tests: Adjust angle-unit.shader_test to pass with 1.x.

Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
This commit is contained in:
Elizabeth Figura 2024-12-18 00:09:37 -06:00 committed by Henri Verbeet
parent 5b2d62e59a
commit 5f55f5adc7
Notes: Henri Verbeet 2025-01-22 15:03:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1324

View File

@ -7,9 +7,9 @@ float4 main() : sv_target
}
[test]
uniform 0 float4 0.0 30.0 150.0 180.0
uniform 0 float4 0.0 0.030 0.150 0.180
draw quad
probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
probe (0, 0) rgba (0.0, 0.00052359877, 0.00261799387, 0.00314159265)
[pixel shader]
@ -17,10 +17,10 @@ uniform float4 a;
float4 main() : sv_target
{
return degrees(a);
return degrees(a) / 100;
}
[test]
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
uniform 0 float4 0.0 0.78539816 -0.78539816 0.157079632
draw quad
probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)
probe (0, 0) rgba (0.0, 0.45, -0.45, 0.09) 1