Conor McCarthy
5357ab78b9
vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
...
For isoline tessellation, "density" is specified by OL0, and "detail" by OL1.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:27 +01:00
Conor McCarthy
c41931c750
vkd3d-shader/spirv: Handle arrayed builtin inputs.
...
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:19 +01:00
Conor McCarthy
9a1f6c7daf
vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
...
Prevents a crash in radv when such inputs are present.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:15 +01:00
Philip Rebohle
45ccf85ae6
vkd3d-shader/spirv: Ignore break instructions outside active blocks.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:55 +01:00
Philip Rebohle
4e398459b1
vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
...
Avoiding generation of invalid SPIR-V.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:51 +01:00
Conor McCarthy
4a2fbe54c0
vkd3d-shader/spirv: Implement support for stencil export.
...
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:37:00 +02:00
Conor McCarthy
e328d0b178
vkd3d-shader/spirv: Implement support for descriptor array offsets.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Philip Rebohle
ea1b01b1f8
vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
85def272ae
vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
...
This is undefined behaviour in SPIR-V, but well-defined in Direct3D, so we
should explicitly 'and' the shift amount with 31.
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:37:53 +02:00
Conor McCarthy
821bb0c5cf
vkd3d-shader/spirv: Add non-uniform decorations.
...
Based in part on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:25:22 +02:00
Henri Verbeet
18e838a1cc
vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:21 +02:00
Zebediah Figura
75a1a24d63
vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:56:31 +02:00
Conor McCarthy
eb3d8c911c
vkd3d-shader: Free the capabilities array on spirv builder destruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:41:01 +02:00
Conor McCarthy
f3c19dfedb
vkd3d-shader: Implement UTOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:36 +02:00
Conor McCarthy
3623a99cf6
vkd3d-shader: Implement ITOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:32 +02:00
Conor McCarthy
88c08df03b
vkd3d-shader: Implement DTOU instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:30 +02:00
Conor McCarthy
c61b573d9c
vkd3d-shader: Implement DTOI instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:26 +02:00
Conor McCarthy
580747b224
vkd3d-shader: Implement DTOF instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:22 +02:00
Conor McCarthy
821389d274
vkd3d-shader: Implement FTOD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-12 17:44:18 +02:00
Zebediah Figura
ed7cdb3940
vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
...
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 20:58:24 +02:00
Conor McCarthy
00752b8fa6
vkd3d-shader: Implement DMOVC instruction.
...
Based in part on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:29 +02:00
Conor McCarthy
c3363faba2
vkd3d-shader: Implement DRCP instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:27 +02:00
Conor McCarthy
6656a92c45
vkd3d-shader: Implement DDIV instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:25 +02:00
Conor McCarthy
25b559ba25
vkd3d-shader: Implement DMUL instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-11 11:38:23 +02:00
Conor McCarthy
242261bc52
vkd3d-shader: Implement DFMA instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:40 +02:00
Conor McCarthy
74a9a0b167
vkd3d-shader: Implement DMIN instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:36 +02:00
Conor McCarthy
44a3ebb77c
vkd3d-shader: Implement DMAX instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-09 21:43:34 +02:00
Conor McCarthy
fabadf584f
vkd3d-shader: Implement DNE instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:43 +02:00
Conor McCarthy
4ea3da3067
vkd3d-shader: Implement DLT instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:41 +02:00
Conor McCarthy
df60cffef1
vkd3d-shader: Implement DGE instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-04 18:21:38 +02:00
Conor McCarthy
eb804a5a9f
vkd3d-shader: Implement DADD instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:27 +02:00
Conor McCarthy
2f09f1d359
vkd3d-shader: Emit saturate modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:25 +02:00
Conor McCarthy
c86570dff0
vkd3d-shader: Emit abs modifier for double-precision float registers.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:23 +02:00
Conor McCarthy
506c98b4a2
vkd3d-shader: Handle 64-bit immediate constant registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 15:57:21 +02:00
Conor McCarthy
8422a3a82a
vkd3d-shader: Create descriptor array symbols for samplers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:32 +02:00
Conor McCarthy
be8f51666e
vkd3d-shader: Handle descriptor array dynamic indexing.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-29 13:01:30 +02:00
Conor McCarthy
4e63842a73
vkd3d-shader: Implement DMOV instruction.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:59:03 +02:00
Conor McCarthy
82237796ad
vkd3d-shader: Replace individual SpvCapability bit fields with an array.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:52 +02:00
Conor McCarthy
e1b334aff8
vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:50 +02:00
Conor McCarthy
5bebfe264d
vkd3d-shader: Exclude descriptor arrays from combined sampler searches.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:48 +02:00
Conor McCarthy
dbb715a160
vkd3d-shader: Include register ranges in descriptor binding error messages.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-28 19:58:46 +02:00
Conor McCarthy
b01104e47d
vkd3d-shader: Compute XfbOffset for the slot of the specified element.
...
Fixes NVIDIA HairWorks GPU crash on Metro Exodus, and test failures
in test_line_tessellation().
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:35 +02:00
Conor McCarthy
951af90f3e
vkd3d-shader: Create descriptor array symbols for resources.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:23 +02:00
Conor McCarthy
a97d090010
vkd3d-shader: Get descriptor info for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:21 +02:00
Conor McCarthy
85eff9373d
vkd3d-shader: Introduce to struct vkd3d_symbol a descriptor array symbol type.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:18 +02:00
Conor McCarthy
2924a481a7
vkd3d-shader: Find bindings for descriptor arrays.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:35:01 +02:00
Conor McCarthy
d11510f02e
vkd3d-shader: Emit negation modifier for double-precision float registers.
...
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-26 17:34:49 +02:00
Conor McCarthy
59cf70142a
vkd3d-shader: Implement DEQ instruction.
...
Source modifiers and immediate constants are not supported.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-22 21:11:13 +02:00
Conor McCarthy
4b919a10ad
vkd3d-shader: Add shader component type double.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:20 +02:00
Conor McCarthy
d027ac4c15
vkd3d-shader: Enable Float64 capability if flagged in DXBC.
...
Based on a vkd3d-proton patch by Joshua Ashton.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:14:16 +02:00