vkd3d-shader/glsl: Implement VKD3DSIH_LTO.

This commit is contained in:
Henri Verbeet
2024-05-03 01:29:23 +02:00
parent 44e96ad4d6
commit 466c8bfbb7
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 17 additions and 14 deletions

View File

@@ -740,6 +740,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_GEO:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;
case VKD3DSIH_LTO:
shader_glsl_relop(gen, ins, "<", "lessThan");
break;
case VKD3DSIH_INE:
case VKD3DSIH_NEU:
shader_glsl_relop(gen, ins, "!=", "notEqual");