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vkd3d-shader/fx: Handle nameless structure types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
a4e43402e5
commit
11d4fcff46
Notes:
Henri Verbeet
2025-05-24 21:48:21 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1510
@@ -369,18 +369,23 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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name = get_fx_4_type_name(element_type);
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modifiers = element_type->modifiers & HLSL_MODIFIERS_MAJORITY_MASK;
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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/* We don't try to reuse nameless types; they will get the same
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* "<unnamed>" name, but are not available for the type cache. */
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if (name)
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{
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if (strcmp(type_entry->name, name))
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continue;
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LIST_FOR_EACH_ENTRY(type_entry, &fx->types, struct type_entry, entry)
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{
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if (strcmp(type_entry->name, name))
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continue;
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if (type_entry->elements_count != elements_count)
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continue;
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if (type_entry->elements_count != elements_count)
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continue;
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if (type_entry->modifiers != modifiers)
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continue;
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if (type_entry->modifiers != modifiers)
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continue;
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return type_entry->offset;
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return type_entry->offset;
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}
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}
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if (!(type_entry = hlsl_alloc(fx->ctx, sizeof(*type_entry))))
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@@ -391,7 +396,8 @@ static uint32_t write_type(const struct hlsl_type *type, struct fx_write_context
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type_entry->elements_count = elements_count;
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type_entry->modifiers = modifiers;
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list_add_tail(&fx->types, &type_entry->entry);
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if (name)
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list_add_tail(&fx->types, &type_entry->entry);
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return type_entry->offset;
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}
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@@ -1238,7 +1244,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
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name = get_fx_4_type_name(element_type);
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name_offset = write_string(name, fx);
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name_offset = write_string(name ? name : "<unnamed>", fx);
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if (element_type->class == HLSL_CLASS_STRUCT)
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{
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if (!(field_offsets = hlsl_calloc(ctx, element_type->e.record.field_count, sizeof(*field_offsets))))
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@@ -56,6 +56,19 @@ BlendState bs
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BlendOpAlpha = add;
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};
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[effect]
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cbuffer cb1
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{
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float a1;
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};
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cbuffer cb2
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{
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struct
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{
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float a2;
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} s1;
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};
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[effect fail]
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BlendState bs
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{
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@@ -58,6 +58,19 @@ BlendState bs
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BlendOpAlpha[4] = add;
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};
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[effect]
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cbuffer cb1
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{
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float a1;
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};
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cbuffer cb2
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{
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struct
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{
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float a2;
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} s1;
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};
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[effect]
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BlendState bs
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{
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