Nikolay Sivov
4fe4784e8a
tests: Add a simple test for "discard".
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:52 +02:00
Henri Verbeet
8e0df3f720
vkd3d-shader/sm1: Merge hlsl_sm1.c into d3dbc.c.
2023-04-20 22:54:32 +02:00
Henri Verbeet
99bc07ccf5
vkd3d-shader/sm4: Merge sm4.h into tpf.c.
2023-04-20 22:54:31 +02:00
Henri Verbeet
7800c7b40f
vkd3d-shader/sm4: Rename hlsl_sm4.c to tpf.c.
2023-04-20 22:54:30 +02:00
Ethan Lee
81cc077b53
tests: Add tests for any() intrinsic.
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Currently only tests float and bool, scalar and vector.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Francisco Casas
8cd3defe0d
tests: Test indexing of non-loads.
2023-04-13 23:05:25 +02:00
Zebediah Figura
526b025c88
tests: Test side effects on indexes.
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Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:21 +02:00
Francisco Casas
86893bc7f4
tests: Test numeric offsets with object fields.
2023-04-13 23:05:07 +02:00
Nikolay Sivov
e4503ad80f
tests: Add a test for SV_IsFrontFace.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:05:00 +02:00
Nikolay Sivov
49b63fbeba
vkd3d-shader/hlsl: Support log2() intrinsic.
2023-04-13 23:04:40 +02:00
Nikolay Sivov
c190c184ce
vkd3d-shader/hlsl: Add support for ternary operator.
2023-04-06 17:51:46 +02:00
Conor McCarthy
eabdccb117
vkd3d-shader/ir: Merge all shader IR fork and join phases into a single phase.
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Normalise the incoming vkd3d_shader_instruction IR to the shader model 6
pattern. This allows generation of a single patch constant function in
SPIR-V.
2023-04-03 17:58:21 +02:00
Henri Verbeet
57d92a15cf
Release 1.7.
2023-03-24 11:22:28 +01:00
Henri Verbeet
d405295bc7
build: Fix the order of some .shader_test files.
2023-03-09 22:10:53 +01:00
Henri Verbeet
0c833056f6
build: Actually run asuint.shader_test.
2023-03-09 22:10:53 +01:00
Nikolay Sivov
a18f3d4dd5
vkd3d-shader/hlsl: Support distance() intrinsic.
2023-03-08 20:14:22 +01:00
Nikolay Sivov
891217664a
vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
2023-02-23 21:46:38 +01:00
Francisco Casas
7a7116eaab
tests: Test allocation of unused objects.
2023-02-22 18:28:19 +01:00
Nikolay Sivov
d86db8bcbe
vkd3d-shader/hlsl: Support lit() intrinsic.
2023-02-21 21:09:52 +01:00
Francisco Casas
9df54851c9
tests: Test array parameters on functions.
2023-02-20 21:59:51 +01:00
Zebediah Figura
1ee7a4e82a
tests: Add more tests for majority modifier syntax.
2023-02-20 21:59:42 +01:00
Nikolay Sivov
e5b40092c2
vkd3d-shader/hlsl: Support all() intrinsic.
2023-02-20 21:59:37 +01:00
Nikolay Sivov
e7bc634307
vkd3d-shader/hlsl: Support reflect() intrinsic.
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Tests authored by Giovanni.
2023-02-20 21:59:23 +01:00
Zebediah Figura
68c232cfab
tests: Test entry point semantics on function declarations.
2023-01-31 22:27:02 +01:00
Zebediah Figura
4954c36347
tests: Add more tests for early return from the entry point.
2023-01-31 22:27:02 +01:00
Zebediah Figura
7460d7adc2
tests: Add some tests for early return from user-defined functions.
2023-01-31 22:27:02 +01:00
Nikolay Sivov
ec00782eae
vkd3d-shader/tests: Add some exp()/exp2() tests.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-26 21:52:29 +01:00
Francisco Casas
dd2168754d
tests: Combine all the swizzle tests in a single file.
2023-01-26 21:52:16 +01:00
Francisco Casas
4ce6a17053
tests: Test minimum-precision numeric types.
2023-01-25 22:10:23 +01:00
Nikolay Sivov
3e6fccdbf9
vkd3d-shader/hlsl: Support frac() intrinsic.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-25 22:10:05 +01:00
Francisco Casas
337b4c5db0
tests: Test constant propagation through swizzles.
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The Load() method offsets are used for these tests since these must
solve to constants in order to pass.
2023-01-24 18:10:38 +01:00
Francisco Casas
7a7b17d0e1
tests: Test offset argument for the texture Load() method.
2023-01-24 18:10:36 +01:00
Giovanni Mascellani
2445743002
tests: Run d3d9 and d3d12 tests on non-cross builds too.
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On cross builds, shaders are compiled with d3dcompiler_47.dll and
run with d3dN.dll. On non-cross builds, shaders are compiled with
vkd3d-shader and run with d3dN.dll (on Windows) or Vulkan and vkd3d
(on Linux).
2023-01-24 18:10:17 +01:00
Giovanni Mascellani
44d9e2d728
tests: Distinguish between cross and non-cross Win32 builds.
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Now the tests compile correctly on non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
Francisco Casas
4e1a4a76d9
tests: Test step() intrinsic.
2023-01-19 19:16:17 +01:00
Francisco Casas
7dbc879e2d
tests: Test sqrt() intrinsic.
2023-01-19 19:16:16 +01:00
Zebediah Figura
22a1a478ea
tests: Test specifying a UAV address as an in/out parameter to a function.
2023-01-13 17:32:39 +01:00
Francisco Casas
a7bb5a0835
vkd3d-shader/hlsl: Support smoothstep() intrinsic.
2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539
vkd3d-shader/hlsl: Support transpose() intrinsic.
2023-01-11 16:02:50 +01:00
Henri Verbeet
1eaf73147c
Release 1.6.
2022-12-07 16:08:16 +01:00
Henri Verbeet
d5f810068b
build: Add the demo shaders to the distribution.
2022-12-07 16:08:16 +01:00
Henri Verbeet
21302c09eb
build: Remove $(vkd3d_demos_shaders) from the distribution.
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These were removed in commits 3d85d77ced
and 763f7dfa61
.
2022-12-07 16:08:11 +01:00
Francisco Casas
bd501ce336
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
2022-11-18 22:29:06 +01:00
Francisco Casas
dd1008867e
tests: Add missing entry for max.shader_test in Makefile.am.
2022-11-18 22:29:02 +01:00
Zebediah Figura
c0782a9029
tests: Add some tests for HLSL attribute syntax.
2022-11-08 20:52:59 +01:00
Brendan Shanks
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
Zebediah Figura
62fd13059b
tests: Add a basic shader test for typed UAV loads.
2022-10-19 21:59:55 +02:00
Zebediah Figura
75494a4ae6
tests: Add a basic shader test for compute shaders.
2022-10-19 21:59:29 +02:00
Giovanni Mascellani
c644244bcd
tests: Test float operations with uniform inputs.
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The point of the "uniform" variants is to avoid hiding code generation
bugs because of the constant folding optimization.
2022-10-19 21:59:18 +02:00
Francisco Casas
09d7442cb1
tests: Test explicit casts between types that are component-wise compatible.
2022-10-17 17:59:04 +02:00