Commit Graph

4613 Commits

Author SHA1 Message Date
Nikolay Sivov
799e6105a4 vkd3d-shader/d3dbc: Add an option to treat doubles as floats.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55448
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
d7def84253 vkd3d-shader/hlsl: Remove the 'double' keyword.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:26:35 +02:00
Nikolay Sivov
b5c5783293 vkd3d-shader: Explicitly set indices for the numeric type names array.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-23 15:25:36 +02:00
Andrey Gusev
2ac7f650a1 vkd3d: Recognise VK_QUEUE_VIDEO_ENCODE_BIT_KHR in debug_vk_queue_flags(). 2024-09-20 17:21:44 +02:00
Nikolay Sivov
f64689eed8 vkd3d-shader/tpf: Set temps count in the STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Nikolay Sivov
478e28ea79 vkd3d-shader/tpf: Move STAT fields update to a separate helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-20 17:20:02 +02:00
Henri Verbeet
bc70d575ae vkd3d-shader/glsl: Implement VKD3DSIH_OR. 2024-09-20 17:16:33 +02:00
Henri Verbeet
e289c3999d vkd3d-shader/glsl: Implement VKD3DSIH_INE. 2024-09-20 17:16:33 +02:00
Henri Verbeet
3b3fe1da2c vkd3d-shader/glsl: Implement VKD3DSIH_MUL. 2024-09-20 17:16:33 +02:00
Atharva Nimbalkar
2fc35da940 vkd3d-shader/glsl: Implement support for VSIR_DIMENSION_VEC4 immediate constants. 2024-09-20 17:16:33 +02:00
Henri Verbeet
2409966ff2 vkd3d-shader/glsl: Implement VKD3DSIH_NEU. 2024-09-20 17:16:33 +02:00
Giovanni Mascellani
9777c8bc65 vkd3d-shader/spirv: Do not reallocate the SPIR-V program.
I ran the compilation of ~1000 DXBC-TPF shaders randomly taken from
my collection and measured the performance using callgrind and the
kcachegrind "cycle count" estimation.

BEFORE:
 * 1,846,641,596 cycles
 * 1,845,635,336 cycles
 * 1,841,335,225 cycles

AFTER:
 * 1,764,035,136 cycles
 * 1,767,948,767 cycles
 * 1,773,927,734 cycles

So callgrind would estimate a 3.6% improvement at least.

The counterpoint is that the caller might get an allocation that
is potentially bigger than necessary. I would expect that allocation
to be rather short-lived anyway, so that's probably not a problem.
2024-09-20 17:14:49 +02:00
Giovanni Mascellani
35d3161f9d vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append(). 2024-09-20 17:04:31 +02:00
Giovanni Mascellani
637a3cabe7 vkd3d-shader/ir: Allow failure in shader_signature_find_element_for_reg().
shader_signature_find_element_for_reg() is also used in the TPF parser,
where the program has not been validated yet, so it must not crash
on errors.

The I/O normaliser can instead assume that the shader is already
validated.

