Rename CheckTrainerBattle

Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
This commit is contained in:
mid-kid 2018-10-11 11:37:19 +02:00
parent e68713d20e
commit f52f20edb7
4 changed files with 9 additions and 11 deletions

View File

@ -248,7 +248,7 @@ PlayerEvents:
call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
call CheckTrainerBattle3
call CheckTrainerBattle_GetPlayerEvent
jr c, .ok
call CheckTileEvent
@ -289,10 +289,10 @@ PlayerEvents:
scf
ret
CheckTrainerBattle3:
CheckTrainerBattle_GetPlayerEvent:
nop
nop
call CheckTrainerBattle2
call CheckTrainerBattle
jr nc, .nope
ld a, PLAYEREVENT_SEENBYTRAINER

View File

@ -38,7 +38,7 @@ FlagAction::
; 1 SET_FLAG set bit
; 2 CHECK_FLAG check bit
; de: bit number
; hl: index within bit table
; hl: pointer to the flag array
; get index within the byte
ld a, e

View File

@ -1,16 +1,16 @@
CheckTrainerBattle2::
CheckTrainerBattle::
ldh a, [hROMBank]
push af
call SwitchToMapScriptsBank
call CheckTrainerBattle
call _CheckTrainerBattle
pop bc
ld a, b
rst Bankswitch
ret
CheckTrainerBattle::
_CheckTrainerBattle::
; Check if any trainer on the map sees the player and wants to battle.
; Skip the player object.
@ -35,7 +35,7 @@ CheckTrainerBattle::
add hl, de
ld a, [hl]
and $f
cp $2
cp OBJECTTYPE_TRAINER
jr nz, .next
; Is visible on the map

View File

@ -126,9 +126,7 @@ hWY:: db ; ffd2
hTilesPerCycle:: db ; ffd3
hBGMapMode:: db ; ffd4
hBGMapThird:: db ; ffd5
hBGMapAddress:: db ; ffd6
ds 1
hBGMapAddress:: dw ; ffd6
hOAMUpdate:: db ; ffd8