vkd3d-shader/glsl: Implement VKD3DSIH_EXP.

This commit is contained in:
Henri Verbeet
2024-05-03 01:19:55 +02:00
parent d68e60a78a
commit 44e96ad4d6
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 13 additions and 10 deletions

View File

@@ -725,6 +725,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_IEQ:
shader_glsl_relop(gen, ins, "==", "equal");
break;
case VKD3DSIH_EXP:
shader_glsl_intrinsic(gen, ins, "exp2");
break;
case VKD3DSIH_FRC:
shader_glsl_intrinsic(gen, ins, "fract");
break;