vkd3d-shader/glsl: Implement VKD3DSIH_DP2.

This commit is contained in:
Henri Verbeet
2024-05-02 01:26:01 +02:00
parent b9d8b84b06
commit 92a7cc3420
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 6 additions and 3 deletions

View File

@@ -712,6 +712,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DIV:
shader_glsl_binop(gen, ins, "/");
break;
case VKD3DSIH_DP2:
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(2));
break;
case VKD3DSIH_DP3:
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
break;