This fixes a crash with a shader used by The Falconeer. The bug is still
present, because the shader will be incorrectly rejected, but at least
the vkd3d-shader will fail gracefully.
2024-09-20 17:01:29 +02:00
Nikolay Sivov
32ced3bd8f vkd3d-shader/tpf: Set 'gather' instructions counter in the STAT. 2024-09-19 14:38:59 +02:00
Nikolay Sivov
01f6ef5e6d vkd3d-shader/tpf: Add a 'lod' counter to the STAT. 2024-09-19 14:38:59 +02:00
Nikolay Sivov
7c9695b261 vkd3d-shader/tpf: Handle barrier instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-19 14:38:59 +02:00
Henri Verbeet
d4bc51b850 vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_rastout_register. 2024-09-19 14:38:03 +02:00
Atharva Nimbalkar
f8d403f330 vkd3d-shader/glsl: Implement VKD3DSIH_AND. 2024-09-19 14:35:24 +02:00
Henri Verbeet
c8acf285cb vkd3d-shader/glsl: Implement support for VKD3DSPSM_ABS modifiers. 2024-09-19 14:35:20 +02:00
Atharva Nimbalkar
1d485cc8a9 vkd3d-shader/glsl: Implement support for VKD3DSPR_IMMCONST registers. 2024-09-19 14:32:29 +02:00
Atharva Nimbalkar
ab07637ee1 vkd3d-shader/glsl: Implement VKD3DSIH_ADD. 2024-09-19 14:29:46 +02:00
Henri Verbeet
ae40184631 vkd3d-shader/glsl: Implement support for VKD3DSPR_CONSTBUFFER registers. 2024-09-19 14:29:46 +02:00
Henri Verbeet
e9f0c6fef3 vkd3d-shader/glsl: Handle SV_TARGET outputs. 2024-09-18 15:04:52 +02:00
Henri Verbeet
6cae2d006c vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register. 2024-09-18 15:04:10 +02:00
Feifan He
9b1b7e86cf vkd3d-shader/msl: Implement VKD3DSIH_RET. 2024-09-18 15:02:57 +02:00
Feifan He
7aa0de27e9 vkd3d-shader/msl: Implement VKD3DSIH_MOV. 2024-09-18 14:48:03 +02:00
Henri Verbeet
a1487380bb vkd3d-shader/glsl: Implement support for VKD3DSPR_OUTPUT registers. 2024-09-17 18:05:47 +02:00
Henri Verbeet
c462c62108 vkd3d-shader/glsl: Implement support for VKD3DSPR_INPUT registers. 2024-09-17 18:05:47 +02:00
Feifan He
deda49e501 vkd3d-shader/msl: Implement VKD3DSIH_NOP. 2024-09-17 11:30:26 +02:00
Feifan He
842841907e vkd3d-shader/msl: Add vkd3d-shader version information to the generated shader. 2024-09-17 11:30:26 +02:00
Feifan He
c278c901b5 vkd3d-shader/msl: Keep track of the current indentation level 2024-09-17 11:30:26 +02:00
Giovanni Mascellani
56ec211d04 vkd3d-shader/ir: Introduce a helper for validating Hull Shader phases. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
259273a133 vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
a3c7bebc18 vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_OUTPUT_PRIMITIVE. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
48f512a83a vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_DOMAIN. 2024-09-16 19:32:32 +02:00
Giovanni Mascellani
8aa2364381 vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_CONTROL_POINT_COUNT. 2024-09-16 19:32:32 +02:00
Nikolay Sivov
0e9fcb1431 vkd3d-shader/tpf: Handle tessellation stage fields in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:04:46 +02:00
Nikolay Sivov
947b151ed4 vkd3d-shader/tpf: Handle atomic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:29 +02:00
Nikolay Sivov
7c12371298 vkd3d-shader/tpf: Handle bitwise instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:18 +02:00
Nikolay Sivov
90fc57ff89 vkd3d-shader/tpf: Handle GS reflection fields in the STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 14:01:07 +02:00
Nikolay Sivov
97cc27d33f vkd3d-shader/d3d-asm: Tweak some GS declaration names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 13:58:57 +02:00
Giovanni Mascellani
c45bb5badc vkd3d-shader/ir: Introduce a helper for validating DCL_GL_INSTANCES. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
dec7a0dbd2 vkd3d-shader/ir: Introduce a helper for validating DCL_OUTPUT_TOPOLOGY. 2024-09-16 13:53:52 +02:00
Giovanni Mascellani
22ba37c8b9 vkd3d-shader/ir: Introduce a helper for validating DCL_VERTICES_OUT. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
936adff58b vkd3d-shader/ir: Introduce a helper for validating DCL_INPUT_PRIMITIVE. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
0f07a2c512 vkd3d-shader/ir: Introduce a helper for validating DCL_HS_MAX_TESSFACTOR. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
e1c3266793 vkd3d-shader/ir: Record entering a block in the LABEL validation handler. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
1d21588de7 vkd3d-shader/ir: Record leaving a block in the relevant validation handlers. 2024-09-16 13:53:51 +02:00
Giovanni Mascellani
3e012c355d vkd3d-shader/ir: Validate NOP instructions. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
27b421be6a vkd3d-shader/ir: Do not access a missing destination register when validating PHI. 2024-09-14 16:44:17 +02:00
Giovanni Mascellani
e27cf68173 vkd3d-shader/ir: Introduce a helper for validating PHI. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
