vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_Z.

This commit is contained in:
Henri Verbeet
2024-05-02 00:33:15 +02:00
parent e8b14d765d
commit 459f141e81
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 9 additions and 6 deletions

View File

@@ -718,6 +718,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ROUND_PI:
shader_glsl_intrinsic(gen, ins, "ceil");
break;
case VKD3DSIH_ROUND_Z:
shader_glsl_intrinsic(gen, ins, "trunc");
break;
default:
shader_glsl_unhandled(gen, ins);
break;