vkd3d-shader/glsl: Implement VKD3DSIH_SQRT.

This commit is contained in:
Henri Verbeet
2024-05-02 01:39:25 +02:00
parent 5ad83a05ff
commit f0c8b4a3c5
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 24 additions and 21 deletions

View File

@@ -762,6 +762,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ROUND_Z:
shader_glsl_intrinsic(gen, ins, "trunc");
break;
case VKD3DSIH_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;
default:
shader_glsl_unhandled(gen, ins);
break;