out of home/movement.asm
2019-11-03 14:46:36 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
Rangi
5134266b9a
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
2019-11-03 12:26:38 -05:00
mid-kid
7111ae8e58
Fix some mobile script and map sign things
2019-10-21 00:42:36 +02:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
...
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
c7fdf5f9ec
Fix overworld scrolling function names
2019-06-09 00:17:35 +02:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
13cfe356d6
Fix usage of rIE and rSC constants
2019-05-25 17:59:50 +02:00
Rangi
45e3f6aca9
Identify some more WRAM labels
2019-04-19 11:35:27 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
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Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c
Identify and eliminate wEngineBuffer1-5
2019-04-08 19:42:55 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
Rangi
df337fc417
Update to rgbds 0.3.8
2019-02-16 12:17:55 -05:00
Rangi
60cdc65293
wc7e8 -> wUnusedC7E8 (similar to wUnusedD102)
2019-01-30 19:46:45 -05:00
Rangi
84b6a084cb
Keep "paragraphs" of related code together
2019-01-24 21:10:45 -05:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
mid-kid
930d285fab
Fix comments around BANK() statements
...
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
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Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
f52f20edb7
Rename CheckTrainerBattle
...
Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
2018-10-11 11:39:09 +02:00
Rangi
3241c9cfaa
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
2018-09-09 18:15:54 -04:00
Rangi
bb4a6e5f55
wCursorCurTile -> wCursorCurrentTile
2018-09-09 17:15:49 -04:00
Rangi
14a2ea835e
Remove redundant comments
2018-09-09 15:15:33 -04:00
Rangi
ae022e1420
Curr -> Cur
2018-09-09 15:09:51 -04:00
Rangi
1c0fff7668
hLabel - $ff00 -> LOW(hLabel)
2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
b5a9e83a94
Fix reviewed issues.
...
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
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Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
4f0c9cecf9
StringCmp → CompareBytes; CompareLong → CompareBytesLong
...
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
mid-kid
ffa63c51df
Clean up TX_ commands
...
Some of the TX_ commands didn't use the TX_ prefix for their
constants, and the label names were inconsistent. I've chosen to adopt
the `TextCommand_` prefix as opposed to `Text_`, as it has a clear
difference in namespace compared to the possibly-used `Text_` namespace
for actual dialogue text.
2018-07-18 10:55:30 +02:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
b565e6a9dc
Miscellaneous reorganization fixes
2018-07-04 02:42:11 -04:00
Rangi
e2cf3eb7bd
Add more collision nybble constants
2018-06-28 22:35:29 -04:00
Rangi
4eb8165158
Use :: for all global labels, not the GLOBAL keyword
2018-06-27 16:44:52 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
5693cc49cf
Single newline at the end of files
2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
4e776d4fa6
Use constants
2018-05-23 11:14:15 -04:00
Rangi
d2880d1981
Factor out GetHPPals and SetHPPals from home.asm
...
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00
Rangi
846e3e65de
adc a, 0 → adc 0; fix comments
2018-05-20 17:55:27 -04:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
Rangi
99df17d571
Move more code from home.asm into home/
2018-04-05 00:35:14 -04:00
Rangi
145efc1353
Use constants for screen size in metatiles
2018-04-04 16:14:48 -04:00
Rangi
0447ee0cf9
Relabel some map-related WRAM
...
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi
e2c15b0b92
* BillPhoneGeneriText -> BillPhoneGenericText
...
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi
612fd7cb96
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
luckytyphlosion
8b007e8d51
Fix more w-izing edge cases.
2018-02-04 22:45:04 -05:00
Rangi
73ea7c6326
Macro factors out sine code, just like sine data, since it's used 5 times
2018-02-03 21:11:55 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
2a53d75807
Similar formatting for similar WRAM areas
2018-02-02 21:15:15 -05:00
luckytyphlosion
0b45e2e846
Fix wVirtualOAM labels, part 2.
2018-01-30 14:52:46 -05:00
luckytyphlosion
3c7ba37de7
Fix wVirtualOAM labels, part 1.
2018-01-30 14:47:14 -05:00
luckytyphlosion
3203ad7d50
Fix comment/style issues caused from w-izing.
2018-01-30 14:05:25 -05:00
Rangi
4d93741a54
use PAL_COLOR_SIZE
2018-01-26 21:25:49 -05:00
Rangi
7d3ad2136a
Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
2018-01-25 18:10:41 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
79bd48f85c
Replace Stack with wStack.
2018-01-23 16:49:58 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
fdda670f40
Cry headers and map headers were eliminated
2018-01-23 11:17:21 -05:00
Rangi
14ef9d3066
PALETTE_SIZE
2018-01-22 19:57:35 -05:00
Rangi
a73c532738
tile+color macros in gfx.asm
2018-01-22 19:40:17 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
b199f6cfbf
Use hSerialConnectionStatus constants elsewhere
2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
c861ff5af3
This table entry has the address of MoveDescriptions in GSC ($4000 in G/S, $4b52 in Crystal)
2018-01-19 00:42:31 -05:00
Remy Oukaour
9576740b70
clean up GetName/NamesPointers
2018-01-19 00:29:05 -05:00
Remy Oukaour
55d8de6c24
why "5A"?
2018-01-19 00:07:13 -05:00
Remy Oukaour
105ef872dd
Better TX_SOUND_* names
2018-01-18 22:06:51 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
2acaa96cf1
More charmap and home/text.asm documentation for JP chars
2018-01-18 18:34:20 -05:00