vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.

This commit is contained in:
Henri Verbeet
2024-05-02 19:07:45 +02:00
parent f0c8b4a3c5
commit 55de9ea405
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
4 changed files with 15 additions and 14 deletions

View File

@@ -705,6 +705,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
shader_glsl_binop(gen, ins, "&");
break;
case VKD3DSIH_DCL_INPUT:
case VKD3DSIH_DCL_INPUT_PS:
case VKD3DSIH_DCL_OUTPUT:
case VKD3DSIH_DCL_OUTPUT_SIV:
case VKD3DSIH_NOP: