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vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments.
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parent
0a15ab702f
commit
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Notes:
Henri Verbeet
2025-01-22 15:04:09 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1350
@ -2099,11 +2099,12 @@ static bool invert_swizzle_matrix(const struct hlsl_matrix_swizzle *swizzle,
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}
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static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *lhs,
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enum parse_assign_op assign_op, struct hlsl_ir_node *rhs)
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enum parse_assign_op assign_op, struct hlsl_ir_node *rhs, bool is_function_out_arg)
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{
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struct hlsl_type *lhs_type = lhs->data_type;
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unsigned int writemask = 0, width = 0;
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bool matrix_writemask = false;
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bool first_cast = true;
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if (lhs->data_type->class == HLSL_CLASS_ERROR || rhs->data_type->class == HLSL_CLASS_ERROR)
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{
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@ -2149,7 +2150,7 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
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hlsl_fixme(ctx, &cast->loc, "Size change on the LHS.");
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return false;
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}
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if (hlsl_version_ge(ctx, 4, 0))
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if (hlsl_version_ge(ctx, 4, 0) && (!is_function_out_arg || !first_cast))
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{
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hlsl_error(ctx, &cast->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_LVALUE,
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"Base type casts are not allowed on the LHS for profiles >= 4.");
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@ -2159,6 +2160,8 @@ static bool add_assignment(struct hlsl_ctx *ctx, struct hlsl_block *block, struc
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lhs_type = lhs->data_type;
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if (lhs_type->class == HLSL_CLASS_VECTOR || (lhs_type->class == HLSL_CLASS_MATRIX && matrix_writemask))
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lhs_type = hlsl_get_vector_type(ctx, lhs->data_type->e.numeric.type, width);
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first_cast = false;
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}
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else if (lhs->type == HLSL_IR_SWIZZLE)
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{
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@ -2370,7 +2373,7 @@ static bool add_increment(struct hlsl_ctx *ctx, struct hlsl_block *block, bool d
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return false;
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hlsl_block_add_instr(block, one);
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if (!add_assignment(ctx, block, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, one))
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if (!add_assignment(ctx, block, lhs, decrement ? ASSIGN_OP_SUB : ASSIGN_OP_ADD, one, false))
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return false;
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if (post)
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@ -3272,7 +3275,7 @@ static struct hlsl_ir_node *add_user_call(struct hlsl_ctx *ctx,
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return NULL;
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hlsl_block_add_instr(args->instrs, &load->node);
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if (!add_assignment(ctx, args->instrs, arg, ASSIGN_OP_ASSIGN, &load->node))
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if (!add_assignment(ctx, args->instrs, arg, ASSIGN_OP_ASSIGN, &load->node, true))
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return NULL;
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}
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}
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@ -5457,7 +5460,7 @@ static bool intrinsic_interlocked(struct hlsl_ctx *ctx, enum hlsl_interlocked_op
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hlsl_error(ctx, &orig_val->loc, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST,
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"Output argument to '%s' is const.", name);
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if (!add_assignment(ctx, params->instrs, orig_val, ASSIGN_OP_ASSIGN, interlocked))
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if (!add_assignment(ctx, params->instrs, orig_val, ASSIGN_OP_ASSIGN, interlocked, true))
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return false;
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}
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@ -6394,7 +6397,7 @@ static bool add_assignment_from_component(struct hlsl_ctx *ctx, struct hlsl_bloc
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if (!(load = hlsl_add_load_component(ctx, instrs, src, component, loc)))
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return false;
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if (!add_assignment(ctx, instrs, dest, ASSIGN_OP_ASSIGN, load))
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if (!add_assignment(ctx, instrs, dest, ASSIGN_OP_ASSIGN, load, false))
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return false;
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return true;
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@ -6550,7 +6553,7 @@ static bool add_getdimensions_method_call(struct hlsl_ctx *ctx, struct hlsl_bloc
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return false;
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hlsl_block_add_instr(block, sample_info);
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if (!add_assignment(ctx, block, args[ARG_SAMPLE_COUNT], ASSIGN_OP_ASSIGN, sample_info))
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if (!add_assignment(ctx, block, args[ARG_SAMPLE_COUNT], ASSIGN_OP_ASSIGN, sample_info, false))
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return false;
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}
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@ -9839,7 +9842,7 @@ assignment_expr:
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hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_MODIFIES_CONST, "Statement modifies a const expression.");
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hlsl_block_add_block($3, $1);
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destroy_block($1);
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if (!add_assignment(ctx, $3, lhs, $2, rhs))
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if (!add_assignment(ctx, $3, lhs, $2, rhs, false))
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YYABORT;
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$$ = $3;
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}
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@ -25,7 +25,7 @@ probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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% In SM 6 a cast seems to implicitly promote the type to const,
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% so it fails to match the parameter of func().
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[pixel shader fail(sm>=6) todo(sm>=4)]
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[pixel shader fail(sm>=6)]
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uniform float4 f;
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@ -43,12 +43,12 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo(sm>=4) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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[pixel shader fail(sm>=6) todo(sm>=4)]
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[pixel shader fail(sm>=6)]
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uniform float4 f;
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@ -66,7 +66,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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todo(sm>=4) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, -1.0, 2.0, 4.0)
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@ -93,7 +93,7 @@ probe (0, 0) rgba (-1.0, 0.0, 1.0, -3000000.0) 4
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% An explicit cast gets applied right before assignment, as if it was on the lhs.
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[pixel shader fail(sm>=6) todo(sm>=4)]
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[pixel shader fail(sm>=6)]
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void fun(out float4 f)
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{
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f = float4(1.4, 2.6, 3.9, 4.3);
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@ -108,7 +108,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm>=4) draw quad
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draw quad
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probe (0, 0) rgba(1, 2, 3, 4)
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@ -162,7 +162,7 @@ float4 main() : sv_target
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return float4(6789);
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}
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[pixel shader todo(sm>=4)]
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[pixel shader]
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float4 main() : sv_target
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{
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int sin_out, cos_out;
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@ -171,5 +171,5 @@ float4 main() : sv_target
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}
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[test]
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todo(sm>=4 & sm<6) draw quad
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0, 0, 0, 0);
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