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vkd3d-shader/glsl: Implement VKD3DSIH_DCL_INPUT_PS.
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commit
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@ -705,6 +705,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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shader_glsl_binop(gen, ins, "&");
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break;
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case VKD3DSIH_DCL_INPUT:
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case VKD3DSIH_DCL_INPUT_PS:
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case VKD3DSIH_DCL_OUTPUT:
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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@ -36,7 +36,7 @@ float4 main(float tex : texcoord) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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[pixel shader]
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@ -49,7 +49,7 @@ float4 main(float tex : texcoord) : sv_target
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float4 main(float tex : bogus) : bogus;
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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@ -85,7 +85,7 @@ float4 main(in apple a) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
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@ -102,7 +102,7 @@ float4 main(in apple a) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
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@ -126,7 +126,7 @@ float4 main(in apple aps[2][2]) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 10.0, 20.0, 20.0)
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@ -148,7 +148,7 @@ float4 main(in banana bans[2]) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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todo(sm>=6) probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
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@ -212,7 +212,7 @@ float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
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@ -275,7 +275,7 @@ float4 main(in float4 t1 : TEXCOORD0, in float4 t2 : TEXCOORD0) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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todo(sm>=6) probe (0, 0) rgba (99.0, 99.0, 10.0, 11.0)
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@ -287,7 +287,7 @@ float4 main(in float4 a : TEXCOORD0, in float3 b : TEXCOORD1) : sv_target
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}
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[test]
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)
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@ -59,5 +59,5 @@ struct output main(struct input i)
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}
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[test]
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todo(glsl) draw triangle strip 4
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draw triangle strip 4
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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@ -75,12 +75,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
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if(sm<4) uniform 0 float 0
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if(sm<4) uniform 4 float 2
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if(sm>=4) uniform 0 int4 0 2 0 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
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if(sm<4) uniform 0 float -2
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if(sm<4) uniform 4 float 8
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if(sm>=4) uniform 0 int4 -2 8 0 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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@ -103,11 +103,11 @@ if(sm<4) uniform 0 float 0
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if(sm<4) uniform 4 float 100
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if(sm<4) uniform 8 float 200
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if(sm>=4) uniform 0 int4 0 100 200 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
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if(sm<4) uniform 0 float -4
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if(sm<4) uniform 4 float 100
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if(sm<4) uniform 8 float 200
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if(sm>=4) uniform 0 int4 -4 100 200 0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.1, 0.1, 0.1, 0.1)
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