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vkd3d-shader/glsl: Implement VKD3DSIH_DP4.
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commit
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Notes:
Henri Verbeet
2024-09-26 01:25:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1113
@ -715,6 +715,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_DP3:
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shader_glsl_dot(gen, ins, vkd3d_write_mask_from_component_count(3));
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break;
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case VKD3DSIH_DP4:
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shader_glsl_dot(gen, ins, VKD3DSP_WRITEMASK_ALL);
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break;
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case VKD3DSIH_FRC:
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shader_glsl_intrinsic(gen, ins, "fract");
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break;
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@ -80,7 +80,7 @@ uniform 0 float4 1.0 -2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 -7.0 8.0
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uniform 8 float4 9.0 10.0 11.0 12.0
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uniform 12 float4 13.0 14.0 15.0 16.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-672.0, -672.0, -672.0, -672.0)
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[pixel shader]
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@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (166.0, 166.0, 166.0, 166.0)
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[pixel shader]
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@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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uniform 4 float4 10.0 11.0 12.0 13.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 10.0 11.0 12.0 13.0
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uniform 4 float4 2.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
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[pixel shader]
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@ -10,7 +10,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.1, -0.5, 0.5, -0.7) 4
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[pixel shader]
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@ -27,7 +27,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.4 -0.3 1.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.52, -0.18, 1.01, -1.2) 4
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[pixel shader]
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@ -44,7 +44,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.5 -0.1 0.2 0.3
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-0.148, -0.748, -0.448, -0.348) 4
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[pixel shader]
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