vkd3d-shader/glsl: Implement VKD3DSIH_FTOU.

This commit is contained in:
Henri Verbeet 2024-05-01 23:58:20 +02:00
parent f441d3e112
commit 58472e7404
Notes: Henri Verbeet 2024-09-24 14:10:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1106
2 changed files with 4 additions and 1 deletions

View File

@ -686,6 +686,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_FTOI:
shader_glsl_cast(gen, ins, "int", "ivec");
break;
case VKD3DSIH_FTOU:
shader_glsl_cast(gen, ins, "uint", "uvec");
break;
case VKD3DSIH_GEO:
shader_glsl_relop(gen, ins, ">=", "greaterThanEqual");
break;

View File

@ -25,7 +25,7 @@ uniform 0 float 2.6
uniform 1 int 2
uniform 2 int -2
uniform 3 float -3.6
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)