9696a0cd4a vkd3d-shader/ir: Introduce a helper for validating SWITCH_MONOLITHIC. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
ce6306c6fb vkd3d-shader/ir: Introduce a helper for validating BRANCH. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
504f4223c2 vkd3d-shader/ir: Introduce a helper for validating LABEL. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
c447a062c4 vkd3d-shader/ir: Introduce a helper for validating RET. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
88b3d4fb3a vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH. 2024-09-14 16:44:16 +02:00
Giovanni Mascellani
4939f580a4 vkd3d-shader/ir: Introduce a helper for validating SWITCH. 2024-09-14 16:44:16 +02:00
Francisco Casas
4b85e6b1f8 vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile(). 2024-09-14 16:39:24 +02:00
Francisco Casas
b72ef6038d vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref. 2024-09-14 16:39:17 +02:00
Francisco Casas
6bd0390498 vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1. 2024-09-14 16:33:25 +02:00
Henri Verbeet
6b0baeb6c2 vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
3b68aa5b87 vkd3d-shader/ir: Introduce vsir_src_param_init_sampler(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
7ea8a29036 vkd3d-shader/ir: Introduce vsir_src_param_init_resource(). 2024-09-14 16:11:45 +02:00
Henri Verbeet
ca445cd832 vkd3d-shader/ir: Move the instruction helpers together. 2024-09-14 16:11:45 +02:00
Henri Verbeet
d54e2ebd7d vkd3d-shader/ir: Move the destination parameter helpers up. 2024-09-14 16:11:45 +02:00
Henri Verbeet
4bad83c9fb vkd3d-shader/ir: Move the source parameter helpers up. 2024-09-14 16:11:45 +02:00
Francisco Casas
ffc1449412 vkd3d-shader/hlsl: Allow effect calls on default value initializers. 2024-09-14 16:09:12 +02:00
Francisco Casas
4aa262d773 vkd3d-shader/hlsl: Parse ConstructGSWithSO(). 2024-09-14 16:09:08 +02:00
Francisco Casas
1f9fc2a422 vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs. 2024-09-14 16:02:43 +02:00
Francisco Casas
02b249d5e7 vkd3d-shader/hlsl: Introduce enum hlsl_compile_type. 2024-09-14 15:57:40 +02:00
Nikolay Sivov
4c03cda3c7 vkd3d-shader/tpf: Handle texture instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
9e4b2f5a1b vkd3d-shader/tpf: Handle 'movc' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
7bd6c6b172 vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
908833fa6b vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Nikolay Sivov
cfa8f0dccb vkd3d-shader/tpf: Handle conversion instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-13 16:01:22 +02:00
Giovanni Mascellani
44222ea739 vkd3d-shader/ir: Introduce a helper for validating ENDREP. 2024-09-13 15:59:49 +02:00
Giovanni Mascellani
e9fbbf26bb vkd3d-shader/ir: Introduce a helper for validating REP. 2024-09-13 15:59:15 +02:00
Giovanni Mascellani
bf9022d3df vkd3d-shader/ir: Introduce a helper for validating ENDLOOP. 2024-09-13 15:58:46 +02:00
Giovanni Mascellani
5ce10b9e68 vkd3d-shader/ir: Introduce a helper for validating LOOP. 2024-09-13 15:58:01 +02:00
Giovanni Mascellani
34c8aaad29 vkd3d-shader/ir: Introduce a helper for validating ENDIF. 2024-09-13 15:57:39 +02:00
Giovanni Mascellani
244838d344 vkd3d-shader/ir: Introduce a helper for validating ELSE. 2024-09-13 15:56:18 +02:00
Giovanni Mascellani
8af2d04dbc vkd3d-shader/ir: Introduce a helper for validating IFC. 2024-09-13 15:54:51 +02:00
Giovanni Mascellani
af687c9522 vkd3d-shader/ir: Introduce a helper for validating IF. 2024-09-13 15:54:16 +02:00
Giovanni Mascellani
35fe5b48c8 vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS. 2024-09-13 15:52:07 +02:00
Henri Verbeet
d30160710b vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c. 2024-09-12 18:50:51 +02:00
Henri Verbeet
14ee3b3e4a vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl(). 2024-09-12 18:49:57 +02:00
Elizabeth Figura
1aa857735f vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant(). 2024-09-12 18:48:52 +02:00
Elizabeth Figura
e146cc4c8e vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross(). 2024-09-12 18:48:52 +02:00
Elizabeth Figura
1176aaad22 vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args(). 2024-09-12 18:48:52 +02:00
Elizabeth Figura
ebaf877b62 vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg(). 2024-09-12 18:48:52 +02:00
Elizabeth Figura
534d546ed9 vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross(). 2024-09-12 18:48:52 +02:00
Elizabeth Figura
9260078300 vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin(). 2024-09-12 18:48:52 +02:00
Anna (navi) Figueiredo Gomes
e61046fb23 vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute. 2024-09-12 18:46:24 +02:00
Francisco Casas
0c621f9e4e vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1. 2024-09-12 18:43:55 +02:00
Francisco Casas
