vkd3d-shader/glsl: Implement VKD3DSIH_DP2.

This commit is contained in:
Henri Verbeet 2024-05-02 01:26:01 +02:00
parent b9d8b84b06
commit 92a7cc3420
Notes: Henri Verbeet 2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
3 changed files with 6 additions and 3 deletions

View File

@ -712,6 +712,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_DIV:
shader_glsl_binop(gen, ins, "/");
break;
case VKD3DSIH_DP2:
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(2));
break;
case VKD3DSIH_DP3:
shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
break;

View File

@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 10.0 11.0 12.0 13.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
[pixel shader]

View File

@ -79,7 +79,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.0 0.0
uniform 4 float4 0.6 0.4 -0.3 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4
[pixel shader]
@ -97,5 +97,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.5 -0.1 0.2 0.0
uniform 4 float4 0.6 0.4 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.188, -0.308, 0.0, 0.0) 4