Fix wVirtualOAM labels, part 2.

This commit is contained in:
luckytyphlosion 2018-01-30 14:52:46 -05:00
parent 3c7ba37de7
commit 0b45e2e846
29 changed files with 106 additions and 105 deletions

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@ -9327,7 +9327,7 @@ CopyBackpic: ; 3fc30
; 3fc5b
.LoadTrainerBackpicAsOAM: ; 3fc5b
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
xor a
ld [hMapObjectIndexBuffer], a
ld b, 6

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@ -60,7 +60,7 @@ BattleIntroSlidingPics: ; 4e980
; 4e9d6
.subfunction3 ; 4e9d6
ld hl, wSprite01XCoord
ld hl, wVirtualOAMSprite00XCoord
ld c, $12 ; 18
ld de, SPRITEOAMSTRUCT_LENGTH
.loop3

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@ -28,7 +28,7 @@ ShowPlayerMonsRemaining: ; 2c01c
ld [hl], a
ld a, 8
ld [wPlaceBallsDirection], a
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
jp LoadTrainerHudOAM
; 2c03a
@ -44,7 +44,7 @@ ShowOTTrainerMonsRemaining: ; 2c03a
ld [hl], 4 * 8
ld a, -8
ld [wPlaceBallsDirection], a
ld hl, wSprite01 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
jp LoadTrainerHudOAM
; 2c059
@ -193,7 +193,7 @@ LinkBattle_TrainerHuds: ; 2c10d
ld [hl], 8 * 8
ld a, $8
ld [wPlaceBallsDirection], a
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
call LoadTrainerHudOAM
ld hl, wOTPartyMon1HP
@ -203,7 +203,7 @@ LinkBattle_TrainerHuds: ; 2c10d
ld a, 10 * 8
ld [hli], a
ld [hl], 13 * 8
ld hl, wSprite01 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
jp LoadTrainerHudOAM
; 2c143

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@ -257,7 +257,7 @@ BattleAnim_ClearCGB_OAMFlags: ; cc23d
bit 3, a
jr z, .delete
ld hl, wSprite01Attributes
ld hl, wVirtualOAMSprite00Attributes
ld c, NUM_SPRITE_OAM_STRUCTS
.loop
ld a, [hl]

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@ -1498,7 +1498,7 @@ BillsPC_UpdateSelectionCursor: ; e2e01 (38:6e01)
.place_cursor
ld hl, .OAM
ld de, wSprite01
ld de, wVirtualOAMSprite00
.loop
ld a, [hl]
cp -1
@ -1548,7 +1548,7 @@ endr
BillsPC_UpdateInsertCursor: ; e2e8c
ld hl, .OAM
ld de, wSprite01
ld de, wVirtualOAMSprite00
.loop
ld a, [hl]
cp -1

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@ -601,7 +601,7 @@ CardFlip_CopyToBox: ; e04f7 (38:44f7)
; e0509 (38:4509)
CardFlip_CopyOAM: ; e0509
ld de, wSprite01
ld de, wVirtualOAMSprite00
ld a, [hli]
.loop
push af

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@ -52,7 +52,7 @@ Special_CelebiShrineEvent: ; 4989a
; 498f9
.RestorePlayerSprite_DespawnLeaves: ; 498f9
ld hl, wSprite01TileID
ld hl, wVirtualOAMSprite00TileID
xor a
ld c, 4
.OAMloop:
@ -63,8 +63,8 @@ endr
inc a
dec c
jr nz, .OAMloop
ld hl, wSprite05
ld bc, wSpritesEnd - wSprite05
ld hl, wVirtualOAMSprite04
ld bc, wSpritesEnd - wVirtualOAMSprite04
xor a
call ByteFill
ret

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@ -62,8 +62,8 @@ ShakeHeadbuttTree: ; 8c80a
xor a
ld [hBGMapMode], a
farcall ClearSpriteAnims
ld hl, wSprite37
ld bc, wSpritesEnd - wSprite37
ld hl, wVirtualOAMSprite36
ld bc, wSpritesEnd - wVirtualOAMSprite36
xor a
call ByteFill
ld de, Font
@ -393,7 +393,7 @@ FlyToAnim: ; 8cb33
ret
.RestorePlayerSprite_DespawnLeaves: ; 8cb82 (23:4b82)
ld hl, wSprite01TileID
ld hl, wVirtualOAMSprite00TileID
xor a
ld c, 4
.OAMloop
@ -404,8 +404,8 @@ endr
inc a
dec c
jr nz, .OAMloop
ld hl, wSprite05
ld bc, wSpritesEnd - wSprite05
ld hl, wVirtualOAMSprite04
ld bc, wSpritesEnd - wVirtualOAMSprite04
xor a
call ByteFill
ret

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@ -97,14 +97,14 @@ ENDM
; 12393
.PC_LoadBallsOntoMachine: ; 12393
ld hl, wSprite33
ld hl, wVirtualOAMSprite32
ld de, .PC_ElmsLab_OAM
call .PlaceHealingMachineTile
call .PlaceHealingMachineTile
jr .LoadBallsOntoMachine
.HOF_LoadBallsOntoMachine: ; 123a1
ld hl, wSprite33
ld hl, wVirtualOAMSprite32
ld de, .HOF_OAM
.LoadBallsOntoMachine: ; 123a7

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@ -346,7 +346,7 @@ EvolutionAnimation: ; 4e5e1
inc a
and $7
ld b, a
ld hl, wSprite01Attributes
ld hl, wVirtualOAMSprite00Attributes
ld c, NUM_SPRITE_OAM_STRUCTS
.loop6
ld a, [hl]

