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vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -705,6 +705,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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shader_glsl_binop(gen, ins, "&");
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_INPUT_PS:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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