08fb683784 vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1. 2024-09-12 18:42:25 +02:00
Francisco Casas
961c4f8b23 vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1. 2024-09-12 18:39:43 +02:00
Francisco Casas
8933620109 vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1. 2024-09-12 18:33:19 +02:00
Giovanni Mascellani
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
Giovanni Mascellani
dcee148b1a vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h. 2024-09-12 18:27:20 +02:00
Nikolay Sivov
ec644b395b vkd3d-shader/tpf: Create a stub STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-12 18:26:08 +02:00
Feifan He
5df81049aa vkd3d-shader/msl: Call vsir_program_transform() before generating code. 2024-09-12 18:09:00 +02:00
Feifan He
47981def0d vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476 for the GLSL
target.
2024-09-12 18:04:44 +02:00
Feifan He
23ba1a5e07 vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL. 2024-09-12 17:03:32 +02:00
Henri Verbeet
ab525f31e4 vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register. 2024-09-11 15:24:54 +02:00
Henri Verbeet
f3e6c75c89 vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register. 2024-09-11 15:19:29 +02:00
Giovanni Mascellani
b31c9831fa vkd3d-shader/ir: Print results as signed numbers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
096f133b09 vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
03ab0156a2 vkd3d-shader/ir: Run validation after inserting the alpha test. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
5c0d640d18 vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
4b06729be8 vkd3d-shader/ir: Run validation after normalising combined samplers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd vkd3d-shader/ir: Run validation after removing dead code. 2024-09-11 15:13:14 +02:00
Elizabeth Figura
82773eb805 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
2688a24bde vkd3d-shader/hlsl: Preserve halves in intrinsic_step(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
b23c172a47 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
e7eadb38b8 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward(). 2024-09-11 15:11:42 +02:00
Elizabeth Figura
24e29649c4 vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
2024-09-11 15:11:42 +02:00
Elizabeth Figura
7636f2a233 vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2(). 2024-09-11 15:11:42 +02:00
Francisco Casas
6e6e2910d6 vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
Francisco Casas
4ed16108f0 vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1. 2024-09-11 15:09:58 +02:00
Francisco Casas
5db2c2a949 vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:09:17 +02:00
Francisco Casas
d70342d66d vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:07:35 +02:00
Francisco Casas
82dec5db46 vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:06:09 +02:00
Anna (navi) Figueiredo Gomes
127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00
Nikolay Sivov
3b4e0ce8e9 vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Giovanni Mascellani
d71966c77e vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
Giovanni Mascellani
05a5bd620d vkd3d: Directly call the function to update descriptors.
For better code clarity.
2024-09-10 21:46:46 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Anna (navi) Figueiredo Gomes
5ebbba6fff vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count(). 2024-09-10 21:42:47 +02:00
Henri Verbeet
207664baca vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type(). 2024-09-10 21:42:23 +02:00
Henri Verbeet
f163df787e vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION. 2024-09-10 21:41:33 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs. 2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a vkd3d-shader/ir: Run validation after structurization. 2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d vkd3d-shader/ir: Run validation after lowering switches to selection ladders. 2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5 vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs. 2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c vkd3d-shader/ir: Run validation after lowering instructions. 2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6 vkd3d-shader/ir: Do not decide the control flow type on NOPs. 2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0 vkd3d-shader/ir: Emit a warning instead of an error on validation failures. 2024-09-05 16:20:39 +02:00
Henri Verbeet
03d76f653b vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT. 2024-09-05 12:47:43 +02:00
Henri Verbeet
b9693393fd vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction. 2024-09-05 12:45:43 +02:00
Nikolay Sivov
0a6bcf5da7 vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-04 18:43:41 +02:00