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@ -969,7 +969,7 @@ Intro_PlacePlayerSprite: ; 61cd
ld hl, vTiles0
call Request2bpp
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
ld de, .sprites
ld a, [de]
inc de

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@ -1458,7 +1458,7 @@ Function105688: ; 105688 (41:5688)
Function1056eb: ; 1056eb (41:56eb)
ld c, 16
.loop
ld hl, wSprite01YCoord
ld hl, wVirtualOAMSprite00YCoord
ld b, 8
.dec_y_loop
dec [hl]
@ -1467,7 +1467,7 @@ rept SPRITEOAMSTRUCT_LENGTH
endr
dec b
jr nz, .dec_y_loop
ld hl, wSprite09YCoord
ld hl, wVirtualOAMSprite08YCoord
ld b, 8
.inc_y_loop
inc [hl]
@ -1656,7 +1656,7 @@ Function1057d7: ; 1057d7 (41:57d7)
ld [hl], $3c
hlcoord 17, 15
ld [hl], $3e
ld de, wSprite01
ld de, wVirtualOAMSprite00
ld hl, .OAM_data
ld bc, 16 * SPRITEOAMSTRUCT_LENGTH
call CopyBytes

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@ -2117,7 +2117,7 @@ Pokedex_UpdateSearchResultsCursorOAM: ; 41281 (10:5281)
db -1
Pokedex_LoadCursorOAM: ; 412f1 (10:52f1)
ld de, wSprite01
ld de, wVirtualOAMSprite00
.loop
ld a, [hl]
cp -1

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@ -41,7 +41,7 @@ AnimateDexSearchSlowpoke: ; 441cf
DoDexSearchSlowpokeFrame: ; 44207
ld a, [wDexSearchSlowpokeFrame]
ld hl, .SlowpokeSpriteData
ld de, wSprite01
ld de, wVirtualOAMSprite00
.loop
ld a, [hli]
cp -1

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@ -2627,7 +2627,7 @@ Pokedex_GetArea: ; 91d11
ld e, a
farcall FindNest ; load nest landmarks into wTileMap[0,0]
decoord 0, 0
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
.nestloop
ld a, [de]
and a
@ -2671,7 +2671,7 @@ Pokedex_GetArea: ; 91d11
ld c, e
ld b, d
ld de, .PlayerOAM
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
.ShowPlayerLoop:
ld a, [de]
cp $80
@ -2700,8 +2700,8 @@ Pokedex_GetArea: ; 91d11
jr .ShowPlayerLoop
.clear_oam
ld hl, wSprite05
ld bc, wSpritesEnd - wSprite05
ld hl, wVirtualOAMSprite04
ld bc, wSpritesEnd - wVirtualOAMSprite04
xor a
call ByteFill
ret

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@ -25,7 +25,7 @@ _SwitchPartyMons:
ld a, " "
call ByteFill
pop af
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
ld bc, 4 * SPRITEOAMSTRUCT_LENGTH
call AddNTimes
ld de, SPRITEOAMSTRUCT_LENGTH

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@ -261,7 +261,7 @@ Unreferenced_Function9282c: ; 9282c
inc [hl]
and $7
ret nz
ld hl, wSprite17TileID
ld hl, wVirtualOAMSprite16TileID
ld c, NUM_SPRITE_OAM_STRUCTS - 16
.loop
ld a, [hl]
@ -671,7 +671,7 @@ Slots_InitReelTiles: ; 92a98 (24:6a98)
ld bc, wReel1
ld hl, REEL_OAM_ADDR
add hl, bc
ld de, wSprite17
ld de, wVirtualOAMSprite16
ld [hl], e
inc hl
ld [hl], d
@ -689,7 +689,7 @@ Slots_InitReelTiles: ; 92a98 (24:6a98)
ld bc, wReel2
ld hl, REEL_OAM_ADDR
add hl, bc
ld de, wSprite25
ld de, wVirtualOAMSprite24
ld [hl], e
inc hl
ld [hl], d
@ -707,7 +707,7 @@ Slots_InitReelTiles: ; 92a98 (24:6a98)
ld bc, wReel3
ld hl, REEL_OAM_ADDR
add hl, bc
ld de, wSprite33
ld de, wVirtualOAMSprite32
ld [hl], e
inc hl
ld [hl], d

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@ -100,11 +100,11 @@ DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
ld a, [wCurrSpriteOAMAddr]
ld l, a
ld h, HIGH(wSprite17)
ld h, HIGH(wVirtualOAMSprite16)
.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
ld a, l
cp LOW(wSprite17)
cp LOW(wVirtualOAMSprite16)
jr nc, .done
xor a
ld [hli], a
@ -649,7 +649,7 @@ AnimateEndOfExpBar: ; 8e79d
; 8e7c6
.AnimateFrame: ; 8e7c6
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
ld c, 8 ; number of animated circles
.anim_loop
ld a, c

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@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef
; 10ef06
InitializeBackground: ; 10ef06
ld hl, wSprite01
ld hl, wVirtualOAMSprite00
ld d, -$22
ld e, $0
ld c, 5
@ -366,7 +366,7 @@ AnimateTitleCrystal: ; 10ef32
; Stop at y=6
; y is really from the bottom of the sprite, which is two tiles high
ld hl, wSprite01YCoord
ld hl, wVirtualOAMSprite00YCoord
ld a, [hl]
cp 6 + 2 * TILE_WIDTH
ret z

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@ -479,7 +479,7 @@ TrainerCard_Page2_3_OAMUpdate: ; 25448 (9:5448)
ld d, a
ld a, [de]
ld c, a
ld de, wSprite01
ld de, wVirtualOAMSprite00
ld b, NUM_JOHTO_BADGES
.loop
srl c

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