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vkd3d-shader/msl: Implement VKD3DSIH_FRC.
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Notes:
Henri Verbeet
2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
@ -387,6 +387,21 @@ static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instr
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_intrinsic(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src;
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struct msl_dst dst;
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uint32_t mask;
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mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_src_init(&src, gen, &ins->src[0], mask);
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msl_print_assignment(gen, &dst, "%s(%s)", op, src.str->buffer);
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msl_src_cleanup(&src, &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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unsigned int mask_size;
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@ -451,6 +466,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_DIV:
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msl_binop(gen, ins, "/");
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break;
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case VKD3DSIH_FRC:
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msl_intrinsic(gen, ins, "fract");
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break;
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case VKD3DSIH_GEO:
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msl_relop(gen, ins, ">=");
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break;
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@ -8,5 +8,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2
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