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vkd3d-shader/msl: Implement VKD3DSIH_DP2.
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Notes:
Henri Verbeet
2024-12-03 14:57:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1291
@ -540,6 +540,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_DIV:
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msl_binop(gen, ins, "/");
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break;
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case VKD3DSIH_DP2:
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msl_dot(gen, ins, vkd3d_write_mask_from_component_count(2));
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break;
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case VKD3DSIH_DP3:
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msl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
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break;
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@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
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[pixel shader]
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@ -79,7 +79,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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[pixel shader]
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@ -97,5 +97,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.0
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uniform 4 float4 0.6 0.4 0.0 0.0
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todo(sm<4 | msl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
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