pokecrystal-board/home
2018-02-03 17:11:55 -05:00
..
audio.asm Cry headers and map headers were eliminated 2018-01-23 11:17:21 -05:00
battle_vars.asm Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm 2018-01-25 18:10:41 -05:00
battle.asm Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm 2018-01-25 18:10:41 -05:00
copy2.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
copy.asm LY_BLANK and rLCDC constants 2017-12-29 18:53:21 +01:00
cry.asm Cry headers and map headers were eliminated 2018-01-23 11:17:21 -05:00
decompress.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
delay.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm Clean up XXX comments for unused content 2018-01-02 13:26:18 +01:00
farcall.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
flag.asm wStatusFlags/2 bit constants 2018-01-22 15:40:43 -05:00
game_time.asm wGameTimerPause bit flag constants 2018-01-23 12:40:29 -05:00
handshake.asm Port homecall macro 2016-05-27 10:41:59 -04:00
hm_moves.asm IsHM is not used within home/names.asm; group it with the other HM routines+data 2017-12-22 22:56:21 -05:00
init.asm Use hSerialConnectionStatus constants elsewhere 2018-01-19 19:31:45 -05:00
interrupts.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
item.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
joypad.asm lda_coord and ldcoord_a exist for this 2017-12-29 17:07:21 -05:00
lcd.asm More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
map_objects.asm Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm 2018-01-25 18:10:41 -05:00
map.asm map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
math.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
mobile.asm More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
movement.asm Resolve #428: Use HIGH(X) and LOW(X) instead of X / $100 and X % $100 or X >> 8 and X & $ff 2017-12-25 14:23:16 -05:00
names.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
palettes.asm use PAL_COLOR_SIZE 2018-01-26 21:25:49 -05:00
pokedex_flags.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
predef.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
random.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
rst.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
rtc.asm Consistent predef function names 2018-01-02 18:49:25 +01:00
serial.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
sine.asm Consistent sine wave code formatting 2018-01-09 16:39:36 -05:00
sram.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
string.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
text.asm Similar formatting for similar WRAM areas 2018-02-02 21:15:15 -05:00
tilemap.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
time.asm Rename some routines to avoid conflicts when removing "Special_" prefixes 2018-01-24 11:12:02 -05:00
trainers.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
vblank.asm Serve2bppRequest@VBlank → Serve2bppRequest_VBlank 2018-01-03 15:28:13 -05:00
video.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
window.asm Clean up XXX comments for unused content 2018-01-02 13:26:18 +01:00