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vkd3d-shader/msl: Implement VKD3DSIH_ADD.
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Notes:
Henri Verbeet
2024-11-24 00:11:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1274
@ -288,6 +288,23 @@ static void msl_unhandled(struct msl_generator *gen, const struct vkd3d_shader_i
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"Internal compiler error: Unhandled instruction %#x.", ins->opcode);
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}
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static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
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{
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struct msl_src src[2];
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struct msl_dst dst;
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uint32_t mask;
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mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_src_init(&src[0], gen, &ins->src[0], mask);
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msl_src_init(&src[1], gen, &ins->src[1], mask);
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msl_print_assignment(gen, &dst, "%s %s %s", src[0].str->buffer, op, src[1].str->buffer);
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msl_src_cleanup(&src[1], &gen->string_buffers);
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msl_src_cleanup(&src[0], &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct msl_src src;
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@ -315,6 +332,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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switch (ins->opcode)
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{
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case VKD3DSIH_ADD:
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msl_binop(gen, ins, "+");
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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@ -813,7 +813,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.1 0.2 0.3 0.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
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@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 0.1 0.2 0.3 0.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.1, 2.2, 3.3, 4.4)
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[pixel shader fail(sm<6)]
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@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (8.0, 8.0, 8.0, 8.0)
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@ -18,7 +18,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 5.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (50.0, 50.0, 50.0, 50.0)
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@ -41,7 +41,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 4.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
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[pixel shader]
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@ -28,7 +28,7 @@ uniform 0 float4 1 0 0 0
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uniform 4 float4 0 2 0 0
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uniform 8 float4 0 0 3 0
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uniform 12 float4 0 0 0 4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1, 0, 3, 4)
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% Test writing to a field derived from a base class.
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