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vkd3d-shader/glsl: Implement VKD3DSIH_ROUND_PI.
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Notes:
Henri Verbeet
2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
@@ -715,6 +715,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_RET:
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shader_glsl_ret(gen, ins);
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break;
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case VKD3DSIH_ROUND_PI:
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shader_glsl_intrinsic(gen, ins, "ceil");
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break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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