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vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -722,6 +722,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_DP4:
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shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
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break;
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case VKD3DSIH_IEQ:
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shader_glsl_relop(gen, ins, "==", "equal");
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break;
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case VKD3DSIH_FRC:
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shader_glsl_intrinsic(gen, ins, "fract");
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break;
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