vkd3d-shader/msl: Implement VKD3DSIH_FRC.

This commit is contained in:
Feifan He 2024-11-22 15:45:54 +08:00 committed by Henri Verbeet
parent 154847c696
commit 32a507ace6
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
2 changed files with 19 additions and 1 deletions

View File

@ -387,6 +387,21 @@ static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instr
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_intrinsic(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
{
struct msl_src src;
struct msl_dst dst;
uint32_t mask;
mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
msl_src_init(&src, gen, &ins->src[0], mask);
msl_print_assignment(gen, &dst, "%s(%s)", op, src.str->buffer);
msl_src_cleanup(&src, &gen->string_buffers);
msl_dst_cleanup(&dst, &gen->string_buffers);
}
static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
{
unsigned int mask_size;
@ -451,6 +466,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_DIV:
msl_binop(gen, ins, "/");
break;
case VKD3DSIH_FRC:
msl_intrinsic(gen, ins, "fract");
break;
case VKD3DSIH_GEO:
msl_relop(gen, ins, ">=");
break;

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@ -8,5 +8,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2