mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
vkd3d-shader/glsl: Implement VKD3DSIH_DP3.
This commit is contained in:
parent
929010ffd7
commit
93cd63bc93
Notes:
Henri Verbeet
2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
@ -428,6 +428,30 @@ static void shader_glsl_binop(struct vkd3d_glsl_generator *gen,
|
||||
glsl_dst_cleanup(&dst, &gen->string_buffers);
|
||||
}
|
||||
|
||||
static void shader_glsl_dot(struct vkd3d_glsl_generator *gen,
|
||||
const struct vkd3d_shader_instruction *ins, uint32_t src_mask)
|
||||
{
|
||||
unsigned int component_count;
|
||||
struct glsl_src src[2];
|
||||
struct glsl_dst dst;
|
||||
uint32_t dst_mask;
|
||||
|
||||
dst_mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
|
||||
glsl_src_init(&src[0], gen, &ins->src[0], src_mask);
|
||||
glsl_src_init(&src[1], gen, &ins->src[1], src_mask);
|
||||
|
||||
if ((component_count = vsir_write_mask_component_count(dst_mask)) > 1)
|
||||
shader_glsl_print_assignment(gen, &dst, "vec%d(dot(%s, %s))",
|
||||
component_count, src[0].str->buffer, src[1].str->buffer);
|
||||
else
|
||||
shader_glsl_print_assignment(gen, &dst, "dot(%s, %s)",
|
||||
src[0].str->buffer, src[1].str->buffer);
|
||||
|
||||
glsl_src_cleanup(&src[1], &gen->string_buffers);
|
||||
glsl_src_cleanup(&src[0], &gen->string_buffers);
|
||||
glsl_dst_cleanup(&dst, &gen->string_buffers);
|
||||
}
|
||||
|
||||
static void shader_glsl_intrinsic(struct vkd3d_glsl_generator *gen,
|
||||
const struct vkd3d_shader_instruction *ins, const char *op)
|
||||
{
|
||||
@ -688,6 +712,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
|
||||
case VKD3DSIH_DIV:
|
||||
shader_glsl_binop(gen, ins, "/");
|
||||
break;
|
||||
case VKD3DSIH_DP3:
|
||||
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
|
||||
break;
|
||||
case VKD3DSIH_FRC:
|
||||
shader_glsl_intrinsic(gen, ins, "fract");
|
||||
break;
|
||||
|
@ -64,7 +64,7 @@ float4 main() : sv_target
|
||||
uniform 0 float4 1.0 2.0 3.0 4.0
|
||||
uniform 4 float4 5.0 -6.0 7.0 8.0
|
||||
uniform 8 float4 9.0 10.0 11.0 12.0
|
||||
todo(glsl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
|
||||
|
||||
[pixel shader]
|
||||
@ -96,7 +96,7 @@ uniform 0 float4 1.0 2.0 3.0 0.0
|
||||
uniform 4 float4 5.0 -6.0 7.0 0.0
|
||||
uniform 8 float4 9.0 10.0 11.0 0.0
|
||||
uniform 12 float4 0.0 0.0 0.0 0.0
|
||||
todo(glsl) draw quad
|
||||
draw quad
|
||||
probe (0, 0) rgba (192.0, 192.0, 192.0, 192.0)
|
||||
|
||||
[pixel shader fail]
|
||||
|
Loading…
x
Reference in New Issue
Block a user