Files
vkd3d/tests/hlsl
Francisco Casas 83979ec07a tests/hlsl: Fix up point-sprite.shader_test.
Write the shaders so that texcoord's register index in the vertex output
signature matches the register index in the pixel input signature
(o0 and v0 in this case) in SM4.
2025-06-23 17:59:20 +02:00
..
2024-07-11 17:02:53 +02:00
2024-07-24 16:08:10 +02:00