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vkd3d-shader/fx: Add initial support for writing default values for fx_2_0.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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parent
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commit
c9c537faa0
Notes:
Henri Verbeet
2024-09-30 21:05:32 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1120
@ -1005,38 +1005,74 @@ static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_contex
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set_u32(buffer, count_offset, count);
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}
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static uint32_t get_fx_2_type_size(const struct hlsl_type *type)
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static uint32_t write_fx_2_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value,
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struct fx_write_context *fx)
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{
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uint32_t size = 0, elements_count;
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size_t i;
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const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type);
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uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j;
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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struct hlsl_ctx *ctx = fx->ctx;
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uint32_t offset = buffer->size;
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unsigned int comp_count;
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if (type->class == HLSL_CLASS_ARRAY)
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if (!value)
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return 0;
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comp_count = hlsl_type_component_count(type);
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for (i = 0; i < elements_count; ++i)
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{
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elements_count = hlsl_get_multiarray_size(type);
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type = hlsl_get_multiarray_element_type(type);
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return get_fx_2_type_size(type) * elements_count;
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}
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else if (type->class == HLSL_CLASS_STRUCT)
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{
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for (i = 0; i < type->e.record.field_count; ++i)
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switch (type->class)
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{
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const struct hlsl_struct_field *field = &type->e.record.fields[i];
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size += get_fx_2_type_size(field->type);
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}
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case HLSL_CLASS_SCALAR:
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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{
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switch (type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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case HLSL_TYPE_BOOL:
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return size;
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for (j = 0; j < comp_count; ++j)
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{
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put_u32(buffer, value->number.u);
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value++;
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}
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break;
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default:
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hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.",
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type->e.numeric.type);
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}
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break;
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}
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case HLSL_CLASS_STRUCT:
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{
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struct hlsl_struct_field *fields = type->e.record.fields;
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for (j = 0; j < type->e.record.field_count; ++j)
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{
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write_fx_2_default_value(fields[i].type, value, fx);
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value += hlsl_type_component_count(fields[i].type);
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}
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break;
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}
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default:
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hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class);
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}
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}
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return type->dimx * type->dimy * sizeof(float);
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return offset;
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}
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static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->unstructured;
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const struct hlsl_type *type = var->data_type;
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uint32_t offset, size, elements_count = 1;
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size = get_fx_2_type_size(type);
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uint32_t offset, elements_count = 1;
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if (type->class == HLSL_CLASS_ARRAY)
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{
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@ -1052,14 +1088,7 @@ static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct f
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case HLSL_CLASS_VECTOR:
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case HLSL_CLASS_MATRIX:
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case HLSL_CLASS_STRUCT:
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/* FIXME: write actual initial value */
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if (var->default_values)
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hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
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offset = put_u32(buffer, 0);
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for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
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put_u32(buffer, 0);
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offset = write_fx_2_default_value(var->data_type, var->default_values, fx);
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break;
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default:
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@ -1,7 +1,7 @@
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[require]
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shader model < 3.0
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[effect todo]
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[effect]
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float var1 = 0.1f;
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float2 var2 = {0.2f,0.3f};
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float2x4 var3 = {1.0,2.0,3.0,4.0,5.0,6.0,7.0,8.0};
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