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vkd3d-shader/msl: Implement VKD3DSIH_UTOF.
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Notes:
Henri Verbeet
2024-11-27 14:12:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1283
@ -524,6 +524,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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msl_relop(gen, ins, "!=");
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break;
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case VKD3DSIH_ITOF:
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case VKD3DSIH_UTOF:
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msl_cast(gen, ins, "float");
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break;
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case VKD3DSIH_MOV:
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@ -20,7 +20,7 @@ float4 main() : sv_target
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[test]
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uniform 0 int4 123 0xc00000 456 0x7fd69345
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todo(msl) draw quad
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draw quad
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probe (320,240) rgba (123.0, 12582912.0, 456.0, 2144768896.0)
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[pixel shader]
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@ -20,7 +20,7 @@ float4 main() : sv_target
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[test]
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uniform 0 uint4 123 0xc0000000 456 0x7fd69345
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todo(msl) draw quad
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draw quad
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probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
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@ -37,7 +37,7 @@ float4 main() : sv_target
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uniform 0 uint4 11 12 0 0
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uniform 4 uint4 13 14 0 0
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uniform 8 uint4 20 21 22 23
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todo(msl) draw quad
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draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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@ -18,7 +18,7 @@ if(sm>=4) uniform 0 int -1
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if(sm>=4) uniform 1 uint 3
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float 0.5
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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@ -18,7 +18,7 @@ if(sm>=4) uniform 0 int -1
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if(sm>=4) uniform 1 uint 3
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float 0.5
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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