vkd3d-shader/glsl: Implement VKD3DSIH_IEQ.

This commit is contained in:
Henri Verbeet
2024-05-03 01:11:06 +02:00
parent 55de9ea405
commit d68e60a78a
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 13 additions and 10 deletions

View File

@@ -722,6 +722,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VKD3DSIH_IEQ:
shader_glsl_relop(gen, ins, "==", "equal");
break;
case VKD3DSIH_FRC:
shader_glsl_intrinsic(gen, ins, "fract");
break;