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tests: Adjust angle-unit.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped, even constants defined in the shader. Also mark 1.x-specific features if any.
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Notes:
Henri Verbeet
2025-01-22 15:03:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1324
@ -7,9 +7,9 @@ float4 main() : sv_target
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}
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[test]
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uniform 0 float4 0.0 30.0 150.0 180.0
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uniform 0 float4 0.0 0.030 0.150 0.180
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draw quad
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probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
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probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)
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[pixel shader]
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@ -17,10 +17,10 @@ uniform float4 a;
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float4 main() : sv_target
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{
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return degrees(a);
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return degrees(a) / 100;
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}
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[test]
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uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
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uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
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draw quad
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probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)
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probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1
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