vkd3d-shader/glsl: Implement VKD3DSIH_DP4.

This commit is contained in:
Henri Verbeet
2024-05-02 01:20:45 +02:00
parent 93cd63bc93
commit b9d8b84b06
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
4 changed files with 10 additions and 7 deletions

View File

@@ -715,6 +715,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DP3:
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
break;
case VKD3DSIH_DP4:
shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
break;
case VKD3DSIH_FRC:
shader_glsl_intrinsic(gen, ins, "fract");
break;